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    Hey,
    Changing the parent class like in the video below in the survival project on engine version 4.12 seems to crash the editor. Also if you switch engine from 4.11 - 4.12 with a working implementation of your survival game hook, it crashes before loading the editor.



    The log is a little useless in this case too
    Code:
    [2016.06.08-20.28.18:544][748]LogBlueprint:Warning: Reparenting blueprint Blueprint /Game/JCInventory/JCInventoryCore.JCInventoryCore from Actor to SUsableActor...
    [2016.06.08-20.28.19:497][748]BlueprintLog: New page: Compile JCInventoryCore
    [2016.06.08-20.28.21:808][748]LogCrashTracker: 
    
    
    [2016.06.08-20.28.21:808][748]LogCrashTracker: 
    
    
    [2016.06.08-20.28.21:808][748]LogWindows:Error: === Critical error: ===
    Fatal error!
    
    
    
    [2016.06.08-20.28.21:960][748]LogExit: Executing StaticShutdownAfterError
    [2016.06.08-20.28.22:269][748]LogWindows: FPlatformMisc::RequestExit(1)
    [2016.06.08-20.28.22:270][748]Log file closed, 06/08/16 21:28:22
    This is the error log from trying to launch a upgraded version
    Code:
    Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102] 
    Detaching from existing linker for E:/Games/Unreal/SurvivalGame_v412/Content/JCInventory/JcInventoryLibrary.uasset while object IntProperty /Engine/Transient.TRASHCLASS_JcInventoryLibrary_76:IntProperty_493 needs loaded
    
    
    UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
    UE4Editor_CoreUObject!UObject::SetLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:102]
    UE4Editor_CoreUObject!FLinkerLoad::Detach() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4273]
    UE4Editor_CoreUObject!FLinkerManager::ResetLoaders() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkermanager.cpp:112]
    UE4Editor_CoreUObject!UObject::Rename() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:183]
    UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:671]
    UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:411]
    UE4Editor_BlueprintGraph!TBaseFunctorDelegateInstance<void __cdecl(UBlueprint * __ptr64),<lambda_9bf1ec0737351aea79183bbd4caf10ba> >::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1193]
    UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
    UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2248]
    UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:486]
    UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:848]
    UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1558]
    UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:353]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1319]
    UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
    UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
    UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
    UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
    UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
    UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
    UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
    UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
    UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
    UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
    UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
    UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
    UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
    UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
    UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
    UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
    UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
    UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2397]
    UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5987]
    UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5477]
    UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
    UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2135]
    UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3349]
    UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:300]
    UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
    UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:137]
    UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
    UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
    kernel32
    ntdll
    Last edited by alienbyday; 06-08-2016, 05:07 PM. Reason: Added another logfile

    Comment


      Originally posted by alienbyday View Post
      Hey,
      Changing the parent class like in the video below in the survival project on engine version 4.12 seems to crash the editor. Also if you switch engine from 4.11 - 4.12 with a working implementation of your survival game hook, it crashes before loading the editor.



      The log is a little useless in this case too
      Code:
      [2016.06.08-20.28.18:544][748]LogBlueprint:Warning: Reparenting blueprint Blueprint /Game/JCInventory/JCInventoryCore.JCInventoryCore from Actor to SUsableActor...
      [2016.06.08-20.28.19:497][748]BlueprintLog: New page: Compile JCInventoryCore
      [2016.06.08-20.28.21:808][748]LogCrashTracker: 
      
      
      [2016.06.08-20.28.21:808][748]LogCrashTracker: 
      
      
      [2016.06.08-20.28.21:808][748]LogWindows:Error: === Critical error: ===
      Fatal error!
      
      
      
      [2016.06.08-20.28.21:960][748]LogExit: Executing StaticShutdownAfterError
      [2016.06.08-20.28.22:269][748]LogWindows: FPlatformMisc::RequestExit(1)
      [2016.06.08-20.28.22:270][748]Log file closed, 06/08/16 21:28:22
      This is the error log from trying to launch a upgraded version
      Code:
      Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102] 
      Detaching from existing linker for E:/Games/Unreal/SurvivalGame_v412/Content/JCInventory/JcInventoryLibrary.uasset while object IntProperty /Engine/Transient.TRASHCLASS_JcInventoryLibrary_76:IntProperty_493 needs loaded
      
      
      UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
      UE4Editor_CoreUObject!UObject::SetLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:102]
      UE4Editor_CoreUObject!FLinkerLoad::Detach() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4273]
      UE4Editor_CoreUObject!FLinkerManager::ResetLoaders() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkermanager.cpp:112]
      UE4Editor_CoreUObject!UObject::Rename() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:183]
      UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:671]
      UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:411]
      UE4Editor_BlueprintGraph!TBaseFunctorDelegateInstance<void __cdecl(UBlueprint * __ptr64),<lambda_9bf1ec0737351aea79183bbd4caf10ba> >::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1193]
      UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
      UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2248]
      UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:486]
      UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:848]
      UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1558]
      UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:353]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1319]
      UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
      UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
      UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
      UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
      UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
      UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
      UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
      UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
      UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
      UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
      UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
      UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
      UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
      UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
      UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
      UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
      UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
      UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2397]
      UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5987]
      UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5477]
      UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
      UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2135]
      UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3349]
      UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:300]
      UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
      UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:137]
      UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
      UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
      UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
      kernel32
      ntdll
      Thanks for the log files, upgrading to a new engine is no easy matter at times im afraid. Please be patient for the official version. Im working hard on it as we speak but as of now dont have a schedual.
      Last edited by Staggerlee; 06-11-2016, 08:02 PM.
      JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

      Comment


        Be aware that if you want to add a custom pawn with 4.12 you will have to place an additional Node, as the checkbox for ActorComponent replication has been removed...

        Click image for larger version

Name:	JC.png
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        Comment


          Originally posted by Staggerlee View Post
          Thanks for the log files, upgrading to a new engine is no easy matter at times im afraid. Please be patient for the official version. Im working hard on it as we speak but as of now dont have a schedual.
          No problem at all, take your time. I just thought you'd like to know about that one. I'm fine working in 4.11 at the moment.

          Comment


            I'm trying to create a saving system but my method isn't working. Has anyone figured out a saving system.

            Comment


              Code:
              Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102] 
              Detaching from existing linker for E:/Games/Unreal/SurvivalGame_v412/Content/JCInventory/JcInventoryLibrary.uasset while object IntProperty /Engine/Transient.TRASHCLASS_JcInventoryLibrary_76:IntProperty_493 needs loaded
              Any chance JcInventoryLibrary in an UMG BP and utilizes GetClassDefaults ? I'm having the same problem with my project on 4.12. It appears GenericShooter from M Allar is also affected by this bug.

              Update:Issue fixed in 4.12.4
              Last edited by Burnz; 06-25-2016, 10:15 AM.

              Comment


                Hello, has anyone integrated this into generic shooter sample project?

                Comment


                  Thank you. We love this product and would have been very depressed to not be able to use it any more. Can't wait.

                  Comment


                    hello there, how is possible to disable the inventory interface mobility? i just want an inventory not movable.
                    Thank you

                    Comment


                      Originally posted by Fabry911 View Post
                      hello there, how is possible to disable the inventory interface mobility? i just want an inventory not movable.
                      Thank you
                      Problem solved, but i have a new big one...it doesn't work.
                      i'm using 4.11 version, following https://www.youtube.com/watch?v=09M_AgmGq70 this and https://www.youtube.com/watch?v=XtHvfT9oZxU this video, i implemented jc inventory in my project; but there is not explained how to set focusable, pick up and E key actions.
                      then i took them from the jc third person BP.

                      - i added those variebles http://prntscr.com/buausw
                      - the made http://prntscr.com/buaveq
                      - receated pick up event http://prntscr.com/buavxq
                      - the event tick http://prntscr.com/buaw9b
                      - and the E key action http://prntscr.com/buawhi

                      but when i'm in game http://prntscr.com/buaxhe doesn't focus items
                      what's wrong?
                      Please help, i'm blocked here from 5 days and i don't understand what i missed, because character blueprints are equal.

                      Thank you

                      Comment


                        Originally posted by Fabry911 View Post
                        Problem solved, but i have a new big one...it doesn't work.
                        i'm using 4.11 version, following https://www.youtube.com/watch?v=09M_AgmGq70 this and https://www.youtube.com/watch?v=XtHvfT9oZxU this video, i implemented jc inventory in my project; but there is not explained how to set focusable, pick up and E key actions.
                        then i took them from the jc third person BP.

                        - i added those variebles http://prntscr.com/buausw
                        - the made http://prntscr.com/buaveq
                        - receated pick up event http://prntscr.com/buavxq
                        - the event tick http://prntscr.com/buaw9b
                        - and the E key action http://prntscr.com/buawhi

                        but when i'm in game http://prntscr.com/buaxhe doesn't focus items
                        what's wrong?
                        Please help, i'm blocked here from 5 days and i don't understand what i missed, because character blueprints are equal.

                        Thank you

                        Everything solved by myself.

                        Comment


                          Click image for larger version

Name:	INVBug.png
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ID:	1113346 Please why do I have this bug that the Return Value is NONE... The pawn was found so I don't get it. BTW I am using GS project and trying to implement the JCInventpry into it if therte is anyone that can help me I would appreciate it.Thanks

                          Comment


                            Please anyone... I copied everything from a JC character to a new character but inventory wont show up on new character when dedicated server is checked... Where could be the problem please.

                            Comment


                              I set the same break point in the base product with no modifications and also get none, but no error either or problems. What error/problem are you having?

                              I dont think this product is supported by the owner any longer. unfortunately.

                              Comment


                                I am sending you private message

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