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Advanced Turn Based Tile Toolkit [Submitted - Large Images]

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    #16
    Originally posted by Monokkel View Post
    Huh, well how about that. Seems like all cards with twenty or more votes skipped the line. Still haven't heard from Epic, though, and with the number of cards In Process I can imagine it will still take a while before they have the time to review it. I'll take this as my cue to stop adding new features for a while and focus on polishing and commenting what I've got.
    Seems like a good idea. Looking forward to buying this

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      #17
      Getting very close to release now, and I'm making sure that everything is intuitive to set up and understand for new users. Setting up the blueprint in a new project is now as easy as dragging the grid blueprint onto the viewport, selecting and placing your meshes and that's it Below is a video showing the result of adding it to the realistic rendering demo. I think that adding a turn based strategy game as a board minigame within a larger game might be a fun diversion for players, and this video shows one possible way of achieving this

      The Advanced Turn Based Tile Toolkit (Marketplace page - Support thread - Discord)

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        #18

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          #19
          lol, that is pretty sweet. Reminds me back when I played second life you could play board games within the game like that.
          Map Generator 1.0
          Map Generator 2.0
          Map Generator 3.0

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            #20
            @Monnokel: I have "scripters" chomping at the bit waiting for this. The team has basically changed the direction of the game just to use this pack of yours ... we can't wait. 8-}
            Quinton Delpeche
            Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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              #21
              Originally posted by Zeustiak View Post
              lol, that is pretty sweet. Reminds me back when I played second life you could play board games within the game like that.
              Now all we need is a globe in the corner with your map generator

              Originally posted by qdelpeche View Post
              @Monnokel: I have "scripters" chomping at the bit waiting for this. The team has basically changed the direction of the game just to use this pack of yours ... we can't wait. 8-}
              That’s both great and a bit intimidating to hear I hope the initial release will live up to your high expectations, and I will work hard in the weeks following release to add anything people feel could be added to make the system even better. There are still a lot of cool features I want to add, so anyone who buys this should expect lots of future updates.
              Last edited by Monokkel; 02-05-2015, 08:57 AM.
              The Advanced Turn Based Tile Toolkit (Marketplace page - Support thread - Discord)

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                #22
                This reminds me of Fallout 1 and 2. Looks great!

                Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.

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                  #23
                  Very nice. Great job on this.

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                    #24
                    Originally posted by Monokkel View Post
                    Now all we need is a globe in the corner with your map generator
                    Nice. Makes me wonder how you could render a different sphere projection to each player sitting around the globe.
                    Map Generator 1.0
                    Map Generator 2.0
                    Map Generator 3.0

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                      #25
                      This looks awesome. I've been working on some tile based stuff myself, might just use this instead
                      One question, can square tiles disallow diagonal movement?

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                        #26
                        Originally posted by Fred.Horgan View Post
                        This looks awesome. I've been working on some tile based stuff myself, might just use this instead
                        One question, can square tiles disallow diagonal movement?
                        Sure can! And if you allow diagonal movement it can be with or without corner crossing. or without allowing for corner crossing (you can actually specify what corners can be crossed if you really want to). You could even use the system to have parts of the level allow diagonal movement while another does not (that's probably a corner case, though. Literally)
                        The Advanced Turn Based Tile Toolkit (Marketplace page - Support thread - Discord)

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                          #27
                          The last few days I've been working hard to make sure importing your own static meshes and characters is as easy as possible, and I think I've finally hit my goal. Here is a video of my toolkit being used in the matinée fight scene. Setting it up only took a few minutes, and I think it looks pretty cool! My system is pretty much complete at this point. Just have to do some stress testing and push it a bit to make sure everything is stable, and I'll release it very soon indeed

                          The Advanced Turn Based Tile Toolkit (Marketplace page - Support thread - Discord)

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                            #28
                            @Monokkel: That is so awesome ... you definitely have created a great pack here. Good job and good luck with your sales ... my money is already set aside ... 8-}
                            Quinton Delpeche
                            Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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                              #29
                              Dam am I keen to get my hands on this baby! Just wondering what sort of documentation you'll be including with it? Will all your documentation be comments in the Blueprints or will you also be including written/video documentation to explain relationships between blueprints?
                              Was one of the most annoying parts of the procedural room generation that just got released on the marketplace was trying to figure out how all the blueprints worked together.

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                                #30
                                Originally posted by qdelpeche View Post
                                @Monokkel: That is so awesome ... you definitely have created a great pack here. Good job and good luck with your sales ... my money is already set aside ... 8-}
                                Thanks! I'm quite proud of it, to be honest

                                Originally posted by Miroac View Post
                                Dam am I keen to get my hands on this baby! Just wondering what sort of documentation you'll be including with it? Will all your documentation be comments in the Blueprints or will you also be including written/video documentation to explain relationships between blueprints?
                                Was one of the most annoying parts of the procedural room generation that just got released on the marketplace was trying to figure out how all the blueprints worked together.
                                That's good you asked, Miroac. Even though I've tried to make everything as intuitive as possible, it's necessarily still a huge and complex blueprint, so having some sort of documentation outside the comments will be invaluable for most users. My plan is to make a series of video tutorials covering different aspects of the system. I'll start by adding basic videos for setting up a scene and adding new actors and meshes, before adding videos explaining the pathfinding, AI and various more complex parts of the blueprint.
                                The Advanced Turn Based Tile Toolkit (Marketplace page - Support thread - Discord)

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