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The Unreal Marketplace Improvement and Feedback Thread

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  • replied
    Originally posted by Daniel Skipper Games View Post
    Hi,

    I don't know if this is feasible, but how about a beta content option in the market place?

    By this I mean that when a content creator updates their existing item on the market place (so it will have been reviewed by the Market Place team in a prior version) it will be released without review, but it will only be accessible/visible to those market place buyers who have "Allow Beta Content" checked in their launcher preferences.

    When a user tries to download/install any beta content a message would display along the lines of Firefox's Here be dragons warning:

    "This content has not passed approval by Epic Games etc. etc. etc. use it at your own risk"

    This way if you're willing to take the risk, you can get the updated content as soon as it's submitted by the creator as opposed to as soon as it passes review, but you have to weigh up the risks associated with using non-approved content in your game/engine up until it passes the review process.

    Also, as has been mentioned previously in the thread it would be nice if we had the option to download code plugins as opposed to installing them to engine. This was especially frustrating the other day when I bought a plugin that hadn't been updated since 4.15 and had to download the whole 4.15 launcher engine just to download this one plugin (or have I missed a way of getting them without the precompiled engine?).

    Again as with the beta content suggestion, I had to weigh up the risks of using this out of date plugin in a newer engine version.
    MP team already said they don't fully review the update, here is quote from Smarkoff
    Updates to already released packs don't get a full review, they get a quick test to make sure that nothing is broken on download or with the sending of your files. That's a quick open and peek around. Once a pack is released it's up to you to keep your promise to your buyers on what you're selling. You're still going to have to e-mail in the content updates for now but that's another piece we're working on alleviating as well with functionality and policy review.
    .
    However, having a place for unapproved new releases isn't a bad idea either. MP team could make sure it doesn't have any errors and publish it there then do a full review afterwards and publish it on main marketplace. Or just adding [Unapproved] tag and having a filter in MP would work as well. That way it would be possible to get your content to marketplace quickly, people would still buy from their favorite sellers even if it is [Unapproved] and MP team could review everything without backlash from people while keeping high quality for approved content.

    I wish it was really this easy but we may be overlooking some important aspects which only MP team can see; hence, not implementing any of the above

    Leave a comment:


  • replied
    Hi,

    I don't know if this is feasible, but how about a beta content option in the market place?

    By this I mean that when a content creator updates their existing item on the market place (so it will have been reviewed by the Market Place team in a prior version) it will be released without review, but it will only be accessible/visible to those market place buyers who have "Allow Beta Content" checked in their launcher preferences.

    When a user tries to download/install any beta content a message would display along the lines of Firefox's Here be dragons warning:

    "This content has not passed approval by Epic Games etc. etc. etc. use it at your own risk"

    This way if you're willing to take the risk, you can get the updated content as soon as it's submitted by the creator as opposed to as soon as it passes review, but you have to weigh up the risks associated with using non-approved content in your game/engine up until it passes the review process.

    Also, as has been mentioned previously in the thread it would be nice if we had the option to download code plugins as opposed to installing them to engine. This was especially frustrating the other day when I bought a plugin that hadn't been updated since 4.15 and had to download the whole 4.15 launcher engine just to download this one plugin (or have I missed a way of getting them without the precompiled engine?).

    Again as with the beta content suggestion, I had to weigh up the risks of using this out of date plugin in a newer engine version.

    Leave a comment:


  • replied
    Add a small column on the marketplace main-page with as "Random Assets" it will help increase the overall sales on marketplace

    Leave a comment:


  • replied
    Originally posted by SaOk View Post
    There have been small bug for some months. When buying assest, I always need to restart launcher before the asset download works. Else nothing happens when pressing the "add to project"/"create project"
    Yeah I came across that recently myself. Had a customer with the issue too.

    Leave a comment:


  • replied
    There have been small bug for some months. When buying assest, I always need to restart launcher before the asset download works. Else nothing happens when pressing the "add to project"/"create project"

    Leave a comment:


  • replied
    Please give us tags so people can find our content. Please release more items per week. It is really disappointing when half of the content released in a week is composed of icon packs. Make the front page longer to accommodate more released content? Please consider categorizing plugins by purpose of the plugin, rather than relegating it the 'plugins' category. Other assets don't get shoved into a 'meshes' category, they are divided into 'props,' 'characters,' etc. based on the asset's purpose. Plugins related to characters should be in 'characters', plugins for environment design should go to the 'environments' category.

    Leave a comment:


  • replied
    Please make <li> available again for plug-in descriptions. It is a pain in *** for me to look for an alternative.

    Leave a comment:


  • replied
    Originally posted by Roshondas View Post
    Hi guys, I have serious problem with my submission. It's been approved on the May 15th, and I still don't get any answer, no one respond to my emails also.
    https://forums.unrealengine.com/show...or-01-Assets3D

    If there is anyone from Epic Games who reads this, I will be very appreciate for helping me. My account: Assets3D
    You are not alone Roshondas: https://forums.unrealengine.com/show...-answer-emails

    Leave a comment:


  • replied
    Too bad they didn't have a release schedule posted for marketplace items.

    Leave a comment:


  • replied
    What is the average wait time in your experience, BlackRang666? My environment package was approved May 17th and i'm still waiting with no replies from Epic rep.

    Leave a comment:


  • replied
    Originally posted by Roshondas View Post
    Hi guys, I have serious problem with my submission. It's been approved on the May 15th, and I still don't get any answer, no one respond to my emails also.
    https://forums.unrealengine.com/show...or-01-Assets3D

    If there is anyone from Epic Games who reads this, I will be very appreciate for helping me. My account: Assets3D
    Well, in Marketplace terms, that is pretty recent. If you don't here anything by November then it might be unusual.

    Leave a comment:


  • replied
    Hi guys, I have serious problem with my submission. It's been approved on the May 15th, and I still don't get any answer, no one respond to my emails also.
    https://forums.unrealengine.com/show...or-01-Assets3D

    If there is anyone from Epic Games who reads this, I will be very appreciate for helping me. My account: Assets3D

    Leave a comment:


  • replied
    Make sure to always rate it. This can be done on the launcher. I've been burned on the marketplace, and dropped a 1 star. I didn't rant about it because some of the great packages I got made up for all of the bad stuff. It's a great place for a lot of things. Some really small blueprints should'nt be in there. When someone uses the word template or kit. it gives an impression of it being something bigger, and it being like a component you can add to your character. I think it would be better to use the word example. So people don't feel mislead. If I bought a user interface kit. I would expect a bunch of different type of user interfaces. Not just a customize example. Of Your game here, and press play.

    Leave a comment:


  • replied
    Originally posted by spacegojira View Post
    Oh yes, generally being able to categorize our assets, this is basic design philosophy.
    Yet here we are still waiting for such basic features.

    Leave a comment:


  • replied
    Typically I would not complain, but Epic needs to fix it review process and speed. I follow a bunch of authors that submit asset packs on both the unity store and unreal store at the same time. It almost a month to 2 months before the same pack is available here on the Unreal Marketplace. This is ridiculous to me why does it take so long on your side these are not first time authors. Some of these authors have multiple assets on your store and should either get a fast lane or have a max time they need to wait. It seems ridiculous that assets I want to buy are options else where but takes months for them to appear on this store and it the approval process holding them up. I should not consider wanting to buy them else where because epic going to take 2 months approving a asset pack.

    Leave a comment:

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