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The Unreal Marketplace Improvement and Feedback Thread

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  • replied
    Better testing before allowing products in the marketplace (test in real games not just throw it into a startup project and say it's good).
    Require proper documentation (I've seen products where the creator states they're working on documentation AFTER it's released in the store. This shouldn't happen).
    Some type of limited refund system. Other marketplaces do this.
    Obviously a wishlist and better filtering.

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  • replied
    Please add the ability to sort by %off for sale items. Add the ability to tag favorites/wish list to easily keep track of wanted items

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  • replied
    Also filtering by category would be great (for these massive sales)

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  • replied
    We need more filtering. When there is a big sale it is impossible to look through. We need to be able to do things like: filter items by more than X number of reviews on sale by at least Y percent sorted by review score.

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  • replied
    I have a suggestion for the MP team: give extra fields for the seller to put a price for event sales, if the field is empty means the item is outside the event. This would reduce the need for every event the seller to list his items to the MP team and this can be totally automated with the inclusion of this field. There could be even different fields for different regular events. I would really appreciate, since Im a new MP seller I lost the opportunity to put my assets on CyberMonday and this Holiday Sales.

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  • replied
    The marketplace has come a long way and is looking better than ever but I believe there is always room for improvement. Congrats to everyone on the Marketplace Team on a fine job.

    Most of what needs fixing has already been posted before, but here are some suggestions.

    The ability to create bundles of our products from the seller’s page. (Itch.io has a great way of doing this).
    Increase the character count in the Technical Information section to more than 1900 characters.
    Enforce the 30 Characters limit in the Product Title or trim the title in the Vault if it exceeds the 30 Character limit. The Vault looks like a mess with products that exceed 30 characters, with titles overlapping.

    That’s it for now. Keep up the good work.

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  • replied
    On Waterfox 55 (Firefox 55) and Google Chrome 63 on marketplace thumbnails prices can't be seen:

    with Waterfox 55 with Google Chrome 63

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  • replied
    Hi,

    I got a problem when I want to purchase plugins from marketplace.
    Before I log into my account, I can see the price has discount at "On Sale" board, however after I login, all plugins are back to original price.
    That's weird! I used purchased many plugins form marketplace and never had problem like this time. Could you help me out?

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  • replied
    I'm having some issues with the marketplace. Some products link to the wrong product and when checking out a sellers page it will show you a random list of content not made by the seller. It's the same list in any case. This happens to me on both of my systems on either the Epic Launcher or my browser.

    Edit: It seems that it has already been fixed.
    Last edited by Adapt; 11-29-2017, 10:28 AM.

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  • replied
    A wishlist would be very practical, or the option to favourite or follow contributors/sellers or specific products.

    Also more filtering options, like polycount and texture sizes (or high poly/low poly) for meshes, plus being able to select multiple categories for filtering (like for instance "environments", "props", and "on sale"). If you implement a wishlist or a tracking system, plus add multiple filtering options, the marketplace might actually start to become user friendly. As it is now every major sale is a 24 hour merry-go-round that makes your head hurt.

    I also very often miss more info about the products, like polycount, images that show the products as they are (versus mostly obvious PR images), and maybe even a distinction on the asset page between technical debates and questions (like "please update to the newest engine") and general feedback/reviews. Maybe even custom FAQs if there's questions that keep repeating. Some creators are very thorough about the technical details and images they provide, but there's also a lot of assets where you just basically need to take a chance, and hope it's not too bad. Coming from a modding background I just notice that there's free mods for games that have better info and support than some of the assets on UE4 marketplace. I do understand people won't keep an eye on their products 24/7, or answer every question, but at least they can provide important and honest info about their product on their shop page to begin with.
    Last edited by Chiaro22; 12-20-2017, 12:44 PM.

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  • replied
    Originally posted by Antidamage View Post
    4. Display more items per page (preferably have an option for ALL)

    When there's 1300 items on sale you gotta get through the dross somehow. These are really easy things to add - please, add it before the Christmas sale!
    while not a solution, "https://www.unrealengine.com/marketplace/event-sale?offset=500&max=500" (just change those ?offset=X&max=X" values) will result in more items per page.
    At least its a workaround for now.

    I also agree that these functions would be nice to have.

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  • replied
    Someone suggested I come post here with feedback after Cyber Monday. So here it is: searching and presentation of sales is still pretty difficult. You really need to add:

    1. Filter by category
    2. Sort by rating
    3. Sort by author
    4. Display more items per page (preferably have an option for ALL)

    When there's 1300 items on sale you gotta get through the dross somehow. These are really easy things to add - please, add it before the Christmas sale!

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  • replied
    I don't know if it's a bug or a feature, but it looks like "filter by max price" filters by full price, not by sale price.

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  • replied
    Originally posted by Eirikra View Post
    I think something that would help a lot the marketplace would be to have some live stats of what the users think the marketplace is lacking. There's a post but it's years old and not the best way for creators to see what the community actually wants since you would need to go post per post, it's not very efficient, and also not representative of the majority of the community. So having a live poll that flushes year-old answers for example would be a great tool for creators to know within a glance what would be great to make next, also making it easy for community to vote, and this way achieving a more accurate representation of the marketplace needs.
    I'm sure Epic probably has a tonne of data from previous searches that turned up nothing that would be a good starting point for something like this too. Being able to explore this data in more detail through a latest trends page would be an easy way to get a snapshot of what the community is seeking at any time. It could also help content creators optimize their visibility by aligning project titles or descriptions with the correct search terms for what they are selling (akin to Google Trends).

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  • replied
    I think something that would help a lot the marketplace would be to have some live stats of what the users think the marketplace is lacking. There's a post but it's years old and not the best way for creators to see what the community actually wants since you would need to go post per post, it's not very efficient, and also not representative of the majority of the community. So having a live poll that flushes year-old answers for example would be a great tool for creators to know within a glance what would be great to make next, also making it easy for community to vote, and this way achieving a more accurate representation of the marketplace needs.

    Leave a comment:

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