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  • replied
    Originally posted by crumbaker
    To be honest, No to all your questions(except#2, the answer is the launcher or forums) we just want more quicker releases, all the time and effort you're putting into that I think would be wasted. All the information we want would be on the sellers marketplace page, and further questions in a forum post. I say let people vote on things they buy, if something continuously gets low votes take it down. Love ue4's engine, and think it's far better than Unity, except the marketplace.

    I agree with you. I think between a seller putting stuff on the marketplace and being able to buy it should never be more than 1 week. If Epic want's to do some QA during this week they may do, but if they don't find time for this, then they just shouldn't. Every pack on the marketplace should have a detailed video to show the quality of the content.
    And Sellers should be able to upload updates immediately to the marketplace without any Epic staff doing anything.

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    [*]When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    Not really. Not at such an early stage in the development of the marketplace.

    Originally posted by Jon Jones View Post
    [*]What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    Ongoing threads started from the Content Creators themselves + 'New' labeled items.

    Originally posted by Jon Jones View Post
    [*]Would a Marketplace Twitter account be interesting?
    Not now, maybe later when the cupboard isn't so bare.

    Leave a comment:


  • replied
    The folder layout for content to be added to a project VERY much needs to be rehashed!

    Instead of:
    Content\{ProjectName}\{Type; ie: Textures}\filename.ext

    it needs to follow a more sane level of naming.. such as:
    Content\{Type}\{ProjectName}\filename.ext

    This way I don't have to keep spending time moving assets around to keep everything tidy in the project hierarchy.

    Leave a comment:


  • replied
    Hi! My suggestion is visible content version number on the content marketplace window/subpage, what do you think? I don't want to wonder which version of file it exactly is, if the update has already been implemented or not.
    Regards

    Leave a comment:


  • replied
    I disagree with the metrics suggestion. That can have the potential to limit creativity of the developer. As long as it adheres to the 10cm grid it should be fine.

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    Awesome feedback, everybody. Thanks! I'll start pushing for more content to be released, then. We've started an internal discussion about how much we can realistically process and release and how often, and find the best way to do it.

    Since Epic's a fan of transparency, I'll lay out the two biggest reasons that we've been cautious about how much content we release:
    1. Guaranteeing we're spending enough time on internal QA and not rushing things for the sake of a release that looks bigger,
    2. Publishing a release is actually a very manual and time-consuming process right now. We're still working on this, but there is a *LOT* to it, and we've been trying to make the process better and easier to predict.


    Fortunately, since we QA things before they make it to the public Trello, we have a LOT more time to test and fix problems and plan releases. I'll talk to the team and find out what we can safely and responsibly handle, and update here when I know more.

    Since this feedback has been great, I have some other questions for you guys and girls:
    1. When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    2. What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    3. Would a Marketplace Twitter account be interesting?


    I'd love to hear what you think! This is good stuff and it really helps us, so please, keep it coming.


    Thumbs up for a Marketplace Twitter account.

    So far I just login to these forums and find out about the updates.

    Also, someone else mentioned on here a problem with metrics for environment kits.
    Maybe have a checklist of things to adhere to when creating these kits? Suggestions, so to speak.
    For example, stair heights, door heights and widths, hallway widths, cover heights etc. Crytek had a good write up on this:

    http://docs.cryengine.com/display/SD...ment+Reference

    ^Something like that might make it easier for animators and environment artists to adhere to a more standard way of creating content.

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    1. When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    2. What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    3. Would a Marketplace Twitter account be interesting?
    1: I do like the blog posts. Maybe you don't need to go into so much depth? If you keep your current format with a weekly release (which I think should be more often if possible) then the depth is good, but if you are doing a recap I would have a much smaller blurb about the item. Let the pictures and videos sell the content, not your words and opinions on the asset.
    2: I am at unrealengine.com religiously, so I see the blog post, but also the NEW tags really bring attention in the launcher. I suggest you put the little '1' notification that you have for the library/unreal tournament to include the Marketplace as well. This makes users check and will be the best way to bring attention to new items.
    3: Meh.

    Leave a comment:


  • replied
    I usually hear what's newly available either through email (blog) or via the launcher.

    It doesn't much matter about what's released though, its more about what's available and what isn't. Plus of course the quality of the products. Mainly the issue is that content producers need a bit more of a firm hand on things like working at the correct scale, having good documentation and the like. The easiest way to get me to purchase more stuff, is to make sure the stuff I do purchase actually works (reasonably) easily. So if I have to mess around with something to get it to work, then its less likely I'll take a chance next time.

    Its stuff like having modular building sets, where the parts are built to a scale where the "default" character feels out of scale that would put me off (as happened with one pack at least). Stuff like collisions not allowing characters to get through doorways and the like.

    I guess its really a programmer point of view in that sense. I want the art to "just work" when I drop it in. So I want that standardization so that I don't get two packs with complete different scales. Things like weapons and characters should always work together. But things like characters and doorways are another pain point in a lot of circumstances.

    Its the kind of thing where its not a HARD fix, but it would require an artist I don't have available to do it. (OK, so I do it myself anyway, but I'd rather not waste that time).

    So the more you can do to ensure consistency and high quality, the better I think the overall marketplace will be viewed. Once people know they are going to get that high quality "ready-to-use" content every time they buy something, I think the confidence will be there to rely on the marketplace a little more.

    So yeah, its good to get new marketplace releases, but I think the manner of release right now is fine (although I prefer just release it as its approved) and I'd concern myself more with ensuring consistency and interoperability.

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    I really like them and it's my major "connection" with Marketplace information. However I don't like that pictures and text placed in different locations - I prefer when they are in same place. If I interested in picture - I definitely will read the text, but now I have to start reading text to understand what exactly you're going to talk about. I hope I'm not sound like super lazy school kiddo
    Quick potato-quality-pic to illustrate:

    Originally posted by Jon Jones View Post
    What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    Blog post is getting my attention, so it is the main resource for me to find out what's new. At the top list in Marketplace usually either good stuff or discount, so to find new items here you have to scroll reeeeally long time.
    Originally posted by Jon Jones View Post
    Would a Marketplace Twitter account be interesting?
    I am a twitter user, but not sure I would be interested in this, maybe someone would.

    Leave a comment:


  • replied
    Asesome Jon! Loving the transparency and openness to feedback. =)

    1. I enjoy them, it's definitely interesting so keep doing them.

    2. Blog generally, sometimes marketplace though if I happen to start the launcher before my browser. But I usually still read the blog posts. Not everyone posts their marketplace content on the forums so I don't usually seek that information here.

    3. I guess it depends on its purpose. If its to announce releases and such it may be redundant? But then again you may be able to reach a wider audience than with the blog alone so it could be beneficial. Especially when spotlighting content or announcing sales. It certainly wouldn't hurt. =)

    I think in general more exposure for the marketplace is a good thing. So twitter could be an integral part of expanding our (community) reach.

    Leave a comment:


  • replied
    Awesome feedback, everybody. Thanks! I'll start pushing for more content to be released, then. We've started an internal discussion about how much we can realistically process and release and how often, and find the best way to do it.

    Since Epic's a fan of transparency, I'll lay out the two biggest reasons that we've been cautious about how much content we release:
    1. Guaranteeing we're spending enough time on internal QA and not rushing things for the sake of a release that looks bigger,
    2. Publishing a release is actually a very manual and time-consuming process right now. We're still working on this, but there is a *LOT* to it, and we've been trying to make the process better and easier to predict.


    Fortunately, since we QA things before they make it to the public Trello, we have a LOT more time to test and fix problems and plan releases. I'll talk to the team and find out what we can safely and responsibly handle, and update here when I know more.

    Since this feedback has been great, I have some other questions for you guys and girls:
    1. When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    2. What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    3. Would a Marketplace Twitter account be interesting?


    I'd love to hear what you think! This is good stuff and it really helps us, so please, keep it coming.

    Leave a comment:


  • replied
    Hi,

    would like to chime in with the others; Dont restrict the new Contents to a specific number, but just publish them when they are ready and make a Blog/Forums post "new content this week". Not only the content would come in without delay, but it would feel like there's more content coming with small updates with 1-2 assets each day instead of big ones with 5-10 per week.

    Cheers,
    Indy

    Leave a comment:


  • replied
    Dotcam also had a great idea, publish the blog on Friday perhaps and let it recap all of the releases of that week.

    Leave a comment:


  • replied
    Originally posted by SE_JonF View Post
    Personally I think if it's done it should be released. That way consumers get access to it right away, and sellers can get their revenue and sales numbers quicker which helps them to determine whether it's worth doing a follow up pack. So the more the merrier, if it's done I say why not release them? Just my perspective on the matter. =)
    Agree, would love to see it done this way.

    Leave a comment:


  • replied
    Personally I think if it's done it should be released. That way consumers get access to it right away, and sellers can get their revenue and sales numbers quicker which helps them to determine whether it's worth doing a follow up pack. So the more the merrier, if it's done I say why not release them? Just my perspective on the matter. =)

    Leave a comment:

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