Originally posted by Axebeard
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What I meant was indeed to not run ActivateGridManager or any later function to rule out whether the errors were caused by your own function. But looking at the errors it seems unlikely that is the case. Do you still have the delay node before activating the grid manager? I'm guessing these errors might come from the player controller trying to access the GridManager before it has been activated. If you have such a delay, remove it and see if it disappears. If you don't, or if you still get the errors, you can send me a copy of your project at knuteiliv@gmail.com. Do not include the Saved or Intermediate folders and zip up the rest.
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