@miketv23: You do not have the OnHit event dispatcher, because it was just added by me in the example I presented. You need to add the OnHit (or whatever you want to call it) event dispatcher yourself. Event dispatcher can be added to blueprints in the same way variables or functions can. Starting their names with On is following Epic's naming conventions.
From your edit I believe you've fixed your 3D widget issue, correct? You don't need any input on it?
From your edit I believe you've fixed your 3D widget issue, correct? You don't need any input on it?
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