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    #31
    Aaah alright, that's better for me then I'm happy to see you think so : )

    It's not a variable but an asset of enumeration type; so it's not inside any BP. You can type in "en_Resolution" in the search bar of your content browser to find it. And people should be proud to be a noob! It's the most fun when you're learning something and getting better every day, no?

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      #32
      Originally posted by k.alpha View Post
      Sorry I missed your message, should have responded earlier : / Anyway, I'm glad you liked it! I'm confident that after buying it, almost everyone would agree that the price is not high (right?back me up please? : D ); but I can understand that it looks expensive from outside since there's no way of understanding the scope of the content in it without buying it. Oh well...

      To add a resolution :

      -Add the desired resolution to en_Resolution
      -In the WBP_MainGraphicSettings, add the resolution to the resolution dropdown.
      -In the "Resolution Chooser" function inside the WBP_MainGraphicSettings, add a pin to the sequence node and make another line of nodes exactly the same as above; but enter your resolution in the "equal(string)" and "make literal string" nodes.
      -In the "Screen Mode Executer" function inside the WBP_MainGraphicSettings, refresh the "Switch on en_Resolution" node so the resolution you added gets its execution pin there; then copy/paste a line of nodes from above and add your resolution to the "make literal string" node (after r.SetRes, like the ones above).
      -In the "Reset To Defaults" function inside the WBP_MainGraphicSettings, find the "Switch on en_Resolution" node (should be to the upper right), then repeat the above step on that node as well.
      -In the BP_Macro_GraphicsMacros, open up the "Fire Console Commands" macro, find the "Switch on en_Resolution" node again and repeat the above step on that node as well.

      This should be all!



      :O Will update asap, thanks for letting me know!
      Oh and I forgot one thing; in the designer tab of the WBP_MainGraphicSettings, you have to add your resolution as a default option(currently there should be 11 default resolution options there if I'm not mistaken) to the "resolution dropdown" as well. Otherwise the option itself wouldn't show up : )

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        #33
        Originally posted by k.alpha View Post
        Oh and I forgot one thing; in the designer tab of the WBP_MainGraphicSettings, you have to add your resolution as a default option(currently there should be 11 default resolution options there if I'm not mistaken) to the "resolution dropdown" as well. Otherwise the option itself wouldn't show up : )
        Brilliant! it works Thanks for your trouble.
        Maurice de Koning
        3D visualiser at HFB

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          #34
          Does your system have the ability to change the gamme (brightness) of the game? Apologies if I missed it above. Thanks!
          "A little bit of nonsense now and then is cherished by the wisest men..."
          -- Willy Wonka

          Smooth Zoom Camera Plugin for 4.24 here.

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            #35
            Hey teak, no the system does not have that. However it should not be too hard to implement especially after the update to the blendables system of post processes so I can quickly release an update to include that in a couple of days : )

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              #36
              How can I change the fullscreen option of this package to borderless fullscreen?

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                #37
                I almost bought it until I seen it hasn't been upgraded in a while.

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