Originally posted by Kuhmachtmuh
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[SUPPORT] Advanced Turn Based Tile Toolkit
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Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Kuhmachtmuh: Ok, got to look at it now. Turned out to be a simple fix. Add the highlighed nodes to HandleUnitSpawning in BP_ATBTT_State:
Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Originally posted by Deftones4 View PostHello Monokkel,
My Puppets are animating fine in Play in Editor when i build the game they are stuck in a T-Pose could you please help Cheers.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Originally posted by Monokkel View Post
Hmm, well that is odd. Are you using the default included puppets or have you added your own?
I worked out my issue the puppet mesh is made up of a series of skeletal meshes so i can customize each puppet. I assigned my UnitMesh a custom Anim Bp but i did not assign all of my attached meshes the same Anim BP. I went back to the editor and set them to the same Anim Bp rebuilt the game and everything is working. I hope this makes sence S
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Originally posted by Deftones4 View Post
Hello Monokkel,
I worked out my issue the puppet mesh is made up of a series of skeletal meshes so i can customize each puppet. I assigned my UnitMesh a custom Anim Bp but i did not assign all of my attached meshes the same Anim BP. I went back to the editor and set them to the same Anim Bp rebuilt the game and everything is working. I hope this makes sence SAdvanced Turn Based Tile Toolkit (Marketplace - Support)
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For those who do not follow the ATBTT DIscord I thought I should make you aware of an amazing tutorial by mflux showing how you can add fog of war to 3D maps in ATBTT (the tutorial is also generic enough to be used for other projects). The tutorial can be found here. I also recommend checking out his really cool WIP tactics game Operators, which has a playtest demo available on Itch.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Yes. is exactli like heroes 3 . return atack. Multiplecreatures in 1 stack. Isend teh mesege in suport.i mace a game kice hmm3 with many other ideas. https://github.com/heroes-of-Strateg...0/commits/main
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Hey all, version 3.01 of the ATBTT is live. This is not a feature update, but a hotfix that fixes several issues introduced in the last, big refactor. There are also a few minor changes and additions. Below are some of the bigger changes and fixes. For the full changelog see my Trello.
v3.01 (live 23.02.21)- New pathfinding type preferring snaking paths to long turns on hex grids
- Added animation input pin to PuppetComponent event dispatchers, allowing bound events to know what animation has triggered.
- Custom Game Over text re-added.
- Fixed Place Actor at Anchor (was broken).
- Various fixes to units spawned at runtime.
- Fixed PassThroughFriendly pathfinding type. No longer removed units passed over from GridUnits.
- Fixed issue where some puppets would sporadically not spawn for clients in networked games.
Originally posted by ser.man94 View PostYes. is exactli like heroes 3 . return atack. Multiplecreatures in 1 stack. Isend teh mesege in suport.i mace a game kice hmm3 with many other ideas. https://github.com/heroes-of-Strateg...0/commits/main
As I mentioned on Discord I have given an explanation in the support thread on how to achieve this before, which can be found here. However, this is for an older version of the toolkit and I understand that it might be difficult to convert if you're new to the toolkit. I'll give you a more detailed description on how to achieve this in the new version when time permits.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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- Fixed Place Actor at Anchor (was broken).
- I was wondering if it was just me doing something wrong about this. Glad to know it's fixed now! Thank you for the update!
Artstation | 3D Artist | Krakow
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