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SuperGrid - Fast Level Prototyping

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  • replied
    This is amazing. Gonna buy it on Monday when I get paid

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  • replied
    Originally posted by Vata Raven View Post
    maybe the procedural stairs that's being voted on trello will come soon, so people can control the stair size. Also, by to-scale, I also meant real world dimensions, as well. I could list off all the codes to properly built stairs, but I'll give you the link on the anatomy of stairs (or you can just look up what the regulations for building stairs)

    http://jenksie13.tripod.com/id12.html

    sorry, it's something new to me, I personally don't know if asset artist do the research to make models seem as real as possible
    Okay, now I understand
    Well, it all depends about researching. If such level of details is necessary then they do, but this pack was for simple prototyping I haven't thought about this.
    However for Architectural pack I think it is a valid requirement, so if you have any other important suggestions - feel free to post them

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  • replied
    Originally posted by zeOrb View Post
    Also I specify size for some features in complex meshes(Like step size in stairs by default is 10cm and etc)
    maybe the procedural stairs that's being voted on trello will come soon, so people can control the stair size. Also, by to-scale, I also meant real world dimensions, as well. I could list off all the codes to properly built stairs, but I'll give you the link on the anatomy of stairs (or you can just look up what the regulations for building stairs)

    http://jenksie13.tripod.com/id12.html

    sorry, it's something new to me, I personally don't know if asset artist do the research to make models seem as real as possible
    Last edited by Vata Raven; 05-21-2015, 09:12 PM.

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  • replied
    Originally posted by Vata Raven View Post
    Are props to-scale, there isn't any other way to elaborate that
    By default most of them are 1m and during scale grid will be automatically scaled up to the new size so it's highly unlikely that you go off the real-scale grid
    Also I specify size for some features in complex meshes(Like step size in stairs by default is 10cm and etc)

    If you have not yet purchased SuperGrid I could send to you playable demo level which is currently WiP, but somewhat stable.

    Thanks,
    Dmitry
    Last edited by zeOrb; 05-21-2015, 03:12 PM.

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  • replied
    Originally posted by zeOrb View Post
    Hm, I'm not sure I understand you properly, could you elaborate a little bit?
    Are props to-scale, there isn't any other way to elaborate that

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  • replied
    Originally posted by Loucsam View Post
    Thank you zeOrb.

    p.s. Yes I meant within supergrid, and assumed it would be similar to UE4 generally.

    Cheers,
    Max
    You're welcome, Max!

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  • replied
    Thank you zeOrb.

    p.s. Yes I meant within supergrid, and assumed it would be similar to UE4 generally.

    Cheers,
    Max
    Last edited by Loucsam; 05-21-2015, 08:29 AM.

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  • replied
    Originally posted by Vata Raven View Post
    thank for answering my question

    Also, are the walls and stairs to "scale" or is that something I set? I'm more focused on the stairs, as them reflecting real-life scale is best
    Hm, I'm not sure I understand you properly, could you elaborate a little bit?

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  • replied
    Originally posted by zeOrb View Post
    Just select all meshes you want to export and then go to File->Export Selected and jobs done!
    thank for answering my question

    Also, are the walls and stairs to "scale" or is that something I set? I'm more focused on the stairs, as them reflecting real-life scale is best

    Leave a comment:


  • replied
    Originally posted by Loucsam View Post
    If there is a general procedure for changing or adding textures please let me know. If it is just a matter of grabbing other textures from other projects, and drop it in the folders, and it will all work seamlessly I should be able to figure that out, hopefully.

    Now that supergrid updated, how will my project with the older version get updated as well?

    Cheers,
    Max
    Do you mean UE4 in general or SuperGrid?
    If UE4 then check out this playlist. 1-3 videos(They are really useful) should be enough to get started!
    If you're talking specifically about SuperGrid and currently don't want to watch videos then:
    1. Create a material in Content browser and open it by double-clicking
    2. In Material window hold T button and left click on grid.
    3. Select just created texture node and assign in left menu any texture you would like to use
    4. Right click on grid and type Sup to highlight SuperGrid nodes, then select "UV_CustomTexture"
    5. Connect UV_CustomTexture output[Texcoord] with Texture Sample input[UV's] and then connect output of Texture Sample with Base color of your material.
    6. Test it out!



    About updates - I think only default project has been updated, so you have to create project with new version to get all this stuff. If you want to update your existing SuperGrid project then just create new project with update and then migrate everything you want to existing project and agree to replace.


    Originally posted by Vata Raven View Post
    perhaps you can answer this

    Say we build a prototype-level with this system, can it be exported out and sculpted in Maya or something? Say the game map has worn, stone stairs, can a modeler take the level out from Unreal and into their program of choice to sculpt those stairs
    Yup, no problem with that!
    Just select all meshes you want to export and then go to File->Export Selected and jobs done!

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  • replied
    Ah, this is great

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  • replied
    perhaps you can answer this

    Say we build a prototype-level with this system, can it be exported out and sculpted in Maya or something? Say the game map has worn, stone stairs, can a modeler take the level out from Unreal and into their program of choice to sculpt those stairs

    Leave a comment:


  • replied
    If there is a general procedure for changing or adding textures please let me know. If it is just a matter of grabbing other textures from other projects, and drop it in the folders, and it will all work seamlessly I should be able to figure that out, hopefully.

    Now that supergrid updated, how will my project with the older version get updated as well?

    Cheers,
    Max
    Last edited by Loucsam; 05-20-2015, 12:03 AM. Reason: typo

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  • replied
    Hey folks!
    First of all - thanks for your kind words, it boost morale for developing like nothing more! Really appreciate it!
    News: SuperGrid website with additional learning materials and other useful information is coming later this week!


    Originally posted by labidus View Post
    The update is out and work on UT! thanks
    Superb!
    Also, kudos to Marketplace team, I believe it was a little bit trickier to distribute due to custom UE4 build, but it was handled flawlessly.

    Originally posted by CURTROCK View Post
    Hello zeOrb! Supergrid has really changed & simplified the way i build rooms/levels/spaces in UE4. Its fantastic. Have you ever given any thought to releasing a pack that could apply the same ease of use of Supergrid, to the issue of 3D text in UE4. I know most people create their 3D text for menus and HUD's in other programs and then import them into UE4. I would love to see something on the Marketplace that could provide a collection of EASY to use/scale 3D text fonts, with cool materials, so i wouldn't have to make/import it from other programs. The reason i mention this here, is that you made working with GRIDS so easy & fun, i was wondering if you could apply some of that magic to 3D text, in UE4?
    Hi CURTROCK!
    Oh, now I get it!
    It's funny actually, I've never realized there is no built-in way to create 3d text. It sounds like useful and interesting idea to work with, but I'm not sure I will have enough time to create full fledged text pack in next month, however it definitely has my interest and I will try to address this at some point.

    Originally posted by Luftbauch View Post
    Very nice and smart update.
    You asked about feedback and ratings.
    The feedbackthing i could do here.
    Yes i like it, how you handle your project/update.
    When you add more content, it is always good for your happy customers.
    With your Lobby and the feedbackhints you get more feedback and i bet more sells.
    Always good too have a smart presidente!
    Hey Luftbauch!
    I'm happy that you guys are enjoying this Lobby stuff! It was fun to create and it's cool that I could continue to develop SuperGrid in this direction, thanks!
    I believe feedback is crucial and it's much more interesting to create content with you rather than just doing random things that might work out and might not.
    zePresident will remember that!

    Originally posted by markb View Post
    Just got the update for this zeOrb thanks very much.TOP STUFF
    Have fun, markb!
    I will try to keep the bar! OR RAISE IT

    Originally posted by Loucsam View Post
    On first load of a level I had no idea how to use it, just looked around the demo level, but thought it looked cool.

    Second load, I watched the video, and within 2 hours I had a likeness of my house, minus the roof, doors and windows.

    I'd tried this before using UE4 editor and spent much longer and just got frustrated by stretching textures etc (yes I am still a noob, tinkerer) and got nowhere, so I am excited by what I can do with this now.

    p.s. I couldn't work out how to update the package, and then I need to work out how to introduce new textures/materials(e.g. brick wall images on outside of house), doors that work etc. but happy at how much I got done in one evening.

    Fantastic product. Well worth the money spent already.

    [edit: I found where the update is. ]

    Cheers,
    Max
    Hello there, Max!
    I'm glad I helped you a bit with UE4.
    If you still need help with assigning SuperGrid effect to custom textures like brick walls and etc - feel free to post here again and I will guide you through

    Leave a comment:


  • replied
    On first load of a level I had no idea how to use it, just looked around the demo level, but thought it looked cool.

    Second load, I watched the video, and within 2 hours I had a likeness of my house, minus the roof, doors and windows.

    I'd tried this before using UE4 editor and spent much longer and just got frustrated by stretching textures etc (yes I am still a noob, tinkerer) and got nowhere, so I am excited by what I can do with this now.

    p.s. I couldn't work out how to update the package, and then I need to work out how to introduce new textures/materials(e.g. brick wall images on outside of house), doors that work etc. but happy at how much I got done in one evening.

    Fantastic product. Well worth the money spent already.

    [edit: I found where the update is. ]

    Cheers,
    Max
    Last edited by Loucsam; 05-19-2015, 09:26 AM.

    Leave a comment:

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