Originally posted by markps
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The safest option is probably to delay all the ATBTT startup events until after Dungeon Architect is done. Look in BP_ATBTT. There is an event called ActivateATBTT which sets in motion the chain of events that activates all actors in the appropriate order. Disconnect this event from EventBeginPlay and call it manually after DungeonArchitect is done (you might have to delay for a tick after DungeonArchitect is seemingly done, as freshly spawned actors often take until the next tick to be accessible)
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