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JCInventory, Grid based jigsaw Inventory for your projects

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    Originally posted by KwakadogGames View Post
    So Ive Migrated this inventory system into my project it has a game start menu before entering the level which works fine. Everything is setup i have the item bar and i can bring up the inventory but i can not interact with the inventory menu? i have looked through JCuserinterface widget and can not find why my mouse cursor is not interacting with the menu. Any ideas would be much appreciated. Rated 5 stars on marketplace very nice market place content
    I am also having this issue. Followed this video: https://www.youtube.com/watch?v=XtHvfT9oZxU

    I get the inventory to come up, but when clicking the inventory I instead fire my weapon because it thinks the widget is not a valid option to click? Please let us know what is going on. If you need more information let me know what you need.

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      Ok i worked out what the issue was the inventory is conflicting with my custom HUD Blueprint set hud to none and all works fine.. So my next question is how can i use JC Inventorys with my current hud without it conflicting?

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        Need help, can't find out how to save inventory plz help!

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          Hello, I have been working hard on my project with the JC inventory system. LOVE it. I get to the point where players need to save their inventory, I can't figure it out. Can anyone help or tell me what they did?

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            @ISchrader - Have you done save game info before? If not it's going to be very similar - basically you want to loop through your player's inventory and create an entry for each item, then put it into the regular save info system (there are tutorials for doing saves floating around).
            Storyteller - An immersive VR audiobook player

            Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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              Hey! really loving your system.
              Its taken some time but i feel im most of the way there to integrating jc inventory into a game!
              One thing im trying to nail is a way to have the inventory use up different items when crafting. eg:

              Im trying to get the crafting to be able to use up say 3 wood 2 metal 4 plastic to create a certain item. It only seems to burn up one material and self (consume material and consume self) so when combining i only seem to use the material and self.... not the others listed. Im not sure if that functionality is in there or if someone has worked this out? pretty new to this and would appreciate any pointers!

              Would really help me move this part of the project along! thanks!

              keep up the great dev work!

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                Just purchased this through the marketplace- lot of work went into this! Is it possible to be able to rotate the items in the inventory view similar to this:
                https://www.youtube.com/watch?v=ZzsF...=youtu.be&t=53
                (If you watch the vid, just about every object can be rotated.)

                Also, any tips on changing how items are split?
                Currently you hold control and click which brings up the split menu.
                I'd want to work to making mine like Legend of Grimrock - holding shift and left clicking on a stack starts creating a new split stack at your cursor
                If I can find a vid for this ill update this post.
                Great work JC!

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                  4.11 update

                  4.11 Update

                  - Features a overhaul of network code. Will be totally stable even in very Laggy environments.
                  - Protection from client side hacking of items.


                  This one took a long time for testing as it was a big overhaul of how the system works. Please send me feedback if you find any issues.
                  This update is reverse compatible with earlier versions of ue4.

                  Submitted and awaiting Epic market place staff.

                  Thanks!
                  Last edited by Staggerlee; 04-16-2016, 09:17 AM.
                  JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

                  Comment


                    Originally posted by Staggerlee View Post
                    4.11 Update

                    - Features a overhaul of net code. Will be totally stable even in very Laggy environments.
                    - Protection from client side hacking of items.


                    This one took a long time for testing as it was a big overhaul of how the system works. Please send me feedback if you find any issues.
                    This update is reverse compatible with earlier versions of ue4.

                    Submitted and awaiting Epic market place staff.

                    Thanks!

                    Nice to see you're still keeping up on this system.
                    Snap-In Systems: <<< CLICK
                    | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

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                      I had wanted to overhaul the Network stuff for some time as some of you know, but decided to line it up with the 4.11 update.
                      Rest assured i take my commitment to the project and you guys seriously.

                      Also wanted to thank people who have sent me images of implementations, keep them coming!
                      JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                        I think its important to clear up expectations due to some emails i have been getting;

                        Buying JcInventory does not entitle you to me helping add a SQL database to your game, nor can you expect me to make you a weapon system or teach you unreal engine syntax. When i have time, i may be able to help with those things however as i'm genuinely excited by different projects.
                        Documentation is available, if you fail to understand anything in the documentation or find a bug please shoot me a email, PM me or post here. I spend my Saturdays doing personal development away from work so 90% of the time that's when i respond to any questions that would require me to open the JcInventory project. Outside of that i am able to PM you back at work if i don't need access to the project itself.

                        Let me know how the new version goes. It should be able to withstand some serious lag.
                        Last edited by Staggerlee; 05-17-2016, 07:55 PM.
                        JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                          How can i download new update? (4.11)

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                            I got the opposite impression of Staggerlee, he was extremely responsive via email with implementation questions that were truly beyond the scope of the product bought. I've highly customized JcInventory and now beginning the 4.11 upgrade but I am sure that Staggerlee will be there if I have questions

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                              Does it work with 4.11? It is not listed as supported on the market place.

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                                Does work on 4.11 but it appears he has recent submitted a new update -

                                4.11 Update Submitted and awaiting Epic market place staff.

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