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    Originally posted by yuanzicheng View Post
    Please enlarge the shopping cart, I love to mark up good stuffs, the 50 cap hurts me...
    Consider www.UnrealSales.io if you need a wishlist. But yeah, who decides on all those limits? Limits on items in the cart, limits on characters in descriptions, reviews, questions and reporting forms, and worst of all a 1000 asset limit per account (which probably still hasn't been changed).
    [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
    [Free][Script] Automate Download of Mixamo Animations
    [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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      Originally posted by Cpt.Trips View Post

      Consider www.UnrealSales.io if you need a wishlist. But yeah, who decides on all those limits? Limits on items in the cart, limits on characters in descriptions, reviews, questions and reporting forms, and worst of all a 1000 asset limit per account (which probably still hasn't been changed).
      This is directly related to customer purchase demand, I add source of different art styles in cart, buy them when I confirm the art direction. The cart limits sucks, I need to browse so many time to get the same result.
      The cart limit won't help too much on server performance.

      Comment


        Verifying instead of re-downloading games in Launcher - Like Steam

        We would really appreciate the chance that hundreds of GB games already downloaded would not have to be re-downloaded in the case of reinstalling an Operating System and Launcher like on Steam, where you would specify the download folder and Steam just verifies the files. (Downloaded content is obviously on a secondary Hard Drive.)

        I could not found a better place for this, sorry.
        Attached Files

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          Very, very much needed improvement with the page navigation in the marketplace browser. Well done and thank you.

          Comment


            With Firefox 74.0 the UE4 marketplace address https://www.unrealengine.com/marketplace just refuses to load. The browser does nothing. It doesn't happen with any other website. Everything works correctly with Chrome.

            Comment


              For some reason Firefox is now refusing to open the marketplace. What can I do to fix this?

              Comment


                I think it'd be really great if you could allow more than 50 assets to be in shopping cart at a time. Either that or add an asset watching feature. I like to watch assets I'm interested in purchasing either to see how they pan out with comments/reviews or probably more importantly, for any sales. So I scan my shopping cart on the regular, looking for any assets on sales and likely buy it directly if I'm still interested. So it kind of sucks when I'm watching 50 assets already and see a new one I'm interested in. This usually means scanning for my least favorite asset and removing it to make room. It's particularly rough when a big sale happens and many assets in my cart are on sale. Buying directly isn't feasible, so I find I have to open all my cart assets in new tabs, empty my cart, add back purchasing assets, make the purchase, and then add back all the remaining assets. It's usually a mlti-day process to re-evaluate all purchasing assets so I end having to bookmark all the assets to avoid getting lost.

                Overall the cart is kind of alright for storing watching assets because it persists well, I haven't lost any assets, but it's a pain and probably not how it was intended to be used. My vote would be for an asset watching mechanism, one that allowed me to scan watched assets in one place for any sales. Then I could actually use my cart for purchases.

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                  Kia ora

                  I'm wondering if it would not be a good idea to have each Creators assets in a folder under their own ID for example Quang Phan's characters could be in
                  \QP\<character_name>

                  this would clean up the structure a lot and also stop assets over writing other assets because they install into a folder of the same name.

                  I own the
                  "Modular Medieval Town with Interior" https://unrealengine.com/marketplace...-with-interior
                  and jus brought
                  "Medieval Town" https://www.unrealengine.com/marketp.../medieval-town

                  They BOTH install into
                  \Content\Medieval\town

                  if they had their own Creator prefix this would not matter but they don't so it does matter
                  Last edited by Kiwi-Hawk; 04-01-2020, 05:57 PM. Reason: spelling

                  Comment


                    A Wishlist like they use at Daz3D or Steam. I'm sure if you can develop the world's most popular game engine, you can easily handle a simple wishlist on your own site, rather than us having to use the external site UnrealSales.io

                    Speaking of Daz, they've been going wild with spring sales lately. (I know Daz isn't necessarily related to games, it's just an example.) Marvelous Designer and Steam are also having sales, and Unity has their spring sale starting 4/15. I see Epic Games now has a Spring Sale for games and that's fabulous, but how about those of us who also like to make games? Just super hoping Epic is cooking up a nice spring sale for the Marketplace too!

                    Thanks!

                    UPDATE: Thanks for the Awesome Flash Sale! Already dropped $230, and might buy more later.
                    Last edited by JasonC001; 04-14-2020, 02:51 PM.

                    Comment


                      I requested a refund for a non-working product that cost over $100 (Uworks) and still haven't received a response. If something doesn't work out of the box on marketplace, refunds should really be instant.
                      Working on Escape Condition - A philosophy adventure game

                      Comment


                        Originally posted by coalminds View Post
                        I requested a refund for a non-working product that cost over $100 (Uworks) and still haven't received a response. If something doesn't work out of the box on marketplace, refunds should really be instant.
                        vlad.serbanescu11:
                        From the ocassional discussions I've been having with other sellers, it's become clear in the last half a year or so, that the Marketplace continues to follow a downhill path. Ultimately, I am a nobody trying to do some good and earn a living off of it. As that became unfeasible through the Marketplace, I became more focused on other opportunities.


                        Similar to SE_JonF / Allar / FTC / Blue man and many others abandoning the marketplace I guess. So much of what's left now on there, is low or mixed quality imho. But after the 12 / 88 revenue split change, it seemed like it should have led to a golden time for marketplace sellers.WTF???

                        Last edited by UnrealEnterprise; 10-07-2020, 06:32 AM.

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                          Originally posted by coalminds View Post
                          I requested a refund for a non-working product that cost over $100 (Uworks) and still haven't received a response. If something doesn't work out of the box on marketplace, refunds should really be instant.
                          "Instant" - How do you suggest that would work in general?
                          If you have a valid case, you will get your refund eventually but Epic has to have adequate time to be able to verify a claim and communicate with the creator (from the marketplace Faq: "If the publisher is unable to respond or address the issue within 3 business days, we'll grant the refund").

                          Not suggesting it's the case here, but keep in mind, that the creator is not required to update their product to the newest engine release - i.e. if you bought a plugin advertised for 4.21-4.22 and there is no 4.24 update, this does not necessarily constitute grounds for a refund (it would be different if the product actually doesn't work with the advertised engine version). From the marketplace Faq: "[...] we only require that products are compatible with the latest major engine version upon initial submission and approval."

                          In any case, hope you can resolve that issue one way or another.
                          [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
                          [Free][Script] Automate Download of Mixamo Animations
                          [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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                            Originally posted by EntrpriseCustomr View Post

                            vlad.serbanescu11:




                            Similar to SE_JonF / Allar and others abandoning the marketplace I guess. So much of what's left now on there, is low or mixed quality imho. But after the 12 / 88 revenue split change, it seemed like it should have led to a golden time for marketplace sellers.WTF???

                            The problem in this case is that the seller in his own discord for the product says that exact same thing (he's not supporting it b/c other things pay a lot better) and i still can't get a refund on something that hasn't worked since last august. I get the revenue issue, but it's their concern as sellers, not mine as a buyer who has spent thousands on the marketplace.
                            Working on Escape Condition - A philosophy adventure game

                            Comment


                              Originally posted by Cpt.Trips View Post

                              "Instant" - How do you suggest that would work in general?
                              If you have a valid case, you will get your refund eventually but Epic has to have adequate time to be able to verify a claim and communicate with the creator (from the marketplace Faq: "If the publisher is unable to respond or address the issue within 3 business days, we'll grant the refund").

                              Not suggesting it's the case here, but keep in mind, that the creator is not required to update their product to the newest engine release - i.e. if you bought a plugin advertised for 4.21-4.22 and there is no 4.24 update, this does not necessarily constitute grounds for a refund (it would be different if the product actually doesn't work with the advertised engine version). From the marketplace Faq: "[...] we only require that products are compatible with the latest major engine version upon initial submission and approval."

                              In any case, hope you can resolve that issue one way or another.
                              It hasn't worked since the version I bought it with (a code error prevents the sample project from working) last august, and also hasn't been updated since then (3 versions ago). The ticket was opened in November.

                              The way instant refunds would work is that they have people assigned to process the latest versions of marketplace assets, and if they are non-functional, requesting buyers should have it refunded instantly. It certainly shouldn't take 6 months.
                              Working on Escape Condition - A philosophy adventure game

                              Comment


                                Originally posted by EntrpriseCustomr View Post
                                But after the 12 / 88 revenue split change, it seemed like it should have led to a golden time for marketplace sellers.WTF???
                                My guess is, between Event Sales becoming a regular, anticipated thing (with up to 95% discounts) and the monthly free offerings, many customers are potentially holding off in hopes/fear that products they are interested in might be discounted/free before they actually need them. It's likely that the overall revenue took a nose-dive for everybody because of that.

                                Also, the OnSale section used to provide a discoverability boost, but now with 20 subpages of individual sales up there, that's gone too.
                                [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
                                [Free][Script] Automate Download of Mixamo Animations
                                [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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