Originally posted by Monokkel
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Originally posted by Monokkel
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Unfortunately, the pathfinding and visibility functions are one of the things I'm not really familiar with at this point, but it's my understanding that visibility is calculated after pathfinding, using the reachable tiles as a base to calculate what's visible using the unit's range value. Would it be possible to simply remove occupied tiles from that list for calculating visibility, and then add them back in afterwards?
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