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    [RELEASED] Realistic Grass 1

    Available Now
    Marketplace


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    Title - Realistic Grass 1

    Price - $11.99

    Version - 1.5 (This is the latest version on the marketplace)

    Short Description - 36 High quality grass mesh assets each with adjustable wind strength, interaction, snow effect and colour variation.

    Long Description - 36 Photorealistic grass meshes designed to make environments look alive and natural, each meshes includes 3 LOD meshes and materials to make them as optimized as possible. They also include adjustable wind strength, color variation and snow effect this helps to make the grass look more natural in all environments, as well as featuring character interaction this allows your players and vehicles the appearance of moving through the grass this effect is fully adjustable. This pack contains 15 small grass patches to allow for more randomization when using the foliage tool, and 3 larger patches of grass to help block out areas faster and with more density, as well as mobile version of each meshes and material to allow for use on all platforms

    Technical Details -
    36 Meshes
    9 Grass Diffuse Textures (Three 2048x2048, Three 1024x1024, Three 512x512)
    (Note lower resolution textures are for LODs)
    1 PlaceHolder Texture (One 128x128)
    9 Material Instances
    3 Master Materials
    1 Showcase Level
    1 Character Blueprint (Used to demo interaction with the meshes)
    1 Game Mode Blueprint

    Small Grass LODs
    LOD0 Small Grass (40 - 65)
    LOD1 Small Grass (25 - 40)
    LOD2 Small Grass (15 - 35)

    Large Grass LODs
    LOD0 Large Grass (80 - 150)
    LOD1 Large Grass (70 - 100)
    LOD2 Large Grass (40 - 65)

    Platforms - PC, Mac, Xbox 360, Xbox One, PS3, PS4, IOS, Android

    Documentation
    http://www.DefuseStudios.com/Support...Documentation/

    Q&A
    contact-us@defusestudios.com

    Website
    www.DefuseStudios.com


    Attached Files
    Last edited by Defuse Studios; 04-29-2016, 01:31 PM.


    #2
    Great grass!
    Best 3D Textures here:
    www.CrazyTextures.com

    Comment


      #3
      I got theses today. They look great. The wetlands and the woodlands grass look grate. They blend in with my grass texture nicely. I will post some pic when I get some time. The only thing I would like to see for grassland grass is having sone smaller sized grass for the edges, I think there all to high. as for that it quite good for the price.

      Comment


        #4
        Thanks for the feedback im going to start making some improvements to the pack in the next few days so ill add this to the list of things to do

        Comment


          #5
          Thanks Gametextures glad you like them!

          Comment


            #6
            Update 1.1

            Fixes

            - Distance culling fade added to all martials
            - Added ability to have multiple actors interact with the grass at the same time
            - Materials are now fully commented
            - Gradual grass interaction
            Last edited by Defuse Studios; 06-06-2015, 08:16 PM.

            Comment


              #7
              Does it need distance culling fade now with the 4.7-4.8 dithered LOD for foliage? If you don't have any distance culling fade in the material, the mesh just dithers out of existence which does basically the same thing. Am I missing something?
              --
              Joshua
              Multimedia Artist, Druid Gameworks
              www.joshuaezzell.com
              www.druidgameworks.com

              Comment


                #8
                You are right its just something that i have implemented for if the meshes are placed in the world without the use of the foliage tool.

                Comment


                  #9
                  Hi there,

                  I've bought this and I wonder I I can somehow make it Mobile compatible...
                  Asteroids from Photogrammetry plus a mini game available in the UE4 Marketplace

                  Comment


                    #10
                    I'm having trouble getting this grass to work well with baked static lighting? It seems like these are built for dynamic lighting or something. Anyone know what i'm talking about?
                    vr and new media installations
                    www.samuelwalker.xyz

                    Comment


                      #11
                      Hey man

                      Sorry for the delay on a replay using these assets on mobile should be plug and play but you may have problems using the interaction and advanced wind due to performance impact but that can vary depending on mobile device.
                      Let me know if you are having a specific problem with anything.

                      Thanks man

                      Comment


                        #12
                        Hey mate

                        Sorry you are having problems with the lighting i cant seem to replicate the problem could you share more about you lighting setup?

                        Comment


                          #13
                          Update 1.2

                          Fixes

                          - Fixed Interaction Problems
                          - Fixed gamepad controls to work with interaction
                          - Default values are now correct
                          - Improved interaction effect
                          - Improved naming convention
                          - Improved character blueprint to work with interaction
                          Last edited by Defuse Studios; 06-06-2015, 08:16 PM.

                          Comment


                            #14
                            Originally posted by Defused View Post
                            Hey man

                            Sorry for the delay on a replay using these assets on mobile should be plug and play but you may have problems using the interaction and advanced wind due to performance impact but that can vary depending on mobile device.
                            Let me know if you are having a specific problem with anything.

                            Thanks man
                            The HQ master materials throw the following errors in the ES2 feature level and when the grass is placed on a scene, the material does not render...

                            Error [ES2] (Node TextureSample) Node not supported in feature level ES2
                            Error [ES2] (Node TextureSampleParameter2D) Node not supported in feature level ES2
                            Error [ES2] Function PivotPainter_PerObjectData: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4
                            Asteroids from Photogrammetry plus a mini game available in the UE4 Marketplace

                            Comment


                              #15
                              ok thanks for the info mate i'll look in to this and get back to you asap with how to fix it, but from the looks there are features in the HQ material that are not supported by mobile, i will looking in to making mobile specific materials in an update

                              Comment

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