Announcement

Collapse
No announcement yet.

The Unreal Marketplace Improvement and Feedback Thread

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    PLEASE review peoples packages before releasing them onto the marketplace!!!!!! I cannot count how many times I "Add" a asset to my game and it overwrites the project settings!!!!

    If the assets is added to a project it should only create one folder under the Content folder with everything in that folder, it DOES NOT!! need to dump 10 folders in your top level or delete or change you project settings!!!!!! THIS IS REALLY ******* ME OFF!!!

    Leave a comment:


  • replied
    It doesn't work for me (and never has) - if I migrate a project created in 4.18 to 4.17, all files will be there in file explorer (Windows), but the Content Browser (4.17) shows only an empty folder structure, no files.
    Last edited by Cpt.Trips; 03-14-2018, 12:24 PM.

    Leave a comment:


  • replied
    Yes. Install an older version of the engine. This is a non-issue.

    Aside from that you can open anything in any version you want. There are hard lines in the sand such as 4.18 and 4.12, whose maps will not open in older versions. But you can still migrate assets to older versions with ease.
    Last edited by Antidamage; 03-14-2018, 12:19 AM.

    Leave a comment:


  • replied
    Are you referring to the asset submission process? I was talking about the ability to develop in 4.18 and yet create files that can be submitted as 4.14-4.17

    Is there an option to achieve this right now?

    Leave a comment:


  • replied
    Originally posted by Cpt.Trips View Post
    3. My biggest gripe by far: Add an option to save a project as compatible with older engine versions.
    This exists. You can specify a specific set of files for each version of UE if you wish.

    Leave a comment:


  • replied
    1. Adding to the wishlist idea: notify the user when an asset on their list gets updated and especially when it goes on sale.
    2. Improve notifications when purchased items get updated (also not just those in the Vault).
    3. My biggest gripe by far: Add an option to save a project as compatible with older engine versions. We all love the quality of life improvements, that new engine versions bring to the table (I simply can't work without the DPI scalability improvements of 4.18 anymore!), yet as marketplace creator's we are stuck with old versions of the editor, unless we are willing to ignore users that are mid development and/or not willing to update to the latest engine version (there still seems to be a lot of demand for 4.16-4.17 content). I understand that there are quite some compatibility considerations and some nodes and features wouldn't be there, but still, even if it was possible to have most of the project ported to an older version with some items missing, it would be a godsend. At least file structure, functions and variables should be easier to recreate).

    Leave a comment:


  • replied
    Ugh, I'm so annoyed right now. Just minutes ago there were 5+ assets I was eyeing at 50%-90% off on what must have been an older standalone sale, but not included in the Spring sale as many items in my cart weren't discounted anymore seemingly randomly, which is unfortunate as I thought everything was apart of this Spring sale. It would be nice to know what sale each item is apart of or to homogenize on seasonal sales or a countdown for each item? Something. Time to kick rocks for however many weeks/months before items I was JUST looking at minutes ago are on sale again. Such bad luck. It would be VERY appreciated to know when sale items are ending and to homogenize all sales into the seasonal sale if expiry is that close.

    Edit: This may have been a glitch of my cart... Going from Marketplace to Library and back to Marketplace made an item appear back on discount so I re-added it to my cart and it's still showing the discount now after I had to delete it. Odd it happened with a handful of items and not all.
    Last edited by Gameist; 03-06-2018, 11:39 AM.

    Leave a comment:


  • replied
    Does the "On Sale" page no-longer show the most recently added item first?

    The "On Sale" page used to work the same as the "New Content" page; defaulting to showing the most-recently-added items first, so you can just check in and immediately see if anything is new. But for the last few weeks, the newest items have been more and more appearing way down in the middle of the list, while the top of the list doesn't change, so it looks like nothing has been added even when new items have appeared. (I'm not selecting a sorting method, and "New Content" still works as normal; it puts new content at the top.)
    Is this just at my end?

    If I just constantly reload the "On Sale" page, items sometimes jostle their order, before re-establishing their broken order in the next reload. (The "New Content" page does not do this)
    Last edited by RabbitHoleAvert; 03-17-2018, 06:32 PM.

    Leave a comment:


  • replied
    Can You show me how to get the live editor plugin

    Leave a comment:


  • replied
    Another person who would love a wishlist. Was just loooking around now and there are some items I'd definitely want to get in the future but don't need right now. Would like a way better than just having to autosave all the bookmarks and stuff.

    Leave a comment:


  • replied
    I'm another person who wants a wishlist. It's annoying to have to go through the whole marketplace and trying to remember which product it was out of similar ones you wanted.

    Leave a comment:


  • replied
    I could really use a way to sort by popularity, or number of reviews. As-is, I'm new to the marketplace and kind of drowning in all the options.

    Leave a comment:


  • replied
    Originally posted by Nikkoid View Post
    Why I cannot submit a FREE environment, the drop down does not offer FREE as a price the minimum is 4.99
    Every content submitted to MP uses Epic's staff to check if the asset follows the standards, quality, usability and performance. The staff has a cost for Epic and they dont work for free, in the other hand how they will talk with other content creators, who put a price on their assets, that they are using precious time to check assets that will not wield proffit while theirs would.

    Leave a comment:


  • replied
    Integrating social networking into the UE4 interface or the Epic Games launcher would also be amazing, gamifying game development with social integration .

    Leave a comment:


  • replied
    Why I cannot submit a FREE environment, the drop down does not offer FREE as a price the minimum is 4.99

    Leave a comment:

Working...
X