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SuperGrid - Fast Level Prototyping

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  • replied
    Originally posted by ReverendK View Post
    but i need it NAO
    If it will take TOO long to process, maybe I will start some testing available to users, so stay tuned!(I feel bad for saying this after a month, but well, shameless me! :<)
    Currently I busy with website and some written tutorial/tips stuff, so I will start thinking about user testing after I finish this

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  • replied
    Originally posted by zeOrb View Post
    Hey Sllow, I've sent project files and currently I'm waiting for further response from Marketplace team
    but i need it NAO

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  • replied
    Originally posted by Sllow View Post
    Any news?
    Hey Sllow, I've sent project files and currently I'm waiting for further response from Marketplace team

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  • replied
    Any news?

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  • replied
    Hi everyone!
    I was waiting for Epic reply about some stuff and finally got it!
    Tomorrow I will send project, so I believe things will start to move faster!
    I was monitoring Marketplace trello board and seems like speed is quite okay if you have enough votes. So if submission goes smooth - see you soon in Marketplace forum section with more details, content and trailer!

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  • replied
    Yeah, I hope this isn't one of those that goes to the marketplace but takes several months for epic to get it up there.

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  • replied
    This looks amazing. I could definitely use this on my current project. Can we get an ETA of when it will be released?

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  • replied
    Any updates?

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  • replied
    Hey guys, there are good news and bad news!
    Good news: I sent submission to Marketplace team!
    Bad news: 1st April was really cruel to me and corrupted my Windows 10 TP so I had to make clean install of Windows 8.1. No harm to project files though, but reinstalling and stuff takes some time.
    I will send my project files in a few days, so stay tuned!
    If you wish to discuss this further don't hesitate to PM me + I might even be happy to share some of our internal blockout materials, meshes, etc to help you possibly improve your 'SuperGrid' even further for the benefit of the UE4 developer community.
    I definitely will PM!
    I want to wait for first release though
    Last edited by zeOrb; 04-01-2015, 05:01 PM.

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  • replied
    Definitely very interested in this! I'm just getting to the stage in my development where I will be needing exactly what you have here. I will gladly buy it as soon as you have it up. Genius idea, I gotta hand it to ya!

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  • replied
    Originally posted by zeOrb View Post
    Originally posted by benjamin.smith View Post
    I too make use of both of Tom Looman's blockout materials + a combination of some in-house materials for our early stages of pre-viz level layouts but I would be more than happy to support this product and at $10-$15 it is a steal

    I would also like to suggest for inclusion in this pack or a future pack the ability to have scale silhouette references for generic objects like characters, cars, buildings, trees, etc. which can easily be edited + added to by the end-user/developer.

    A basic example of this is from the Source/CS:GO SDK:


    This would be extremely useful to get an idea of scale on multiple levels/scopes e.g. making a large city and seeing how high a car, player, tree, fence, etc. would be off street level before even needing to go in and place either placeholder or final 3D meshes of those assets to gather height references.

    The way I would probably do this is to create a Master Layered Material with hidden masks of all the silhouette objects you wish to include and depending on the scale of the BSP brush you would upscale or downscale + swap out your silhouette masks and in doing so you could make the texture grid wider on the material. You could also layer characters, cars & trees perhaps together e.g. offset the tree to the corner of the mask, while the character is in the centre & tile horizontally.

    NOTE: You would in most cases not want to have the masks tile for things like trees, fences, etc. like it dues with that basic player height reference the Hammer/Source/CS:GO SDK have as a placeholder/blockout texture.
    Hm, I've never thought about it, but sounds really useful. Probably I could use shared sampler for one big texture that contains different 256x256 pictures(tree, people, cars, kittens etc) and some sort of flipbook. So end user can "scroll" through images and choose what he need. Cheap and good! I doubt I implement this in first release, but I definitely want to tackle this in the near future!
    Glad to be of service

    If you wish to discuss this further don't hesitate to PM me + I might even be happy to share some of our internal blockout materials, meshes, etc to help you possibly improve your 'SuperGrid' even further for the benefit of the UE4 developer community.

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  • replied
    This will be the best $10 i'll spend, almost checking this thread everyday for release date or to see marketplace submission. This is amazing.

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  • replied
    Oh boy, a lot of people!
    Quick teaser:

    Now proceed with replies...
    Originally posted by Steve_T View Post
    this looks so cool, good job!
    Thanks, Steve_T!

    Originally posted by TacoShank View Post
    This looks fantastic! Any idea on when you might be releasing this?
    Thank you!
    I want to finish by end of month, maybe a little longer due to 4.7.4 release

    Originally posted by Tom Looman View Post
    Nice! Looks like you got a lot of interest in the item already (judging by the # of votes)
    I probably won't be using this myself, I could get most of this by using object space instead of world space UVs - would just need to make some small adjustments to my existing material I think. However, I think it looks interesting for many users! And has some neat features that mine doesn't

    Having some utility like player scale or distance measurements etc. would make this a good item to buy when you are greyboxing your game!

    Good luck!

    - Tom
    Hey Tom, I'm glad you like it!
    Yep, player/various objects scale seems like really useful feature, I hope I will have some free time to implement this!

    Originally posted by Rafa Angeline View Post
    The things are becoming pretty nice, everything that can help us to prototype levels are really useful - player scale, distance measurements and all these small details make a big difference!

    I'll buy it when released, do you have an estimative of when will it be released?!

    Kind Regards!
    Hello Rafa Angeline, I will definitely add this, but not sure when - with first release or with first update, I don't want to delay release any further
    I'll send this project to Trello by the end of this month

    Originally posted by Tim Hobson View Post
    You've got another purchase here when this hits the marketplace.

    Hopefully you will be starting this process soon, because I can't wait!
    Heh, you make me blush!

    Originally posted by Hevedy View Post
    Well only for this, you got my respect, nice one XD
    You gave me the opportunity to direct this thread to Star wars, so thanks for that


    Originally posted by ReverendK View Post
    why won't you take my money already?
    It's all their fault!


    Originally posted by GerardD View Post
    This project is looking great, I can it will be cool for some rapid prototyping styles. I will be curious to see if it suits my own.

    Best of luck with it!
    Hey GerardD, I hope it will!
    If you have some specific suggestions - feel free to post it

    Originally posted by ScrotieFlapWack View Post
    I am so excited for this! XD
    Oh, me too

    Originally posted by Kia View Post
    I'll take 10.
    [ATTACH=CONFIG]32050[/ATTACH]
    Deal!


    Originally posted by qdelpeche View Post
    Sold ... where do I send my money. 8-}
    Soon... Soon!

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  • replied
    Sold ... where do I send my money. 8-}

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  • replied
    I'll take 10.
    Click image for larger version

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