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  • replied
    Suggestion for a new tab alongside Description, Reviews, and Questions ... Version History. This would allow UE Marketplace developers to announce (in reverse chronological order) when a new build is released, along with a bullet-point list of new fixes and features. Should be very helpful for everyone to see how active a product is and also possibly be an already-available, proactive response to user questions.

    Thanks,
    Jason

    Leave a comment:


  • replied
    Hi there UE Marketplace devs.
    I am a computer engineer. I can use Blueprints pretty much but I am not a designer or animator. (I don't have designing taste at all )
    For example, I want to create a huge multiplayer FPS game template for marketplace with rich gameplay mechanics, lobbies, weapons, character etc.
    But I don't have experience to create animations, characters, materials, UI design and etc. I know MoCapOnline's animations are good, and Bugrimov Maksim's characters are good.
    I don't want to deal with creating those things by myself and I want to be able to add a dependency option to those contents in marketplace's Add Product section.

    For example, my huge game template product has dependecies on MoCapOnline's animations, Bugrimov Maksim's characters, etc.
    The person who wants to buy my game template will automatically buy other contents which my content is depended on.
    For other example, I have a speedo & tachometer widget blueprint or music player scene component content in marketplace right now. And some other content creator wants to create a huge racing game template but creating a procedural speedometer or in-game music player feature will cost extra time.
    We can increase the examples. A FPS/TPS game template complete-project which depends on Vlad Serbanescu's UWORKS, Vladimir Alyamkin's VaRest plugin or Quick and Easy's WeaponComponent will let a designer not struggle with anything than creating Skeletal Meshes and animations. And this way,

    As any game director knows, creating individual features is hard but putting them together is harder work.
    Of course the content creator who wants to use other people's work, must bought the content first. Then request permission from dependant content's creator to use it in a complete project.
    I think this will also make a huge impact on marketplace sales upwards.

    Best Regards,
    MFS.

    Leave a comment:


  • replied
    I would like to ask Epics to fix the Launcher to be able to download more than 1000 bought assets.

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  • replied
    I would like to have a button in the store "liked assets". That would be very convenient . Something you're not going to buy yet, but maybe you'll buy it in the future. Then it will not be necessary to search for it among others.
    Last edited by Agni78; 12-21-2019, 10:36 AM.

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  • replied
    Originally posted by Diglet23 View Post
    I think the way the marketplace works is fraudulent. If i buy a pack i should be able to download it to myself into a folder. Now all i can do is add it into some project and maybe extract things out that way but thats not how one would expect things to go.
    Go to wherever you installed you launcher:
    \Launcher\Epic Games\Launcher\VaultCache
    and you can find the content there if its downloaded, that way you can move the files around.
    Not something I'd suggest, but well... here we are.

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  • replied
    Really happy with the progress made over the last year. Would love to see implementation of a Wishlist and a Cart for multiple items.

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  • replied
    Originally posted by Antidamage View Post
    remember that you're not permitted to take marketplace assets outside of the Unreal Engine ecosystem. You're not buying a license to use them in Unity or some other thing. You're buying a license to use them in Unreal Engine.
    Everything you just wrote is false, please take the time to read your license agreement or at least the FAQ regarding usage rights.

    Excerpt from UE4 Marketplace FAQ:
    Q: Can I use these products in other gaming engines, like Source or Unity?
    A: Any Marketplace products that have not been created by Epic Games can be used in other engines.
    Last edited by Cpt.Trips; 12-18-2019, 06:50 AM.

    Leave a comment:


  • replied
    Originally posted by Diglet23 View Post
    I think the way the marketplace works is fraudulent. If i buy a pack i should be able to download it to myself into a folder. Now all i can do is add it into some project and maybe extract things out that way but thats not how one would expect things to go.
    You want your assets to work, right? Adding them to a project is part of the process of installing them. Most of the time if you don't follow that process you end up having fun re-linking every single little resource. Just add them to a blank project.

    Also remember that you're not permitted to take marketplace assets outside of the Unreal Engine ecosystem. You're not buying a license to use them in Unity or some other thing. You're buying a license to use them in Unreal Engine.

    Leave a comment:


  • replied
    I think the way the marketplace works is fraudulent. If i buy a pack i should be able to download it to myself into a folder. Now all i can do is add it into some project and maybe extract things out that way but thats not how one would expect things to go.

    Leave a comment:


  • replied
    Hi where the performance? I record comparsion of scrolling in chrome and in launcher all in 60fps but launcher is 15 maybe. this is awful.

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  • replied
    For the love of god why is browsing your store such a frustrating experience? You're selling a game engine and it doesn't look good if you can't even intelligently design a website. I'm constantly getting logged out, having to sign back in and lose where I was. It puts me on the main page and I have to browse back to your store, which should be featured MUCH more prominently on your main page. Then I have to take ANOTHER step from there to get somewhere useful.

    The only way to change your page in the listings (and why can't I choose how many results per page?) is to scroll to the bottom of the results. Which it puts you at when you change your page. You have to scroll all the way up, and then all the way down again to see all the listings and change the page. Really?

    Finally I don't know what it is about how caching is handled on your site but when my connection is not good the thumbnails of the results, in the specific pages and the full screen versions fail to load or stop partway. After that they will never load until I clear my cache. Think I am going to consider something I can't see? Before you say get a better connection, yes that would be nice but I don't have this trouble ANYWHERE else and I browse many sites with lots of imagery.

    This is all just basic stuff. Ease of use, practicality, efficiency..... all things you want in a game engine. And I am just most people browse your store before ever downloading your editor.

    And no wish list? No way to watch a product and know when it is discounted? .... None of this is hard.......

    Leave a comment:


  • replied
    Originally posted by M.FatihSaglam View Post
    I would like to have vault categorization. I mean, I need a product list. (like a playlist of musics) Because, I have bought many products and these are becoming hard to find in vault (EpicGamesLauncher) among other products. Also hard to load. For example, I am searching for Internet Radio Scene Component but I don't want to write this words, instead, I want to click on a tab which will show me the products that are listed inside of it. For another example, Megascans products are too many, and having a lot of space in Epic Games Launcher and these are creating trouble to see others clearly. Maybe even a hide option will be good. Like in Steam (or Origin) for games. This feature doesn't have to be server-side. Once all products are loaded, EGL can categorize products by respecting settings save file.
    Agreed. I have +100 Vault products (and each month new cool free Marketplace stuff are added) and at this point is a paint to navigate them.

    Leave a comment:


  • replied
    Originally posted by M.FatihSaglam View Post
    I would like to have vault categorization. I mean, I need a product list. (like a playlist of musics) Because, I have bought many products and these are becoming hard to find in vault (EpicGamesLauncher) among other products. Also hard to load. For example, I am searching for Internet Radio Scene Component but I don't want to write this words, instead, I want to click on a tab which will show me the products that are listed inside of it. For another example, Megascans products are too many, and having a lot of space in Epic Games Launcher and these are creating trouble to see others clearly. Maybe even a hide option will be good. Like in Steam (or Origin) for games. This feature doesn't have to be server-side. Once all products are loaded, EGL can categorize products by respecting settings save file.
    Got To agree, trying to find stuff in my vault can be a huge pain, would be nice to at least be able to sort by purchase date, type (plugins, content,etc), last updated as a few suggestions, I hate it when I buy something and then spend 10mins trying to find it in my vault to actually use it, also some way to mark vault products as used or starred or something so you can see if you have already used an asset in a project

    Leave a comment:


  • replied
    I would like to have vault categorization. I mean, I need a product list. (like a playlist of musics) Because, I have bought many products and these are becoming hard to find in vault (EpicGamesLauncher) among other products. Also hard to load. For example, I am searching for Internet Radio Scene Component but I don't want to write this words, instead, I want to click on a tab which will show me the products that are listed inside of it. For another example, Megascans products are too many, and having a lot of space in Epic Games Launcher and these are creating trouble to see others clearly. Maybe even a hide option will be good. Like in Steam (or Origin) for games. This feature doesn't have to be server-side. Once all products are loaded, EGL can categorize products by respecting settings save file.

    Leave a comment:


  • replied
    just tried to make first purchase and it failed

    its trying to LOL tell me i had 3 wrong attempts at teh cvv which is bs...and after that i went and paid my ISP bill fine....so creators wont be getting some purchases....now im goingto hunt for a new engine and migrate to somehting else cause im nto gonna waste my time and effort.

    Leave a comment:

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