Originally posted by Dan.Ott
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I dont think moving grid is a good idea because all the math for tile finding would be off..
Are you using alot of "foreach" nodes by any chance ? if you are try putting in a macro with "foreachwithbreak" setting break to 0.1 or 0.2 and make sure "oncomplete" has a return node, or use "foreach" with a delay of 0.1 - 0.2
try using "pregenerate gameplay grid" for sure..
Hope this helps some..
Originally posted by Dan.Ott
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