I just noticed that you're including height information in this. I'd like to check that out even though I'm not working on a project of this type. What is the price going to be? Any news on whether Epic has accepted you yet?
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Originally posted by Alaan View PostI just noticed that you're including height information in this. I'd like to check that out even though I'm not working on a project of this type. What is the price going to be? Any news on whether Epic has accepted you yet?Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Originally posted by Monokkel View PostThe price is going to be $39.99. The communication I've had with Epic seems to suggest that it will be up on the marketplace this very Wednesday
I am so excited for this release ... My designers are chomping at the bit ... Darn it, I am going to have so much work to do now. Oh well ... such are things. 8-}Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Originally posted by BardicKnowledge View PostCan't wait for this to be released
What's going to be in the release version?Advanced Turn Based Tile Toolkit (Marketplace - Support)
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I'm making tutorial videos in preparation for release, and thought I'd share the first couple I made in this thread. The first is a short four-minute video showing how to set up the grid. The second is a 20-minute video showing some of the ways you can modify the grid and pathfinding. This is the first time I've ever made any videos with voiceover, so I'd like to recieve input on anything I might do differently. I've tried to keep my explanations brief while still explaining all that is necessary, and I hope I have succeded. Recording these videos have also made me realize that my Norwegian accent is much more prominent than it sound in my head. Oh well :P
UE4 - Advanced Turn Based Tile Toolkit Tutorial - 1 - Setup:
UE4 - Advanced Turn Based Tile Toolkit Tutorial Two (Return of the Ts) - Customizing the grid:
Last edited by Monokkel; 02-23-2015, 10:32 AM.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Good tutorial, everything is clear and you don't waste time in useless stuff or repeating the same things over and over again, just a small issue on the second part, it looks like it only got audio on the left channel.
Just a couple of questions:
1. I noticed that the pawn could attack every adjacent tile when he was on the top ledge (of your 3 step stair), was it because he was set as ranged or you can also do that with melee attacks?
2. Is there a built in function to turn the pawn in place?
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Originally posted by BardicKnowledge View PostGood tutorial, everything is clear and you don't waste time in useless stuff or repeating the same things over and over again, just a small issue on the second part, it looks like it only got audio on the left channel.
Just a couple of questions:
1. I noticed that the pawn could attack every adjacent tile when he was on the top ledge (of your 3 step stair), was it because he was set as ranged or you can also do that with melee attacks?
2. Is there a built in function to turn the pawn in place?
1. Every unit is in a sense a ranged unit, so a melee unit is just a ranged unit with range one. Height maps was the last thing I added and having a separate distance checking system for melee units is unnecessary for flat grids. I'll fix this in the first update, as it's a bit silly if melee units can attack enemies standing on a cliff above them.
2. Not yet, but it would be easy to add. Facing doesn't matter in the base framework, so I haven't bothered adding it yet. It's on my to-do list.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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@Monokkel: The tutorials are good ... your videos actually stopped me from buying the other grid system and instead I am waiting for yours. I was going to buy both eventually ... but the other pack will now be put off until after pay day.
As mentioned ... the second video only has audio coming out the left channel ... 8-}
I am really looking forward to this pack ... I have three projects right now that will benefit from this kit. Can't wait anymore ... this week is like Christmas ... this pack coming out and my new 3D Printer arriving on Thursday. Woohooooo. 8-}Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Originally posted by Monokkel View PostThe price is going to be $39.99. The communication I've had with Epic seems to suggest that it will be up on the marketplace this very Wednesday
Originally posted by qdelpeche View Postyour videos actually stopped me from buying the other grid system and instead I am waiting for yours. I was going to buy both eventually ... but the other pack will now be put off until after pay day.Journeyman's Minimap - Available on Marketplace - Forum topic - Video
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Originally posted by qdelpeche View Post@Monokkel: The tutorials are good ... your videos actually stopped me from buying the other grid system and instead I am waiting for yours. I was going to buy both eventually ... but the other pack will now be put off until after pay day.
As mentioned ... the second video only has audio coming out the left channel ... 8-}
I am really looking forward to this pack ... I have three projects right now that will benefit from this kit. Can't wait anymore ... this week is like Christmas ... this pack coming out and my new 3D Printer arriving on Thursday. Woohooooo. 8-}Nisshoku's system is different from my own in many ways, and if you are serious about creating turn based games in UE4 seeing two different solutions to many of the same problems can be very educational. Maybe you'll even create your own hybrid
Originally posted by NisshokuZK View PostThats a very reasonable price. Looking forward to getting it this Wednesday.We have in many cases found very different solutions to similar problems.
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Originally posted by NisshokuZK View PostOuch, well I'm glad you found something that fits your needs so well.Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Excellent video. What it does not display is how this system, if at all, can handle large structures. If a large structure similar to the X-Com space ships were constructed would you be able to place that upon the world and have it understood by the system? As the idea of taking something that might need to be broken up into say 40 different pieces then get them all put in the exact right place sounds less than ideal.
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Originally posted by Alaan View PostExcellent video. What it does not display is how this system, if at all, can handle large structures. If a large structure similar to the X-Com space ships were constructed would you be able to place that upon the world and have it understood by the system? As the idea of taking something that might need to be broken up into say 40 different pieces then get them all put in the exact right place sounds less than ideal.Advanced Turn Based Tile Toolkit (Marketplace - Support)
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Originally posted by Monokkel View PostTrue, I'll be sure to make a video that demonstrates how to use larger structures. That's really as simple as placing the mesh of your large structure in the game world and placing invisible walls at the appropriate places around it. I might in the future make it so that invisible walls can be generated automatically, but it's already pretty easy to set up as is.
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