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JCInventory, Grid based jigsaw Inventory for your projects

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    Please make the 4.8 fixes available.

    Having a heck of a time getting anywhere with it in 4.8.

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      The changes have been made ArsDigita, but i'm sure it will take time to surface onto the MarketPlace.
      I have some new surprises coming for you all

      @gotgrassct Im afraid i don't own a mobile phone so i cant support IOS, but i would be curious to know how it functions. You would need to add Touch input for starters i assume?
      Last edited by Staggerlee; 06-16-2015, 11:58 PM.
      JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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        Originally posted by Staggerlee View Post
        The changes have been made ArsDigita, but i'm sure it will take time to surface onto the MarketPlace.
        I have some new surprises coming for you all

        @gotgrassct Im afraid i don't own a mobile phone so i cant support IOS, but i would be curious to know how it functions. You would need to add Touch input for starters i assume?
        Great!

        Thanks Staggerlee, excellent system you have created, while a bit beyond my comfort level, I'm making progress and very happy with the results I am getting.
        (Apologies for the all too brief request post, was just looking for the 4.8 fixes on the wiki to apply to my customization's, but its all good, plenty of other things to work on until the update pushes through!)

        Anyone looking for an excellent inventory system, I strongly recommend the JC system, working great in a tpp set-up.

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          @ArsDigita thanks for the kind words! Means a lot!
          4.8 came with many small changes. If there is need for already games deep rooted with JcInventory to have a run down of the changes i could make that happen but it will take some time to make. It also wont have access to some new content that's coming in (TbA).
          I feel the pain, blueprint makes it very hard to update systems because you cant really just paste it over the top. For any systems that are deeply entrenched and wired into JcInventory please send me a PM and we can have a chat. I will need to be updating my own project so we can pull teeth together.
          JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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            I dont integrated it deep yet so im fine if u just finish the standard one

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              Jcquickbar update



              JcInventory Quick bar Release

              This build is a direct response to the fantastic feedback and advice from the community at the unreal engine forum, thanks guys! JcInventory has been updated to 4.8 fixing many bugs as well as some delightful feature creep. You guys asked for it; the Quick bar system for JcInventory! These new features are completely free as a sign of appreciation for all the effort that has gone into helping this release.

              Additionally JcInventory now has much more functionality exposed with many helper functions to let you get the results you want faster. Including a simple to use random loot system, many functions to help handle the players equipment and easy to use dynamic re-sizing along with many other smaller changes.

              - The Quick bar of course!

              - Easy to use Random loot drops

              - Easy to use Dynamic inventory size.

              - Many new helper functions

              See the changes here: https://www.youtube.com/watch?v=RbIgpG5kh8E

              Thanks Guys!

              To be made available sometime very very soon!
              Last edited by Staggerlee; 06-19-2015, 02:53 AM.
              JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                Woo quick bar and dynamic resizing! You are sick man!

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                  Bugs fixed? SHow us

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                    Any tutorials on how to make different basic weapons? If a weapon is equipped show this mesh and such. The provided example is just showing/hiding a mesh.

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                      The new features look great. Any idea on when this will get updated?

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                        @justin654 There seems to ber a lot of requests for this. Doing a system like this is separate from what JcInventory is. Weapons and weapon firing is a whole new kettle of fish and can get pretty complicated. The reason i have not made a tutorial for such a thing is because they are already around! However i continue to get contacted a lot so there must be a hole in the knowledge available (most of it is in C++ for starters) about this request so i will make my own tutorial and hopefully it can help people. This will be the next tutorial i make (it will be a pretty long one)! For the example i would like to use the Animation Starter Kit provided by UE4 as everyone has access to it, but there is currently an issue with it so i will need to wait until it is solved.

                        @Alaan Afraid not, but the files have been approved. Epic seems to batch all the market place updates together so maybe on Wednesday would be my guess?
                        Last edited by Staggerlee; 06-22-2015, 02:19 AM.
                        JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                          As people have asked, Here is an example added to JcInventory on how to attach a mesh to a socket when you Equip a weapon.
                          It is not a very complex system. It is 100% aesthetic.
                          I will make a Tutorial on making a blueprint weapon system sometime as there seems that there is not a beginners blueprint tutorial and i am happy to help!
                          JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                            i wanna combine this with realistic blueprint weapons i think it will work great

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                              Nice to see this advancing! I just started toying with it for a few minutes and found several shortcomings related to the new Quickbar feature:
                              1. When I have multiple Items of the same kind in my Inventory and Quickbars it adds the sum of these items on them. E.g. If you have 2 Pistols in your Quickbar, each pistol will have a "2" drawn on them. If you have 3 of them, each will have a "3" on them. If I have something at slot 1 and a Pistol at 2&3, it will add the numbers if i Press 1, if I Press 2 or 3, it will hide the numbers. If I have a different Item on slot 1 and pistols at slot 2,3,4 it will draw a 2 on every pistol by default, and draw 3s on them, if i press 1.
                              2. I don't know the exact cause of this yet, but when I put a rifle on Slot 1 and 3 Pistols on slot 2-4, all Items in the Quickbar become undragable.
                              3. When you add a Silencer to the Rifle while it's in the Quickbar, it won't update the quickbar icon.

                              Regarding No.3, the Ideal Solution for me would be, to have the Items inside the Quickbar removed from the Inventory. In addition to that, I would also like to have it removed from the Quickbar, when it gets equipped. If a different Item is equipped through the Quickbar, the last equipped one would ideally try to get back into it's own Quickslot, if that slot is occupied now, it should go back into the Inventory, and if the Inventory is full, it should throw out some error.

                              For any systems that are deeply entrenched and wired into JcInventory please send me a PM and we can have a chat. I will need to be updating my own project so we can pull teeth together.
                              Did you update your project yet? If not, and theres interest from various people, how about something like a twitch live stream, where you would update your own project and people may ask their questions? If you'd read interesting questions and answer them, the recording of the stream would surely make a nice addition to your tutorial videos which may be helpful also for any later update that may come.

                              Also you might want to show people that theirs quite some "documentation" available. Currently I don't see this noted in either the marketplace description, or the project file itself. So placing some links to your Wiki in the marketplace description and/or the project might be a good idea.
                              Last edited by AlexW88; 06-25-2015, 03:27 AM.

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                                Hey AlexW88! Glad your enjoying it. Should be far more steam lined.
                                I believe the system is responding how it should be and everything is working as intended. Good tools require good documentation however. I have just finished recording a video inspired by your questions and it is uploading to you tube now!

                                In regards to the quick bar there are many ways one could handle its functionality. The main thing stopping me making a quick bar for first release was i could not find a design i was happy with.
                                I'm happy with how it works currently, but i hope the videos i provide will help you set it up to be right for your own game. Good luck and if you have questions send me a PM!

                                As for a twitch to do the update, that sounds like a really good idea! If anyone is interested please PM me and we can begin to organize a time that's best for everyone. I am in Australia but am happy to shift my body clock to whatever the majority of people would benefit from provide work allows it. It wont be right away as we are still stuck on 4.7 for a bit longer (close to a milestone, so its too risky right now).

                                Will edit this post when the videos go live!

                                Video one:


                                Video Two:
                                Last edited by Staggerlee; 06-25-2015, 08:23 AM.
                                JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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