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SuperGrid - Fast Level Prototyping

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  • replied
    Originally posted by benjamin.smith View Post
    I would also like to bring up the topic of ProBuilder for UE4 and perhaps zeOrb could look at partnering up with Gabriel Williams on making that a reality?

    Man, That approach can't be good for performance.

    Edit: Export to obj? That's quite awesome; If SuperGrid got that.... Maaaaaannnnn.....

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  • replied
    Originally posted by Clavus View Post
    I saw this video criticizing modern level design tools making rounds and I was instantly reminded of your tool: https://www.youtube.com/watch?v=6ubu76gEvM8

    You make level design in Unreal a lot more tolerable for those designers that want to iterate quickly and efficiently. Hope Epic takes a good look at your work when they update the geometry editor in the future.
    I would also like to bring up the topic of ProBuilder for UE4 and perhaps zeOrb could look at partnering up with Gabriel Williams on making that a reality?

    Leave a comment:


  • replied
    I saw this video criticizing modern level design tools making rounds and I was instantly reminded of your tool: https://www.youtube.com/watch?v=6ubu76gEvM8

    You make level design in Unreal a lot more tolerable for those designers that want to iterate quickly and efficiently. Hope Epic takes a good look at your work when they update the geometry editor in the future.

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  • replied
    Purchased SuperGrid earlier today and just wasted hours building random environments.. job well done zeOrb!

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  • replied
    Ok That's working.
    The folder structure is starting to make sense now. Incidentally to use it in Uengine with say a FPS template. I had to do the same thing. I couldn't just "Add to project" because the materials wouldn't show up on the meshes i think due to the folder structure.

    So in Uengine i made a fps template project called SGTest saved it to my Documents/Unreal Projects (SGTest.uproject), and then put all the folders from the "content" folder of Supergrid into the SGTest project folder in it's content folder, and also deleted the default "MyDefaultFirstPerson.uproject" file in the base folder and replaced it with my SGTest.uproject file. Now the materials are on the Supergrid Meshes and i am able to build and test in fps format within Unreal Ed. However now i am up and running in UT Ed. But just if others have the same issue.

    Before i was putting in the entire Supergrid folder structure. I just couldn't tell if i was doing it some weird hacked way and if i was missing the process of adding mods like this to "projects". I thought it would be click and go and like show up in the editor interface menus. But chalk that up to newbness on how Epic has this set up.

    Maybe add some documentation, and put a link on the MarketPlace to this thread or a FAQ ect..

    One thing i learned with modding is that people will use your stuff in ways you may not have thoughgt of, and then when you thought you thought of it all, you still didn't lol. Someone will be asking you how to do some weird thing, lol.

    Anyway this is such an awesome addition to UED. Back in Unreal 1 and UT99 i used to make a bunch of default brush shapes and keep them in a library for picking from so i didn't have to make like, doorways, and large rocks ect over and over. But sorting through a folder of brushes with no visual aid and naming conventions like UT_Brush_Rock_Slope_512x1024. Well you can imagine, so this is like a godsend.
    It also injects some fun into an otherwise daunting learning curve and frustrating and time consuming tedious BSP work, which is still annoying and buggy, thought the tools are much better for it now.
    When i first downloaded UED4, it felt like the fun was gone from working in it compared to the old days. This changes that It should be the Default way of building in UED. So Fantastic Work.
    And Thank You A Million Times.
    Last edited by KGPrime90; 07-31-2015, 12:58 PM. Reason: un-derp

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  • replied
    Originally posted by KGPrime90 View Post
    I don't know why i can't figure it out lol
    But in the launcher Supergrid only shows up in the Unreal Engine tab under "Vault" and it says i cannot create a project because no relevant engine is installed or "ready to launch".
    Supergrid folder does not show up in the Content Browser inside UT Ed. I checked show all folder content, plugins, developer ect, and used the search.
    I found the folder and .uproject file in Epic/Launcher/VaultCache but can't figure out how to get in in the ED

    Yeah there was an update last night after i bought supergrid and loaded the editor i had to update, also and there was another update today when i loaded up the editor.

    Meh i'll just install the UEngine and see what happens.

    I installed the project anyway option but it won't open without the engine installed.
    Ok, I think I figured it out!
    Try to copy SuperGrid folder from X:\Program Files\Epic Games\Launcher\VaultCache\SuperGrid\data\Content into X:\Program Files\Epic Games\UnrealTournamentEditor\UnrealTournament\Content

    Yeah, it's a little bit wonky without UE4 install, sorry for that 8(

    Originally posted by Brandon Wamboldt View Post
    I bought SuperGrid and just wanted to say thanks, it's amazing
    Thanks Brandon, it's nice to hear you're having fun!

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  • replied
    I don't know why i can't figure it out lol
    But in the launcher Supergrid only shows up in the Unreal Engine tab under "Vault" and it says i cannot create a project because no relevant engine is installed or "ready to launch".
    Supergrid folder does not show up in the Content Browser inside UT Ed. I checked show all folder content, plugins, developer ect, and used the search.
    I found the folder and .uproject file in Epic/Launcher/VaultCache but can't figure out how to get in in the ED

    Yeah there was an update last night after i bought supergrid and loaded the editor i had to update, also and there was another update today when i loaded up the editor.

    Meh i'll just install the UEngine and see what happens.

    I installed the project anyway option but it won't open without the engine installed.
    Last edited by KGPrime90; 07-30-2015, 03:02 PM.

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  • replied
    I bought SuperGrid and just wanted to say thanks, it's amazing

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  • replied
    Originally posted by KGPrime90 View Post
    Hi guys.
    Well this thing looks amazing so i bought it last night, and this is my first and likely only marketplace purchase because i'm a do it myself kind of guy..and a verifiable cheap *******. I have to say, this for an old Unreal 1 and UT 99 mapper looks like sent from the Gods. Something i wish we had 17 years ago - just Went a little giddy when i saw it.

    Anyway I cannot figure out how to load this into Unreal Tournament Editor. It looks like it can only be used for the Unreal Engine version of the editor? I am only using UT Editor and related engine files because it's basically what i'll be working with and it's already decimated All my HD space.
    Seriously EPIC the file structure is horrid and 30 GB for just the editor and random cache files and not even the alpha of the alpha of the UT game. Hope i don't also have to have Unreal Engine installed as well just to use this.
    Please HALP, i have the day off and want to map.
    Hello there!
    No, last time I tested it worked correctly in UT Editor. Little how to:
    1. In Content Browser Right-click on SuperGrid folder and choose Migrate
    2. Choose this folder for migration X:\Program Files\Epic Games\UnrealTournamentEditor\UnrealTournament\Content


    However today I noticed there is new version of UT Edtior and I have not yet tested with this new version, so I will post later if there any issues

    Thanks,
    Dmitry.

    Leave a comment:


  • replied
    Hi guys.
    Well this thing looks amazing so i bought it last night, and this is my first and likely only marketplace purchase because i'm a do it myself kind of guy..and a verifiable cheap *******. I have to say, this for an old Unreal 1 and UT 99 mapper looks like sent from the Gods. Something i wish we had 17 years ago - just Went a little giddy when i saw it.

    Anyway I cannot figure out how to load this into Unreal Tournament Editor. It looks like it can only be used for the Unreal Engine version of the editor? I am only using UT Editor and related engine files because it's basically what i'll be working with and it's already decimated All my HD space.
    Seriously EPIC the file structure is horrid and 30 GB for just the editor and random cache files and not even the alpha of the alpha of the UT game. Hope i don't also have to have Unreal Engine installed as well just to use this.
    Please HALP, i have the day off and want to map.

    Leave a comment:


  • replied
    Zeorb, that looks amazing! Looking forward to the update!
    Last edited by Fusion_Pizza; 07-25-2015, 05:16 AM.

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  • replied
    So, about the update!
    ETA on update was last friday, but obviously I've missed that deadline, now I'll try to finish it and send files to Epic before end of July, sorry for inconvenience guys!
    I realized that I got too carried away with lobby level and it has it's own vibes rather than original pack so I decide to scrap this level and focus on the new content like textures and materials(in addition to promised features)!
    I mean I even made custom skybox, animated cloud particles and so on - it's definitely out of scope and I should not started this in a first place, but eh, first pack, lack of experience and so on


    And again - sorry for a delay, It is kinda new experience to me and I'm learning how to keep all this Marketplace stuff going so I think I'll improve with time and adapt to releasing new content more often!

    Originally posted by ijam_j View Post
    Supergrid is available in the Epic Game Launcher. I guess i just missed it. Thanks.
    Good! I'm glad you found it

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  • replied
    Supergrid is available in the Epic Game Launcher. I guess i just missed it. Thanks.

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  • replied
    First of all - don't hate me for multi posting, I just want to keep things clean and tidy: one post for support, one for feedback and next one for update info


    Originally posted by _cDub View Post
    Super grid should be the standard for making UT maps. :P
    Haha, I wish




    Originally posted by KitatusStudios View Post
    Nah man...

    SuperGrid should be the standard for making ANYTHING with Unreal Engine 4.

    Maps? Use SuperGrid! Paper2d? Screw it, Use SuperGrid! Animations? Find a way to use SuperGrid! Audio modulation? I'm sure you could throw enough SuperGrid at it to make it work!

    But yeah; This is my favourite asset by far; And I'm going to plug the hell out of it in everything I do - It's something that I feel should be in the main engine to begin with - I feel it's that essential.

    I would say that I'm jealous that I didn't think of it first - But I had no idea how simple yet awesome such an asset would be - It's something I wouldn't be able to have put together myself as I don't think outside the box / Supergrid_Cube_HighRes like ZeOrb does 8]

    So yeah, Kudos ZeOrb!
    You're just tooooo-oo-o kind to me, I mean level of my blush is beyond UNREAL D:


    Hah, I like your plans!
    Headlines in not so distant future: SuperGrid corp. partnering with Epic Games to create the most Superb Unreal game engine ever and the first game using this engine is Super Distro 2 became a bestseller in a matter of days!

    Thanks Ryan!

    Originally posted by CaptainMigraine View Post
    Timelapse video I made of me making a UT map using SuperGrid. Enjoy.



    -Neil (CaptainMigraine)
    Thanks Neil, it was fun to watch!
    And actually pretty useful - it's much easier to understand what I could improve after seeing how exactly people is working with pack!
    Thanks again
    Last edited by zeOrb; 07-24-2015, 11:24 AM.

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  • replied
    Originally posted by DavidBN View Post
    I'm getting a bunch of these warnings on SuperGrid when loading my project (seen in the Output Log):



    I'm guessing this is currently safe to ignore (SuperGrid and UE4 are both at 4.8 here) but I'm wondering if something should be handled differently at my end or with SuperGrid to help highlight when components are really out of sync with the engine going forward.

    David
    Hello David!

    Yes, it safe to ignore for now. It just a little hack I had to implement in order to get it working in Unreal Tournament Editor, because their build ignore UE4 hotfixes and use only 4.7.0, 4.8.0 version and so on.
    In next version this message will go away - I will save assets with 4.8.0 version instead of empty version.



    Originally posted by Luftbauch View Post
    Hi El presidente,
    hope it is ok, when i ask my question here.
    When i own your nice project(yes i do), and i am in a project, where they want me to use your nice system to layout a generic level and upload it on G-Drive.
    I am the only one, who owns your system in that project.
    When i would upload it, then everyone from the team has it, without paying.
    I told them to throw the small amount of bucks to you, then would it be no problem for me.
    They do not want to throw anything at you, aside some stones at me, perhaps. ^^
    How is this generally handled?
    Best regards.
    Hello-hello!
    If you all are working on the same project - it's completely okay and within legal boundaries:
    All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
    So everything is smooth, don't worry!




    Originally posted by ijam_j View Post
    I cant find supergrid on epic game launcher marketplace. Is it removed? Does supergrid fully compatible with ue 4.8.2?

    Thanks.
    If you still can't find it(It in Materials/FX section) then you could purchase it in web-version and then download in Launcher.



    Originally posted by tenowg View Post
    Just purchased this, I like what I see so far, but I couldn't just use the good old "Add to Project" button in the launcher, It does say "Add to project" but when you hit it it goes to "Create project" screen instead of add project. I am hoping this wasn't intentional.

    I had to copy the SuperGrid content folder manually to my project.
    Hello!
    It's covered in Marketplace FAQ.
    There are 2 types of Marketplace products - content products which you could add via this button and full product, which could not be added.
    Launcher has not implemented button for full project type, but it seems like I could change SuperGrid type to the content one and I will try to implement this in the next update.

    Leave a comment:

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