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Quality Game Settings Menu, a good looking UI ready for use

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    #76
    First and foremost: Awesome work!

    I am just wondering - will the "Execute Console Command" node work on shipping builds for consoles (e.g. PS4)? Does anyone know of any limitations for any platforms in this regard?

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      #77
      Will you be updating for 4.9?

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        #78
        ^^ It works in 4.9 perfect for me

        This has probably been one of my most useful marketplace purchases, thanks heaps!
        I have a question, do you plan on implementing a system to modify key bindings? this would make this just perfect.

        cheers!
        Outer Planet Studios
        http://outerplanet.webflow.io/

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          #79
          Originally posted by gozu View Post
          ^^ It works in 4.9 perfect for me

          This has probably been one of my most useful marketplace purchases, thanks heaps!
          I have a question, do you plan on implementing a system to modify key bindings? this would make this just perfect.

          cheers!
          That is something I wish to add. I think I can make a blueprint only workaround using the new "Any Key" node. But I don't think that support mouse binding and gamepads.

          Also, to everyone. I am sorry I am so late with the next update. I have not found the time to sit down and work with unreal.
          Marketplace: Quality Game Settings

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            #80
            Hey guys, If you are finding the Audio stuff frustrating, you can download Rama's plugins.
            https://forums.unrealengine.com/show...l=1#post177568

            And make changes similar to below.
            SettingsMenuAudioConfig:
            Click image for larger version

Name:	SettingsMenuAudioConfig.PNG
Views:	1
Size:	296.2 KB
ID:	1088102
            (Also update the refresh audio function in that same file, sorry no screenie)

            GameSettings:
            Click image for larger version

Name:	GameSettings.PNG
Views:	1
Size:	65.2 KB
ID:	1088103
            ApplyGameSettings Graph:
            Click image for larger version

Name:	ApplyGameSettingsGraph.PNG
Views:	1
Size:	62.1 KB
ID:	1088104

            Then you can just use the bulk edit feature and set everything to the correct classes you made.
            I hope this helps someone here.
            Big thanks to Rama for helping making our lives easier
            Last edited by gozu; 09-24-2015, 09:13 AM.
            Outer Planet Studios
            http://outerplanet.webflow.io/

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              #81
              Originally posted by gozu View Post
              If you are finding the Audio stuff frustrating
              I agree. I like this asset and it seems the author did it's best to workaround the lack of a missing SetSoundClassVolume blueprint-function. But it's really much easier to just assign a soundclass to all of your SoundCues instead of pulling a wire to each single sound in all of your blueprints from the game instance and additional to swap all existing SoundCues from your map to some blueprint afterwards. Actually it's pretty easy to set the volume in C++ via some 'SoundClass->Properties.Volume = Volume;'. Others like GenericShooterSample made some stuff with mixer and it's still all blueprint and you use your soundclasses. I would prefer this mixer wiring over the solution in this asset. But even that mixer solution looks a bit complicated compared to that single C++ line that just does what it should.

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                #82
                Just a quick tip for anyone that might already be using a Game interface that has a lot of functionality and they can't use the GameInstanceWithSettings in this pack. In the game instance you are using in class settings add the interface "game settings interface". Then just copy the content that is in Run Console Command, Get Settings Instance and the content that is in the event graph in GameInstanceWithSettings. Then you are good to go.

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                  #83
                  I wonder if this is really a problem with this asset, but for some reason the entire menu wobbles noticeable each time I change to another tab. Has anyone else experienced this problem?

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                    #84
                    Originally posted by HavocX View Post
                    I wonder if this is really a problem with this asset, but for some reason the entire menu wobbles noticeable each time I change to another tab. Has anyone else experienced this problem?
                    The wobbles are intended, it gives the user visible feedback on click. If you would like to remove it, delete the keyframes to "AnimationTabJolt"
                    Click image for larger version

Name:	vmLtZL8.png
Views:	1
Size:	50.3 KB
ID:	1092329
                    Marketplace: Quality Game Settings

                    Comment


                      #85
                      Thanks!

                      I thought it seemed a bit too much to be a glitch. Not fan of it myself, but great as an example!

                      Comment


                        #86
                        How's the 4.9 update coming?

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                          #87
                          Hello, 4.10 is causing this to crash on the run console command from apply settings. Just thought i would let you know
                          Outer Planet Studios
                          http://outerplanet.webflow.io/

                          Comment


                            #88
                            Originally posted by gozu View Post
                            Hello, 4.10 is causing this to crash on the run console command from apply settings. Just thought i would let you know
                            Hi, I have found that the engine freezes in 4.9 and 4.10 for a short moment the first time you click apply/ok. I have not had it crash for me. Does this happen in engine or compiled game?

                            Originally posted by Vincere View Post
                            How's the 4.9 update coming?
                            I am deeply sorry for delay. I have had different project I needed to work on. I don't want to promise any more dates when its finished, since I have have not had the time to sit down and work on it.
                            Marketplace: Quality Game Settings

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                              #89
                              So will there be an update for 4.9 or 4.10 or not, I'm a bit confused?

                              Comment


                                #90
                                Originally posted by BarisT View Post
                                So will there be an update for 4.9 or 4.10 or not, I'm a bit confused?
                                Yes it will be.
                                Marketplace: Quality Game Settings

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