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[RELEASED] 55 Architectural Textures

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    [RELEASED] 55 Architectural Textures




    Hello,
    I have great news – my collection of textures is finally at Unreal Marketplace.
    You're welcome to leave your comments, ask any questions or report problems in this topic.
    I'm always be online to answer your questions as soon as possible.
    GALLERY:














    IMPORTANT NOTE!





    Tessellation works fine only with subdivided meshes. If you assign a shader with tessellation on a cube with 6 polygons, the tessellation doesn't works fine.







    1) I applied the material to the static mesh, but the tessellation is low. What should I do?
    Answer: Open the shader. Select this multiplier (see the screenshot) and increase its level.
    The higher it is, the stronger the tessellation is.





    2) I applied the material to the static mesh, the tessellation is OK, but the grid density seems to be low. What should I do?
    Answer: It depends on the model, to which the shader is applied. In some cases it's necessary to increase the grid density. You may do it with the shader. Open the shader. Create the new multiplier and connect it to the parameter "Tessellation multiplier". You may set the parameters in the canals A and B at 2(or higher). The grid will be much more detailed then.



    Attached Files
    Last edited by CrazyTextures; 01-24-2018, 04:08 AM.
    Best 3D Textures here:
    www.CrazyTextures.com

    #2
    150$ or 173€, I think it's the most expensive pack in the marketplace For only 2048x2048 textures this is a bit too much I think...
    Easy to use UMG Mini Map on the UE4 Marketplace.
    Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

    Comment


      #3
      Here is two close screenshots:





      And how it works on the flat fields:








      Best 3D Textures here:
      www.CrazyTextures.com

      Comment


        #4
        Originally posted by John Alcatraz View Post
        150$ or 173€, I think it's the most expensive pack in the marketplace For only 2048x2048 textures this is a bit too much I think...
        I work hard
        Best 3D Textures here:
        www.CrazyTextures.com

        Comment


          #5
          For curiosity sakes, where these hand painted (like with Photoshop) or based off photos?

          Comment


            #6
            Just a general note to everyone. This is http://www.game-textures.com and not http://www.gametextures.com

            Comment


              #7
              If you do a Google Image Search at 2K+ you will find most of these but some of them may have been photographed by the author.

              Originally posted by Vata Raven View Post
              For curiosity sakes, where these hand painted (like with Photoshop) or based off photos?


              Twitter - @TheCSilverman

              Ancient Cistern | Advanced Material Pack Ed. 1 | Advanced Material Pack Ed. 2 | Advanced Material Pack Ed. 3 | Texture Pack Ed. 1 | Container Pack Ed. 1 | Road Sign Pack Ed. 1

              Comment


                #8
                Originally posted by Allar View Post
                Just a general note to everyone. This is http://www.game-textures.com and not http://www.gametextures.com
                Yes, you're right, www.game-textures.com and www.gametextures.com are different websites. I talked to Tanner Kalstrom, the owner of www.gametextures.com, and he said he doesn't consider my website as his direct competition, as we use different models of distributing textures. I sell textures per item, while Tanner sells monthly subscription. He also said, there's no problem our websites have similar names.
                What about my forum's nickname, it really may be confusing. I'll ask administration to change it for CrazyTextures.
                Last edited by CrazyTextures; 07-01-2015, 02:10 PM.
                Best 3D Textures here:
                www.CrazyTextures.com

                Comment


                  #9
                  I received several complaints about the price of my collection being exorbitant. So I'd like to describe in detail my creative process for one texture and show, how much time it really takes.

                  1. I take photos of the material. As a rule, I take lots of photos of the same place to capture the most precise texture. I take photos when the weather is cloudy to minimize rough shades.



                  2. I make a tiled diffuse map in Photoshop and check how it looks when multiply repeated.



                  3. Using the diffuse map I make a 3D model in 3D max.



                  4. I bake a normal map and a height map. These maps I'd call basic. It's not the final result, but just a rough piece that ensures a future texture would have regular form.



                  5. Using the diffuse map I generate lots of variations for the normal and height maps in Crazybump. Some of them would be used to make detailed stone joints, others – to create the general texture.



                  6. Using masks I mix the basic maps with variations, so that the final result looks as good as possible.



                  Final result:





                  Best 3D Textures here:
                  www.CrazyTextures.com

                  Comment


                    #10
                    Thus, creating one texture takes from 1 to 4 weeks depending on its complexity. Exceptionally complicated textures (like stones 09, for instance), take more than a month, as I model each stone on the photo. So, on average creating one texture takes 2 weeks, and to create 38 textures I spent 76 weeks, or 19 months, or 1.5 year. A year and a half of 8-hour-a-day work. That's the time you save buying my collection of textures.

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                    Best 3D Textures here:
                    www.CrazyTextures.com

                    Comment


                      #11
                      The quality is nice, but I dont think I'd ever pay that amount of money for it.
                      Its value is not the amount of time or efford you as a creator put into it, but the value your costumer thinks your product has.
                      Yes you spend a sickton amount of time on this, but looking at the value and whats available online.. I think you should see if you can either optimise your workflow or spend your valueble time on something more.. well.. valueble.
                      And I do suggest to drop the price for more sales.
                      (not saying anything about the quality of your work though, it def. shows)
                      But since I dont feel like being part of yet another "omg overpriced" conversation I want to talk about something else.

                      Optimisation.
                      why arent your specular, roughness and displacement maps not in one texture applied to the RG and B layers?
                      that would save users some valueble memory.

                      Comment


                        #12
                        Originally posted by Luos View Post
                        Optimisation.
                        why arent your specular, roughness and displacement maps not in one texture applied to the RG and B layers?
                        that would save users some valueble memory.
                        R - specular, G - Roughness, B - Occlusion, ALFA - Height map. Don't look at the screenshots on the top of my thread. They are from my test scene, where all maps is independent.

                        Originally posted by Luos View Post
                        "I got rocks"
                        Cave pack: http://goo.gl/OjkHGS
                        Cool cave pack!
                        Last edited by CrazyTextures; 07-01-2015, 02:12 PM.
                        Best 3D Textures here:
                        www.CrazyTextures.com

                        Comment


                          #13
                          That rock-field one looks pretty awesome. As for the price, if it sells it sells Once the developer dashboard is done, it'll help things immensely, as you'll be able to determine whether anyone's buying at a particular price.

                          Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.

                          Comment


                            #14
                            Great looking textures, congratulations. We may be looking to get these but I noticed the price has risen $30 dollars since this thread was started! **** inflation

                            Comment


                              #15
                              Hi,

                              I'm also an artist so I understand you worked hard on these materials. However, you must understand that you are not selling for one or two people. Game developers spend a ton amount of time and money on their games but the pricing is always <$100 because their target customers are everyone, not rich people only. You're selling these materials for everyone, not studios so that the price must be reasonable. I'm pretty sure your sale will increase if you make an affordable price. I love your materials so I spend time to write this suggestion Good luck!

                              p/s: Is it possible to change the color of your material?
                              Last edited by Ray Le; 04-29-2015, 11:32 PM.

                              Comment

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