Hello Fabry,
I'm not sure exactly what you mean. When you say walk do you mean a pawn/unit? And by not attaching do you mean it does not automatically snap to the grid? Are you using a fresh version of ATBTT without any modifications? I don't see any reason why this should happen. Is it the latest version of ATBTT and Unreal Engine? If so, can you tell me the steps I need to reproduce it?
I'm not sure exactly what you mean. When you say walk do you mean a pawn/unit? And by not attaching do you mean it does not automatically snap to the grid? Are you using a fresh version of ATBTT without any modifications? I don't see any reason why this should happen. Is it the latest version of ATBTT and Unreal Engine? If so, can you tell me the steps I need to reproduce it?
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