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The Unreal Marketplace Improvement and Feedback Thread

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  • replied
    A Wishlist like they use at Daz3D or Steam. I think if you can develop the world's most popular game engine, you can easily handle a simple wishlist on your own site, rather than us having to use the external site UnrealSales.io

    Speaking of Daz, they've been going wild with sales lately. They even extended their March Madness a week into April. But we haven't seen anything like that going on with the Marketplace. I see Epic Games now has a Spring Sale for games and that's fabulous, but what about those of us who also like to make games? (I know Daz isn't necessarily related to games, it was just an example. Marvelous Designer and Steam are some other example of current sales too.)

    Thanks!
    Last edited by JasonC001; 04-03-2020, 05:38 PM.

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  • replied
    Kia ora

    I'm wondering if it would not be a good idea to have each Creators assets in a folder under their own ID for example Quang Phan's characters could be in
    \QP\<character_name>

    this would clean up the structure a lot and also stop assets over writing other assets because they install into a folder of the same name.

    I own the
    "Modular Medieval Town with Interior" https://unrealengine.com/marketplace...-with-interior
    and jus brought
    "Medieval Town" https://www.unrealengine.com/marketp.../medieval-town

    They BOTH install into
    \Content\Medieval\town

    if they had their own Creator prefix this would not matter but they don't so it does matter
    Last edited by Kiwi-Hawk; 04-01-2020, 05:57 PM. Reason: spelling

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  • replied
    I think it'd be really great if you could allow more than 50 assets to be in shopping cart at a time. Either that or add an asset watching feature. I like to watch assets I'm interested in purchasing either to see how they pan out with comments/reviews or probably more importantly, for any sales. So I scan my shopping cart on the regular, looking for any assets on sales and likely buy it directly if I'm still interested. So it kind of sucks when I'm watching 50 assets already and see a new one I'm interested in. This usually means scanning for my least favorite asset and removing it to make room. It's particularly rough when a big sale happens and many assets in my cart are on sale. Buying directly isn't feasible, so I find I have to open all my cart assets in new tabs, empty my cart, add back purchasing assets, make the purchase, and then add back all the remaining assets. It's usually a mlti-day process to re-evaluate all purchasing assets so I end having to bookmark all the assets to avoid getting lost.

    Overall the cart is kind of alright for storing watching assets because it persists well, I haven't lost any assets, but it's a pain and probably not how it was intended to be used. My vote would be for an asset watching mechanism, one that allowed me to scan watched assets in one place for any sales. Then I could actually use my cart for purchases.

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  • replied
    For some reason Firefox is now refusing to open the marketplace. What can I do to fix this?

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  • replied
    With Firefox 74.0 the UE4 marketplace address https://www.unrealengine.com/marketplace just refuses to load. The browser does nothing. It doesn't happen with any other website. Everything works correctly with Chrome.

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  • replied
    Very, very much needed improvement with the page navigation in the marketplace browser. Well done and thank you.

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  • replied
    Verifying instead of re-downloading games in Launcher - Like Steam

    We would really appreciate the chance that hundreds of GB games already downloaded would not have to be re-downloaded in the case of reinstalling an Operating System and Launcher like on Steam, where you would specify the download folder and Steam just verifies the files. (Downloaded content is obviously on a secondary Hard Drive.)

    I could not found a better place for this, sorry.
    Attached Files

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  • replied
    Originally posted by Cpt.Trips View Post

    Consider www.UnrealSales.io if you need a wishlist. But yeah, who decides on all those limits? Limits on items in the cart, limits on characters in descriptions, reviews, questions and reporting forms, and worst of all a 1000 asset limit per account (which probably still hasn't been changed).
    This is directly related to customer purchase demand, I add source of different art styles in cart, buy them when I confirm the art direction. The cart limits sucks, I need to browse so many time to get the same result.
    The cart limit won't help too much on server performance.

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  • replied
    Originally posted by yuanzicheng View Post
    Please enlarge the shopping cart, I love to mark up good stuffs, the 50 cap hurts me...
    Consider www.UnrealSales.io if you need a wishlist. But yeah, who decides on all those limits? Limits on items in the cart, limits on characters in descriptions, reviews, questions and reporting forms, and worst of all a 1000 asset limit per account (which probably still hasn't been changed).

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  • replied
    Please enlarge the shopping cart, I love to mark up good stuffs, the 50 cap hurts me...

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  • replied
    your marketplace sucks the check out is a nightmare i hate everything about it i cant buy anything do anything all my projects are stopped because issue i am having with the checkout ... i tried to buy some product on unreal marketplace and my credit card has been declined the same card i used to buy from the same marketplace 2 days ago !

    I tried again and it not only declined but also blocked from your store !!??? i dont understand this is not the first time it happened last time i tried to do with other payment method it worked the first time but second time it did not !?

    I have contacted my bank and my credit card provider before i send you this message to check if the problem comes from my end but its not
    I never had such worst experience with any other marketplace other than yours

    I contact epic they sent me to you and i search your support email i cant find it

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  • replied
    I would really like to see some sort of system that allows Marketplace Creators to update their products more easily. I have to guide users through the process of updating currently, which is a task for everyone. Just adding Re-director functionality would be huge..

    Thanks for the great updates recently, the Questions/Reviews adds a lot

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  • replied
    Originally posted by TexelStudios View Post
    I have no idea what RELEVANCY means when I do a product keyword search ...
    I think 'relevancy' means how well the found item fits your search word(s), but I'm not sure.

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  • replied
    Originally posted by uced View Post
    Hello,

    I have been experiencing some difficulties with the MP recently:
    - preview images show very slowly if at all (i've a faily large bandwith and no problem with other sites)
    - the new layout (with black background) sometimes hides the price (using a regular firefox)
    - i can't copy-paste links to preview video: a lot of links were always unclickable but at least i could copy paste the url, now i can't, so i simply can't go see any preview video unless i retype it manually

    All in all i has become an unpleasant experience for me to browse and use the MP.

    I'm using very standard hardware and software and i have a very fast connection so i guess i'm not the only one.

    Regards
    Cedric
    We've both been visiting the UE3 marketplace.

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  • replied
    New sort/filter feature: by POPULARITY ... to see what has the most downloads. I have no idea what RELEVANCY means when I do a product keyword search ... it seems to give random results.

    Thanks,
    Jason

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