Hey Monokkel I recently bought your toolkit, money well spent. And I can see the great support your giving on this thread and through videos. Btw, do you have a donation link somewhere?
Now for the question.
I'm needing "synchronous resolution turns" like nateight in a previous post. But before I hit that brick wall I wanted to see if you have a suggestion for the player to select their path similar to "Can split up move", but they select all the points before they move. So the player could map out a u-turn if they wanted to avoid a square.
Now for the question.

I'm needing "synchronous resolution turns" like nateight in a previous post. But before I hit that brick wall I wanted to see if you have a suggestion for the player to select their path similar to "Can split up move", but they select all the points before they move. So the player could map out a u-turn if they wanted to avoid a square.
Comment