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    Blueprints with project specific settings?

    I plan on releasing a blueprint to the market place but they use custom Object Channels and Collision Presets. How would we go about binding this to a marketplace release?

    Unpopular Minion on the Play Store (Released: January 31, 2016)

    #2
    Placed default config in /Config or instructions to add some lines there
    =========
    My Tutorials:
    Basic knowledge about Classes and UObject environment and stuff like that

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      #3
      Originally posted by Shadowriver View Post
      Placed default config in /Config or instructions to add some lines there
      Thanks for your reply and sorry it took so long for me to respond.

      Would including the config overwrite the users existing settings?

      Unpopular Minion on the Play Store (Released: January 31, 2016)

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        #4
        Originally posted by Distul View Post
        Thanks for your reply and sorry it took so long for me to respond.

        Would including the config overwrite the users existing settings?
        Hi,

        yes it would. The same happened initially with my Topdown Toolkit, until Epic managed to make it create a new project instead of being added to an existing one.

        If its just one or two settings i would suggest doing a readme or tutorial blueprint that explains the customer how to set it up.

        Cheers,
        Indy
        FinalCamera on Marketplace / Web Demo
        TopDown Toolkit on Marketplace / Web Demo

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