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SuperGrid - Fast Level Prototyping

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  • replied
    Originally posted by Montana View Post
    Hi Zeorb. That's a real shame about UT!!
    I really looked forward to using this in UT . I guess it's out of your hands. I'm interested in keeping SuperGrid (no refund) though as its a really good idea you have. My only problem apart from the UT compatibility is making custom meshes. Could you do a tutorial and put it on youtube on how to make custom meshes? is that possible? I've tried but i found it really hard lining up the UVs. Custom meshes would be killer for this i think. The possibility would be endless then. I'm sure other peeps would be interested as well.

    Originally posted by sylvain_l View Post
    +1 for a howto make the things rights for lining up UV for custom meshes for dummies.

    Even with a cube i can't export it from blender to UE4 :
    [ATTACH=CONFIG]87636[/ATTACH]
    right; the Supergrid cube mesh
    left, my mesh (everythings seems ok as long as the transformation keep a cube)
    middle, my mesh, same transformation that right. For me it looks like the front and the side the "row and column" are inverted (top is ok)
    Gotcha folks!
    I'll try to release docs on how to create meshes next week. Basically UV shells should be real world size(uv 0-1 space = 1m), should be correctly aligned to direction of scaling and origin point of scaling should match proper corner of UV shell. I'll make it more clear in tutorial

    Originally posted by Aumaan Anubis View Post
    [MENTION=1445]zeOrb[/MENTION]

    How do we download the latest version? I don't see the new description in the marketplace, (this was my first purchase, so I don't really understand how updating items works yet)
    Whenever there is an update - you will be prompted to update base project in your Library, but my guess is you purchased it after update so you already should have it!

    Leave a comment:


  • replied
    [MENTION=1445]zeOrb[/MENTION]

    How do we download the latest version? I don't see the new description in the marketplace, (this was my first purchase, so I don't really understand how updating items works yet)

    Leave a comment:


  • replied
    Originally posted by Montana View Post
    My only problem apart from the UT compatibility is making custom meshes. Could you do a tutorial and put it on youtube on how to make custom meshes? is that possible? I've tried but i found it really hard lining up the UVs. Custom meshes would be killer for this i think. The possibility would be endless then. I'm sure other peeps would be interested as well.
    +1 for a howto make the things rights for lining up UV for custom meshes for dummies.

    Even with a cube i can't export it from blender to UE4 :
    Click image for larger version

Name:	deleteme-supergrid-meshes.png
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    right; the Supergrid cube mesh
    left, my mesh (everythings seems ok as long as the transformation keep a cube)
    middle, my mesh, same transformation that right. For me it looks like the front and the side the "row and column" are inverted (top is ok)

    Leave a comment:


  • replied
    Hi Zeorb. That's a real shame about UT!!
    I really looked forward to using this in UT . I guess it's out of your hands. I'm interested in keeping SuperGrid (no refund) though as its a really good idea you have. My only problem apart from the UT compatibility is making custom meshes. Could you do a tutorial and put it on youtube on how to make custom meshes? is that possible? I've tried but i found it really hard lining up the UVs. Custom meshes would be killer for this i think. The possibility would be endless then. I'm sure other peeps would be interested as well.

    Leave a comment:


  • replied
    On a positive note, new update just hit the Marketplace!


    Content
    • New SuperGrid Master BP - allows to change materials of all SuperGrid meshes on the level simultaneously
    • New SuperGrid Group BP - allows to assign single material to group of SuperGrid meshes and manipulate them
    • New Stairs BP- basic dynamic stairs implementation tht utilizes SuperGrid material features [Extended in next update]
    • New SuperGrid Wall BP - create SuperGrid walls by drawing spline
    • New Material: Painted Panels
    • New Material: Holographic Refractions
    • New Material: Metal Hexagons
    • New Changelog UI BP in Lobby - Stay on grid!
    • New Mesh & Texture: Ramp - create walkable slopes


    Bugfixes & updates
    • Improved and refactored Character blueprint
    • Platform BP has been updated with new functionality
    • Smooth crouch animation for Character blueprint [Press CTRL to enjoy!]
    • Chamber 1.0.2 has been finished
    • Chamber 1.1 has been added
    • Lobby has been improved with new icons, portals and UI
    • Fixed Broken LUTs
    • Fixed incorrect UV scaling on Stairs mesh
    • Fixed various errors in logs[Deprecated nodes, Lighting issues and etc]
    • Fixed a collision issue with Stairs and Plane meshes
    • Various Bugfixes

    Leave a comment:


  • replied
    Originally posted by Montana View Post
    I sent you a email ZeOrb but i havent received a reply. I bought this from you few months back and couldn't get the latest version working within UT. Does your latest version work with UT.4.11 now? You mentioned it would few months back?
    Hey!
    Yup, I received your mail, sorry for waiting, I just wanted to contact UT folks before replying to you.

    I discovered that UT editor has internal pre-release version 4.11.0-2926870 and current build UE4 is using 4.11.0-2927265 thus making it just incompatible. I inquired if UT Editor is getting any appropriate updates, but next one is 4.12 which most likely will be incompatible with UE 4.12 =/
    In reality pack is compatible with UT editor, but assets won't pass version check. The only way to get them inside is to build a custom UE4 editor and remove any version stamp from assets. This way assets will work in UT editor, but also it generates a lot of warnings. And modifying and saving assets in editor will "bake" current editor version into assets making them incompatible for other engine again.

    I don't think I'm willing to offer this kind of wonky support for UT and if I won't find any solution in a few days I'll remove "UT support" from the project and will offer refunds for people who planned to use it with UT.
    I'm really sorry for this, I did not expect such changes :/

    Leave a comment:


  • replied
    I sent you a email ZeOrb but i havent received a reply. I bought this from you few months back and couldn't get the latest version working within UT. Does your latest version work with UT.4.11 now? You mentioned it would few months back?

    Leave a comment:


  • replied
    Originally posted by zeOrb View Post
    Anything in the logs? Have you tried to move player start somewhere else?
    I've send next version to the Marketplace team, I hope it won't be happening there!
    I moved the starting point around, no luck. Nothing coming out in the log as far as I recall.

    It's not a big issue for me, just letting you know. Just leave it here, if other have the problem you could have a look again.

    Leave a comment:


  • replied
    Originally posted by Rasped View Post
    I'm aware of that.

    But neither option works, I can't start from the start.
    Anything in the logs? Have you tried to move player start somewhere else?
    I've send next version to the Marketplace team, I hope it won't be happening there!

    Leave a comment:


  • replied
    Originally posted by zeOrb View Post
    If I understand you correctly then you can change this behavior in Play options
    I'm aware of that.

    But neither option works, I can't start from the start.

    Leave a comment:


  • replied
    Originally posted by Rasped View Post
    Yup, I had it a low post processing. Fixed it right up.

    There seems to be a problem with the spawnpoint as well I found. I don't start at the intended player start. (Not playing from camera position)
    If I understand you correctly then you can change this behavior in Play options

    Originally posted by Aumaan Anubis View Post
    [MENTION=1445]zeOrb[/MENTION]

    Just so you're aware, I had a hard time just finding this pack on the market place. I remember the name "Super Grid" but that query wasn't returning the results I wanted because of the space between "Super" and "Grid". I only even found it this time because of the sale (which showed me that there's no space in the name)

    Perhaps you could add some tags or something so finding it in the marketplace is easier?
    Yup, thanks for telling!
    Seems like only title and short description are tracked by search, I will update it!

    Leave a comment:


  • replied
    [MENTION=1445]zeOrb[/MENTION]

    Just so you're aware, I had a hard time just finding this pack on the market place. I remember the name "Super Grid" but that query wasn't returning the results I wanted because of the space between "Super" and "Grid". I only even found it this time because of the sale (which showed me that there's no space in the name)

    Perhaps you could add some tags or something so finding it in the marketplace is easier?

    Leave a comment:


  • replied
    Originally posted by zeOrb View Post
    Hmmm. Is it possible that your exposure in viewport is locked at log 0? Or post processing settings are low?
    Yup, I had it a low post processing. Fixed it right up.

    There seems to be a problem with the spawnpoint as well I found. I don't start at the intended player start. (Not playing from camera position)

    Leave a comment:


  • replied
    Originally posted by Rasped View Post
    Hi.

    I just bought it, I haven't played with it a ton yet. But I have 2 comments.

    1. The test level is really dark, even after I built lighting.
    2. There is an error in the elevator BP. There is a cylinder with mobility set to static, that creates a ton of errors.

    I'm looking forward to giving it a go.
    Hey Rasped!

    Thanks for purchase!
    1. Hmmm. Is it possible that your exposure in viewport is locked at log 0? Or post processing settings are low?
    2. Oh, thanks much! I've never noticed this warnings. Always checked Error log, but have not noticed Output log =/ Will fix this ASAP

    Originally posted by jojo8026 View Post
    Is the 4.11 update coming out this week?
    4.11 compatibility update should be up today or tomorrow. I will send update with new stuff later this week so it should up next week!

    Leave a comment:


  • replied
    Is the 4.11 update coming out this week?

    Leave a comment:

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