I think a wishlist would be cool. Lots of cool stuff that I don't need now, but am keeping in mind if I come across a reason to use it.
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The Unreal Marketplace Improvement and Feedback Thread
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Originally posted by SE_JonF View Posta.) That's a good idea, I should probably add my series WIP thread to the description.
b.) The Trello board is currently used to gauge interest in a product before it hits the marketplace, right? The UE4 Marketplace guidelines mention that one of the reasons an item may be removed from the marketplace is lack of public interest. This essentially performs the same function as the Trello board, just not beforehand. If Epic receives content that meets their quality standards, you can simply add it to the marketplace and let the consumers vote with their wallets. I'm not sure what the threshold would be to consider it a failure, perhaps less than 20 lifetime sales by a certain period or something like 6 months. Nothing too strict as you don't want it to be where you are pressured to sell x amount of units in x days/months but a number where you can determine "yeah nobody is really interested in this product."
c.) I'm hoping to be able to help contribute more to the characters categories, going to be evaluating that once I finish up with this summers submissions. =)
Originally posted by Necrophob30 View PostThat's kind of surprising that environments would be #1 with sales counts, since they're usually the most expensive. Cool, though, since its nice to see that those guys' hard work paid off.
For those of you that are thinking of selling content on the Marketplace, another way to look at these categories is in examining what the best content in each of these categories is doing well. Even if you don't purchase the content, you can still learn a lot from their presentation, the way they designed the pack to fit a specific need, the way they demo the content in videos, and how clearly they communicate the solution to a development need.
Originally posted by _cDub View PostI think a wishlist would be cool. Lots of cool stuff that I don't need now, but am keeping in mind if I come across a reason to use it.-jon [ web: www.jonjones.com | twitter: @jonjones ]
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Also, here's another little improvement for today: I just sent out initial sales numbers to everyone whose content was released two weeks ago to give them an idea of how well they're doing initially. This is still a very manual process and I'm handling it personally, but I'll be sending out this "here's how your first two weeks of sales went" report for all sellers from now on. This will hopefully improve things until we launch the Seller Portal later this year.-jon [ web: www.jonjones.com | twitter: @jonjones ]
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Originally posted by Jon Jones View PostAlso, here's another little improvement for today: I just sent out initial sales numbers to everyone whose content was released two weeks ago to give them an idea of how well they're doing initially. This is still a very manual process and I'm handling it personally, but I'll be sending out this "here's how your first two weeks of sales went" report for all sellers from now on. This will hopefully improve things until we launch the Seller Portal later this year.
Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.
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Agreed, the first month is where you're constantly waiting by the phone. Cool to see you doing that for new sellers. Jon Jones for marketplace president, man of the people! =P
Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader
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Originally posted by Jon Jones View PostThree tidbits!
a) What would you think if I started adding links to the forum support threads on Marketplace content? We have the contact info and the website info, but a couple people have included the forum threads as well, and I thought that could be a cool idea to expand on for people that want it.It's a great way to stay in touch with your customers and the community, and people really like seeing content that's actively developed with community input. This could provide another path to doing that.
Originally posted by Jon Jones View Postb) I'm looking for something to replace the public Trello voting boards. Right now I think it mostly just adds time to publishing, and depending on what we put in its place, we could knock 2 - 4 weeks off the time from submission to publishing. We have an idea requiring engineering time that could fulfill that, but that's later in the year and I want to speed things up sooner than that. Technically, we could stop updating the public Trello boards today and immediately increase our publishing speed, but we'd be left without the community transparency that Trello brought. It's tricky, because I want to improve this *now* but our engineering team is solid booked on other Marketplace stuff, so my near-term resources are limited, and I don't want whatever gets put in its place to seem like a regression, even if it would be MUCH faster. What do you guys think?
However, I think some sort of indication what is going on won't hurt. Simple beautiful timeline of ready to go projects or something like this.
Originally posted by Jon Jones View Postc) Top 10 Marketplace categories by individual sales (not revenue):
1) Environments
2) FX
3) Props
4) Blueprints
5) Textures
6) Characters
7) Weapons
8) Animations
9) Sound FX
10) MusicSuperGrid: Marketplace Page | Feedback Thread | Demo | Website
Level design and prototyping for newbies
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Can you add the "Add to Project" function on all Marketplace content to simplify Migration?
I've noticed odd issues occasionally when trying to migrate content from one project to another. Most problems I've encountered had materials that would no longer link up after migration. Would it be possible to add the "Add to Project" feature to the drop down list for all the content produced by Epic and the community projects? It works like a dream for purchased content, so I was wondering if it could be down for the downloadable projects as well. That way it simplifies migration, and you get the static meshes, materials, animations, etc.... from alternate projects up quickly, without the need to migrate? But keep migration in the editor for more nuanced control over your files. (So you help avoid bloated projects, because I imagine that is what will happen with this feature) I could see it being very useful when you want to learn or combine projects for variety and/or integration.
Thanks.
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We sellers definitely need a way to verify buyers mail addresses without specifically asking Epic for this. I just noticed I gave a lot of support to one chinese guy who has downloaded my Minimap from a chinese warez forum for free, and my minimap already got 90 downloads there, nice to know the chinese people are liking itI don't want to ask Epic about verifying the mail address for every customer who asks me about support.
Last edited by John Alcatraz; 06-14-2015, 03:58 PM.Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by John Alcatraz View PostWe sellers definitely need a way to verify buyers mail addresses without specifically asking Epic for this. I just noticed I gave a lot of support to one chinese guy who has downloaded my Minimap from a chinese warez forum for free, and my minimap already got 90 downloads there, nice to know the chinese people are liking itI don't want to ask Epic about verifying the mail address for every customer who asks me about support.
Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
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I am very sure Epic knows about these sites, since all the marketplace content is there.
In my case, I directly contacted the uploader and he deleted the threadSo kindly asking can already be enough to get such stuff removed.
Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by John Alcatraz View PostI am very sure Epic knows about these sites, since all the marketplace content is there.
In my case, I directly contacted the uploader and he deleted the threadSo kindly asking can already be enough to get such stuff removed.
I've found my project on multiple websites and usually if people just distribute for free for others - they cooperate and remove content, but people who trying to make money with your content usually ignores such requests and they are the real problem =/
One script kiddie had ~10 twitter bots with "paid" download links in their tweets and he removed my comment with "If you want to support this project go to Epic marketplace". Well, now his bot network is removed from twitterSuperGrid: Marketplace Page | Feedback Thread | Demo | Website
Level design and prototyping for newbies
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Originally posted by John Alcatraz View PostI am very sure Epic knows about these sites, since all the marketplace content is there.
In my case, I directly contacted the uploader and he deleted the threadSo kindly asking can already be enough to get such stuff removed.
Could you please PM me with the URL you've found your stuff on? We'll see if we can do something on our end.
Thanks!
Stephanie
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I am not sure if its mentioned before...
It would be good to force sellers to write some release notes for their content updates...
It would be also nice to have the current version number of a pack visible on the marketplace.Asteroids from Photogrammetry plus a mini game available in the UE4 Marketplace
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Originally posted by John Alcatraz View PostI am very sure Epic knows about these sites, since all the marketplace content is there.
In my case, I directly contacted the uploader and he deleted the threadSo kindly asking can already be enough to get such stuff removed.
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Originally posted by Alaan View PostIt takes awhile. I had reported a Russian website that was reselling Marketplace content under price. It was eventually taken down, but took a few weeks. It is a round about thing from you to Epic to the web host who investigates talks to their lawyers then finally maybe something gets done.
edit: I checked other websites and twitters of people who redistributed content by paid model - all closed and suspended! Nice job!Last edited by zeOrb; 06-16-2015, 07:16 AM.SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
Level design and prototyping for newbies
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