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JCInventory, Grid based jigsaw Inventory for your projects

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    i tried to study how work all structure of this part of project, but i really didn't find a way to link theese http://prntscr.com/9js9jn and this one http://prntscr.com/9js9us (for example)

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      hey guys news? i tried to make work sockets link with equipment slots, but don't work...i'm actually studying and trying to make a new variable in equipmentslot BP, called Socket; where it's possible to select the socket interested.

      Another thing, i don't understand why in the PDF part1, saving section, there is Graphics variable as integer http://prntscr.com/9ko0l0; but before in Settings BP we created a variable called Graphics as graphicsettings http://prntscr.com/9ko14n....how it's possible? i don't understand

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        Hello! I bought this fantastic inventory! This is great but i have a request: I have noticed that the JCItemDataStruct has a single JCItemAttributes... This is a limit for the numbers of attributes an object can have. I would like it to became an array. Is it possible? Thanks.

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          would anyone know how to go about adding whenever an item is equipped like shorts it will add a skeletal mesh to the character of shorts and have the mesh not be the one found as the items mesh. like the mesh for the shorts on the ground looks different than when equipped?

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            like this but somehow make it so instead of the f key being pressed its when the item is in the equipped slot?

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              Is there a setting to disable the quick bar (I don't want to use it), or can I just edit the jcRPCComponent and not create the widget in the SetUpJcInventoryHud Event?
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                Hi Guys, I m learning or try to learn with the Topdown toolkit(IndyGoof) and have reaaly problems trying to integrate in my game... "GetInteractComponent" is simple not appear in "Mycharater" after the initial procedures. Already try to compilate assets on the "Interfaces" folder but they are already brokens... Any chance to have your help for a new user?

                Anyone got sucsess installing on this topdown toolkit?

                Thank a lot!

                Mauro
                Last edited by mgondim; 01-09-2016, 08:58 PM.

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                  Devfo studios you can just modify the JcRPCComponent. Make sure you take away the key bindings from your pawn as well.

                  Mnogin Never used the top down toolkit but have you added the interface to the pawn?
                  JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                    Originally posted by rolle817 View Post
                    would anyone know how to go about adding whenever an item is equipped like shorts it will add a skeletal mesh to the character of shorts and have the mesh not be the one found as the items mesh. like the mesh for the shorts on the ground looks different than when equipped?
                    Why dont you try adding a 'static mesh' var to Jcattributes called something like 'equip graphic' then use that variable to spawn/equip etc instead of the item mesh?


                    Leonraf88 , you can add an array for anything you need inside JcItemAttributes, please state your use case you would need an item to have multiple attributes. The JCItemAttributes is a struct therefor is easy to extend.
                    JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                      Can someone write a simple tutorial on how to create a working weapon system with this? Im just looking for bare bones of how to get unique weapons using their own blueprints for their functions.
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                        sorry guys, but there is someone so kind to help me?
                        my equip system don't work, and i don't understand how to do it.

                        thank you

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                          Originally posted by Fabry911 View Post
                          sorry guys, but there is someone so kind to help me?
                          my equip system don't work, and i don't understand how to do it.

                          thank you
                          Take a look at the Equip functions in the JCInventoryCharacter - basically what it's doing is attaching to the socket defined in the EquipSlot (the slot in the actual inventory window, e.g., left or right hand) when it's dropped onto that slot.


                          Originally posted by Shirk View Post
                          Can someone write a simple tutorial on how to create a working weapon system with this? Im just looking for bare bones of how to get unique weapons using their own blueprints for their functions.
                          Take a look at the demo gun and rifle. Basically you want to hook into your JCInventoryItem's "Use" function.
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                            just a question, i'm trying to create a personalized inventory interface
                            this:
                            http://prntscr.com/9vx2wq

                            and this is the inventory sheet:
                            http://prntscr.com/9vx38l

                            what i need to do, to generate a grid inside?

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                              So Ive Migrated this inventory system into my project it has a game start menu before entering the level which works fine. Everything is setup i have the item bar and i can bring up the inventory but i can not interact with the inventory menu? i have looked through JCuserinterface widget and can not find why my mouse cursor is not interacting with the menu. Any ideas would be much appreciated. Rated 5 stars on marketplace very nice market place content

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                                Originally posted by Fabry911 View Post
                                just a question, i'm trying to create a personalized inventory interface
                                this:
                                http://prntscr.com/9vx2wq

                                and this is the inventory sheet:
                                http://prntscr.com/9vx38l

                                what i need to do, to generate a grid inside?
                                just replace the horizontal box with a grid panel , but don't reparent the player inventory sheet this is how i made it

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