Originally posted by Seruvv
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If you want to use the new version, be prepared that quite a few things have changed. Feel free to ask in this thread or on YouTube when you run into such problems, though, and I'll explain how it works in the current version.
Attacking is now handled through the specific ability that is used for executing the attack. The default ability used is BP_Ability_MoveAttack. Check out the ExecuteAbility event in this blueprint, which is equivalend to AttackVictim in earlier versions.
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