Maybe a silly question but....
I'm looking to create a basic sewer system for my game. Just a basic level with custom textures. Is there any reason why i shouldn't just use Supergrid for it?
I see references regarding strictly prototyping, but it seems to me this has come far enough to be usable for more of an actual game. I don't know much about performance cost or anything like that so if there is a reason for that I'd love an brief explanation. Thanks
I'm looking to create a basic sewer system for my game. Just a basic level with custom textures. Is there any reason why i shouldn't just use Supergrid for it?
I see references regarding strictly prototyping, but it seems to me this has come far enough to be usable for more of an actual game. I don't know much about performance cost or anything like that so if there is a reason for that I'd love an brief explanation. Thanks
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