Originally posted by Domsndom
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I think using ATBTT's stealth system should get you pretty close to where you want to be. Add the BP_GridManager_StealthSystem component to your Grid Manager. In its properties set UnawareFactions to the factions of your enemies. This will cause them not to be added to initiative at the start of the game. Next you want the enemies to be added to initiative when they detect the player. You can do this by calling the WakeNearbyUnits function, which can be accessed in BP_Ability and its child blueprints. The stealth system will also automatically let enemies detect your units when they move. Check out the EventGraph of BP_StealthSystem where you can change the ranges at which units will hear or spot units.
Originally posted by EKStudios
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Originally posted by ser.man94
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