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The Unreal Marketplace Improvement and Feedback Thread

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  • replied
    Originally posted by DarkS474 View Post
    All comments on marketplace items now have an "unknown" author ... is that a database bug or will it be that way from now on ?
    It is a bug which was introduced on latest fix and they are already aware and working on this.

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  • replied
    All comments on marketplace items now have an "unknown" author ... is that a database bug or will it be that way from now on ?

    Leave a comment:


  • replied
    Bug? The Marketplace "New Content" showing me the same assets since 3 weeks on the "newest" positions. Nothing new is uploadet in this period? I find something new in middle of the assets etc. but should the real new stuff not shown on Position 1?
    Attached Files
    Last edited by Nasenohrring; 04-11-2018, 02:51 PM.

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  • replied
    Originally posted by Antidamage View Post
    The trick is to select the text block of the first comment as a watched element, and then when it changes you'll be notified.
    Would be more useful to select the whole comment section, if that's possible (at least the first page), there might be responses to already existing comments as well, especially after you engage in someone's question.

    There are several services like that, so far I've used visualping.io - it tests from the cloud and sends notifications directly, (free version is limited in queries per month, 60x or so, though nothing is stopping anyone from creating multiple accounts...). It is possible to select a section or test for "significant changes", but haven't tried it with the marketplace yet.

    Good idea though.

    Edit: The plugin looks really useful, was easy enough to set up, even covering all comments on the first page.
    Last edited by Cpt.Trips; 04-05-2018, 10:18 AM.

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  • replied
    If you can't wait for notifications, try Distill. It's available for most browsers and costs nothing to run locally:

    https://chrome.google.com/webstore/d...ehgadgge?hl=en

    The trick is to select the text block of the first comment as a watched element, and then when it changes you'll be notified.

    For $9 a month it can run the test from the cloud instead and send you notifications when someone comments.
    Monitor webpage or feed for changes. Get SMS and email alerts on change detection.

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  • replied
    Originally posted by Cpt.Trips View Post
    Notifications about comments on the asset page are really necessary.
    Yeah notifications on comments would be rad!

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  • replied
    Notifications about comments on the asset page are really necessary.

    Originally posted by Antidamage View Post
    I was under the impression that it shouldn't over-write project settings because it can't.
    When submitting content we're required to provide the project file. config folder and content folder. What becomes the online package is then up to Epic and it never includes the config files, they're only for testing.
    It shouldn't over-write project settings but... it can and does.
    Try Epic's own Scifi Hallways. It does exactly that, even though it shouldn't.
    But yeah, those things are on the Marketplace team, not the creators.

    PS: I have filed a report for that asset.

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  • replied
    There should really be some way to keep an eye on certain asset packs that you like but can't or won't buy yet. Something that would notify you if a product goes on sale, updates, or has new comments. A Wishlist would be a good solution for sure.

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  • replied
    Originally posted by _cDub View Post
    I think a wishlist would be cool. Lots of cool stuff that I don't need now, but am keeping in mind if I come across a reason to use it.
    Yeah, well, run on a monthly budget, struggling to find something, I saw last month. Can we add "Wishlist" to the Wishlist?

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  • replied
    Two things I feel the marketplace needs, and cannot fathom how it has gone so long without them:

    1. Packages need to show the "last updated date" on the package market page (a list of update dates for the package is highly preferred to). This will help determine how actively the developer updates the package, as well as let us know at a glance whether it is likely to have been updated since certain aspects of work were done to the engine and may support them or not.

    2. And this is the BIG one... when submitting an update to a marketplace package, the system NEEDS to enforce a mandatory change notes list! There is little more frustrating, than working on a project that uses something from the marketplace, having the launcher notify us the package has been updated, and going to the asset page and there being zero mention of what has changed! It is very rare that anything from the market will get used (at least by myself) without heavy modification to fit the project it is being used in. We need to know "what" changed, so we can decide if its worth all of the work to re-integrate the updated package into our projects (since ue4 doesn't have any type of proper package update system that will notify you what files were changed from the imported version if nothing else). Change notes should be mandatory for anything being updated as most developers do not list them voluntarily in the descriptions themselves (huge shout out and kudos to those of you that do add them! We <3 you! )

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  • replied
    for everybody wishing for a wishlist, there currently is a workaround:
    use the cart in the launcher as your wishlist, use the cart in your web browser to buy from the marketplace (funny enough, these two carts are treated as separate carts)

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  • replied
    Yes, could we get a wishlist? I have resorted to bookmarking tons of individual assets I may need in the future because I don't want them sitting in my cart.

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  • replied
    Wishlist would sure be nice in 2018 lol

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  • replied
    Feature request: It'd be nice to be able to hide certain marketplace items (a reverse-wishlist list if you will). Or a way to leave a private note to myself on marketplace items.

    A lot of items are subsets of larger sets I already purchased, or I've examined an item and figured out it's not for me, but a month later it's hard to keep track of which of the dozens in my search results I've already scrutinized. It would be great if I could choose to have them not show up in my searches, or at least leave notes; "You already have this in the XYZ set", "This isn't compatible with X, check if that's changed while you're here but you probably can't use this", etc.

    Thanks!
    Last edited by RabbitHoleAvert; 03-25-2018, 06:19 PM.

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  • replied
    Originally posted by JohnADaniels View Post
    PLEASE review peoples packages before releasing them onto the marketplace!!!!!! I cannot count how many times I "Add" a asset to my game and it overwrites the project settings!!!!

    If the assets is added to a project it should only create one folder under the Content folder with everything in that folder, it DOES NOT!! need to dump 10 folders in your top level or delete or change you project settings!!!!!! THIS IS REALLY ******* ME OFF!!!
    I was under the impression that it shouldn't over-write project settings because it can't.

    When submitting content we're required to provide the project file. config folder and content folder. What becomes the online package is then up to Epic and it never includes the config files, they're only for testing.

    Leave a comment:

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