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The Unreal Marketplace Improvement and Feedback Thread

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    A very basic version is out: https://github.com/gabeeedev/marketplace_stat
    The source code is a mess tho. (for the time being)
    Last edited by Gabeee; 01-14-2019, 04:30 AM.
    My Assets
    https://www.unrealengine.com/marketplace/profile/Gabeee

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      Where do you get the CSV file from?

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        Originally posted by Antidamage View Post
        Where do you get the CSV file from?
        From the reports, there is a small download button next to the submit button
        My Assets
        https://www.unrealengine.com/marketplace/profile/Gabeee

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          Useful! Thanks!

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            Is there any chance we can get an add to wishlist button? Maybe even for Epic Games on the store as well? I desperately want to leave it on a list somewhere easily!!

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              Now I don't know if this can count as a market place improvement or if someone had mentioned it before already, Totally new to the marketplace. But I suppose anything that helps the publishers and encourages the availability of quality content on the market place should be considered.

              Many international sellers cannot actually withdraw money from Paypal. and would have to pick wire transfer as a payment method. Is there any chance to enable picking your amount threshold for the wire payout?
              100$ is terribly low and means a lot of money will go to bank charges.
              Turbosquid for example gives you the option to pick your transfer threshold up to 3,000$ and doesn't even allow payments less than 250$ and Unity asset store makes wire transfers every quarter which is a lot better than receiving a small payment every month while paying a good portion of it to the bank.

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                When is there going to be filtering options for assets that I purchase. I have so many and it would be great to sort them by newest or which ones are cached. it would be great to filter by type also.

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                  Originally posted by JohnADaniels View Post
                  When is there going to be filtering options for assets that I purchase. I have so many and it would be great to sort them by newest or which ones are cached. it would be great to filter by type also.
                  I agree such a feature is severely needed.

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                    It would be nice if we could sell localized assets as separate products. The reason is simple. As it stands we have to include them with the original product thus increasing the price. This way a person who desires a specific language is forced to pay for the additional languages regardless if they need it or not which is unfair. It also hurts sales because the asset is less desirable for the aforementioned reason. In most marketplaces localized products are considered separate products.

                    Case in point my Danger Signs Decals. They where selling well before the inclusion of the extra language, which I didn't even charge as double the price. Sales dropped because of the increased price. The result is that any future plans for localization are canceled because as it stands it makes no financial sense neither for the customers/developers nor me. I can't keep increasing the prices with each added language and I'm sure people would want to buy said assets in other languages besides English as separate asset pack and not as an overpriced multilingual pack.

                    Just for a reference the plan was to localize the Danger Signs Decals and the upcoming Marine Signs Decals in the following languages. Russian, Chinese, German, French, Spanish, Italian, Turkish and Greek.

                    Having assets in languages other than English makes the assets and the marketplace appealing to a wider audience not to mention it is a missed opportunity for other creators. Plus I firmly believe that localized assets are useful to everyone. Please reconsider this policy.
                    Last edited by Sutorcen; 01-25-2019, 12:01 PM.
                    Hotgates

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                      Good thread folks, let's try to keep this one on track

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                        Originally posted by audreyspency View Post
                        Good thread folks, let's try to keep this one on track
                        Truth be told I haven't seen a response from someone from the marketplace team in quite a while.
                        Hotgates

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                          we need a model viewer like Unity Player for the Unity Store. This way rather than being taken in by potential problems we'd be fully aware of how the model will display within the engine. Preferential that it contains the same LoD, tri, vert, uv channels, and collision preview found within viewing meshes in-engine.

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                            integrated audio preview

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                              Hi,

                              I have a weird problem. When I reply on my assets page to customer's comments, instead of my Publisher name, the Marketplace shows my Fortnite name.
                              This shoould be fixed, it looks weird, my customers will not see that the asset developer (me) replying to their comments. I allways like to use a funny name in Fortnite, I do change it frequently for fun but it looks unproffesional in the Marketplace when I send a reply to a customer's comment. Also my Fortnite name is used in Marketplace forums, while it would be better if Marketplace forum would show my Publisher name and not my Fortnite username.

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                                Small disclaimer: I've opened a topic on this subject without properly doing my research on the existence of this one, luckily a fellow user pointed it out for me.

                                1) Introductory pricing: I think it would be a pretty neat idea to have a checkbox in the product submission form labeled "Introductory Price" with a fixed, say, 10-15% off. That way the process is automated instead of contacting support about it. The length of the introductory pricing should be as long as the "NEW" label is displayed on the thumbnail of the product (which is a month if I have observed correctly). Eventually, under or alongside "NEW" we could have something which symbolizes the introductory price, for example "NEW, 15% OFF" or "NEW+Intro Price", or something along those lines. This way, we stimulate fresh releases sales and stimulate potential clients to pay more attention to the main marketplace page.

                                2) Discount code generator for products: it would be a major benefit to be able to generate codes for our products for various particular reasons. For example, a client buys multiple of our products, we could generate custom codes for them so on their next purchase they get a discount. Rewarding fidelity is a nice thing to have available. I think this one would be a bit harder to implement, but this would strengthen in my view the potential relationships with various clients.

                                2.1) In order for point 2 above to work correctly, we should have access to whom has bought our products in the reports page. I'm not interested in personal information, just the name/profile of whom has bought our products in order to reach out to them with various custom offers/discounts.

                                3) The possibility for anyone to subscribe to our main marketplace page. This way, clients genuinely interested in our products could receive notifications via email directly "Creator X just uploaded Product Y on Unreal Marketplace".

                                3.1) Tag subscription. It would be a good tool for developers looking out for particular assets to subscribe to tags. For example, someone is developing a horror game, so it would be pretty neat to have the option to subscribe to horror related tags and receive email notifications about it.

                                I feel right now there is a bit of a disconnect between creators and clients, and all of the ideas above have the main intention of strengthening these kind of relationships. The only "loss" so to speak is just the effort it takes from Unreal's part to implement them, otherwise, only advantages.

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