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The Unreal Marketplace Improvement and Feedback Thread

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  • replied
    Originally posted by Jon Jones View Post
    When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    I really like them and it's my major "connection" with Marketplace information. However I don't like that pictures and text placed in different locations - I prefer when they are in same place. If I interested in picture - I definitely will read the text, but now I have to start reading text to understand what exactly you're going to talk about. I hope I'm not sound like super lazy school kiddo
    Quick potato-quality-pic to illustrate:

    Originally posted by Jon Jones View Post
    What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    Blog post is getting my attention, so it is the main resource for me to find out what's new. At the top list in Marketplace usually either good stuff or discount, so to find new items here you have to scroll reeeeally long time.
    Originally posted by Jon Jones View Post
    Would a Marketplace Twitter account be interesting?
    I am a twitter user, but not sure I would be interested in this, maybe someone would.

    Leave a comment:


  • replied
    Asesome Jon! Loving the transparency and openness to feedback. =)

    1. I enjoy them, it's definitely interesting so keep doing them.

    2. Blog generally, sometimes marketplace though if I happen to start the launcher before my browser. But I usually still read the blog posts. Not everyone posts their marketplace content on the forums so I don't usually seek that information here.

    3. I guess it depends on its purpose. If its to announce releases and such it may be redundant? But then again you may be able to reach a wider audience than with the blog alone so it could be beneficial. Especially when spotlighting content or announcing sales. It certainly wouldn't hurt. =)

    I think in general more exposure for the marketplace is a good thing. So twitter could be an integral part of expanding our (community) reach.

    Leave a comment:


  • replied
    Awesome feedback, everybody. Thanks! I'll start pushing for more content to be released, then. We've started an internal discussion about how much we can realistically process and release and how often, and find the best way to do it.

    Since Epic's a fan of transparency, I'll lay out the two biggest reasons that we've been cautious about how much content we release:
    1. Guaranteeing we're spending enough time on internal QA and not rushing things for the sake of a release that looks bigger,
    2. Publishing a release is actually a very manual and time-consuming process right now. We're still working on this, but there is a *LOT* to it, and we've been trying to make the process better and easier to predict.


    Fortunately, since we QA things before they make it to the public Trello, we have a LOT more time to test and fix problems and plan releases. I'll talk to the team and find out what we can safely and responsibly handle, and update here when I know more.

    Since this feedback has been great, I have some other questions for you guys and girls:
    1. When I make the big blog post writeups about each release that week, is this actually interesting or helpful to anyone?
    2. What's the first place you actually find out about new releases? Is it the blog post, the forum, or do you just log into the Marketplace and see the 'NEW' labeled items?
    3. Would a Marketplace Twitter account be interesting?


    I'd love to hear what you think! This is good stuff and it really helps us, so please, keep it coming.

    Leave a comment:


  • replied
    Hi,

    would like to chime in with the others; Dont restrict the new Contents to a specific number, but just publish them when they are ready and make a Blog/Forums post "new content this week". Not only the content would come in without delay, but it would feel like there's more content coming with small updates with 1-2 assets each day instead of big ones with 5-10 per week.

    Cheers,
    Indy

    Leave a comment:


  • replied
    Dotcam also had a great idea, publish the blog on Friday perhaps and let it recap all of the releases of that week.

    Leave a comment:


  • replied
    Originally posted by SE_JonF View Post
    Personally I think if it's done it should be released. That way consumers get access to it right away, and sellers can get their revenue and sales numbers quicker which helps them to determine whether it's worth doing a follow up pack. So the more the merrier, if it's done I say why not release them? Just my perspective on the matter. =)
    Agree, would love to see it done this way.

    Leave a comment:


  • replied
    Personally I think if it's done it should be released. That way consumers get access to it right away, and sellers can get their revenue and sales numbers quicker which helps them to determine whether it's worth doing a follow up pack. So the more the merrier, if it's done I say why not release them? Just my perspective on the matter. =)

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    how does everyone feel about the number of packs we release each week? Not enough, too many, just right?
    I think up to double the current amount, but not more than that. Somewhere in between would be nice.

    Or you can go with your theme idea and just make the next theme be "stuff Zooch needs". Feel free to PM me for the list!

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    Small victory of the day: We have the next 3 weeks of Marketplace content releases QA'ed, staged, and ready to publish. That's the most we've had lined up and ready to go so far, and we're going to keep doing better! We're getting to the point now where we could potentially start having content releases built around a central theme, which I've been curious to start experimenting with.

    A question for all of you: Now that we're able to get the releases queued up this far out and we're minimizing last-minute additions or delays, how does everyone feel about the number of packs we release each week? Not enough, too many, just right?
    I would like to see more.

    Leave a comment:


  • replied
    Question:

    When porting a game, is it true that UDK assets cannot be used in UE4?

    (static meshes / materials etc)
    Last edited by franktech; 03-19-2015, 10:50 PM.

    Leave a comment:


  • replied
    Originally posted by Jon Jones View Post
    how does everyone feel about the number of packs we release each week? Not enough, too many, just right?
    Not nearly enough! ...

    Its frustratingly slow to get stuff, so much so that I've moved on to other projects meantime. There's Epic's QA, then there's the real Quality-Control that happens when the assets are actively used in various projects. Feedback from other developers is vital... Here's a great example :-

    Originally posted by Alaan View Post
    ...I could not utilize the foliage assets from the Urban City, Race Track, and Country Side next to each other even though they were made by the same producer...
    https://forums.unrealengine.com/show...l=1#post247102
    Last edited by franktech; 03-20-2015, 04:30 AM.

    Leave a comment:


  • replied
    I would also like to see packs released when they are ready. No real benefit to waiting that I can see.

    Leave a comment:


  • replied
    Yeah, right now I think having a populated marketplace is more important than any sort of "exclusivity" that having an official release might give. If you want to, simply feature those new releases more prominently on the website for the week or something.

    At the end of the day, the marketplace for game dev content is far more about having the right content at the time you need it. So its not like there's a "perfect" time. I would hardly buy a pack or something because it was released at a given time, I'd buy it because my game needed it for something. Or I'd buy it when it became available if I already identified the need for it. Otherwise, I just want to see more options in order to give me confidence that eventually I'll be able to fill more needs from the marketplace.

    I guess I might as well shove in here that I'd love to see more characters on the marketplace. Kind of strange that there's only a few so far. Given the amount of unreal engine beauty shots I've seen from junior artists on polycount and the like.

    Once you get C++ plugins on sale there though, I'll be all over it

    Leave a comment:


  • replied
    I fully agree with DotCam

    Leave a comment:


  • replied
    Personally I would like to see more packs released. It doesn't really need to be only once a week either, I would really like to see them published as soon as they are ready to go.

    This way will still work with your weekly blog too, instead of being all about this weeks content pack release have it as a weekly recap blog to go over that week's new additions.

    I would like to see as much as possible on the Marketplace once it has passed QA, I think the sellers would also appreciate having their packs pushed live when complete. Having to wait an extra week or two before going live just because you guys currently release once a week just adds to the length of time before the seller receives their first payment from sales.

    Just my 2 pennies...

    Leave a comment:

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