Originally posted by MonkeyPants
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When you say that it hovers over an enemy, do you mean that the camera’s starting location is above the enemy pawn, or that it flies over to it/has follow cam. If it follows automatically you should be able to disable this by setting the default value of the variable Is Panning in the camera actor (BP_Grid_Camera) to true. If it’s just the starting location, you should be able to fix this by changing the spawn location of the camera actor in the event graph of ATBTT_GameMode (at the right hand of the top left section of the graph). To change how far out the camera is zoomed at the start of the game, you have to modify the default length of the Spring Arm component in the camera actor. Maximum and minimum zoom distances can be set in the public variables of the same actor.
Following the above steps should hopefully solve the problems you are having.
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