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    Support thread for Realistic Blueprint Weapons.

    There is now a bunch of new videos to check out.

    Setting up a project
    Weapon settings Explained
    Put a weapon in his hand
    3rd person setup
    Bullet penetration


    Check them out here:
    Realistic Blueprint Weapons demo videos

    One is still missing, that is attachments, it will come soon.


    Please post any questions and concerns you have about my Blueprints here. I will do my best to answer them quickly.

    If something is missing, not working or not working as intended, please don't hesitate. You can either post here or send me a PM, I will respond as quickly as I can.

    In the promotion thread, I was asked this:

    1. Is there any spread which I can apply to the weapons, I haven't seen any parameters for that?

    and

    2. I currently have no idea on how to realize shotguns with the current setup of yours, any hints?


    I have added both to the Blueprint. I am unsure how to get the update to the marketplace, so please contact me either by mail or PM to get this latest version.

    My email is rasped[at]gmail[dot]com
    Last edited by Rasped; 04-21-2015, 04:19 PM.
    Easy weapons in Unreal Engine 4:
    Check out Realistic Blueprint Weapons

    Currently doing a tutorial series on Vectors and what they are good for.
    Please visit Unreal Unscripted

    #2
    Here you see both the spread and the blast from a shotgun.

    Click image for larger version

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    Easy weapons in Unreal Engine 4:
    Check out Realistic Blueprint Weapons

    Currently doing a tutorial series on Vectors and what they are good for.
    Please visit Unreal Unscripted

    Comment


      #3
      I have an updated version for those who want it, my email is in the first post.

      I have uploaded a small setup guide on how to use the system in its updated form. Slightly more features and increased usefulness.

      Easy weapons in Unreal Engine 4:
      Check out Realistic Blueprint Weapons

      Currently doing a tutorial series on Vectors and what they are good for.
      Please visit Unreal Unscripted

      Comment


        #4
        Update for you guys.

        There were some network issues with the system. They have been resolved. All of the fixes took place in the Character Blueprint.
        Please download the fixed version here:

        https://onedrive.live.com/redir?resi...=file%2cuasset

        If you have issues, don't hesitate to email or PM me or add me on Skype: black.works
        Easy weapons in Unreal Engine 4:
        Check out Realistic Blueprint Weapons

        Currently doing a tutorial series on Vectors and what they are good for.
        Please visit Unreal Unscripted

        Comment


          #5
          Send an email your way.

          Thanks.

          Comment


            #6
            I'm Really reeeally struggling to sort out alignment with a crosshair in third person..
            The closer I am to an object, the impact is further to the left of the crosshair, and even stood 100 yards away its still off to the left >.<
            Any help would be appreciated from anyone!

            Comment


              #7
              Originally posted by 7eth4lB View Post
              I'm Really reeeally struggling to sort out alignment with a crosshair in third person..
              The closer I am to an object, the impact is further to the left of the crosshair, and even stood 100 yards away its still off to the left >.<
              Any help would be appreciated from anyone!
              You can translate world space to screen space in Blueprint.

              You need to find a location in the world that is a certain distance straight out from the muzzle... then translate that location to screenspace. I will see if I can set up an example. I had it kind of working at some point, but UMG created problems with networking for some reason.

              Let me see what I can do.
              Easy weapons in Unreal Engine 4:
              Check out Realistic Blueprint Weapons

              Currently doing a tutorial series on Vectors and what they are good for.
              Please visit Unreal Unscripted

              Comment


                #8
                Thank you so much, I've litterally tried everything i could yesturday..
                Messing with the rotation of the muzzle, changing the location of my crosshair on the screen and more.. But nothing has worked so far
                I know this isn't anything to do with the system you have set up but third person seems to be an absolute nightmare!!
                Thanks again for the help, I feel useless at the moment ^_-

                Comment


                  #9
                  I can send you my files for the project if that makes things easier to see how its set up with the cameras by the way.

                  Comment


                    #10
                    Nah, I'll just base my work on my own stuff... so I can put it in as default
                    Easy weapons in Unreal Engine 4:
                    Check out Realistic Blueprint Weapons

                    Currently doing a tutorial series on Vectors and what they are good for.
                    Please visit Unreal Unscripted

                    Comment


                      #11
                      Click image for larger version

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                      this should work, even in 3rd person
                      Easy weapons in Unreal Engine 4:
                      Check out Realistic Blueprint Weapons

                      Currently doing a tutorial series on Vectors and what they are good for.
                      Please visit Unreal Unscripted

                      Comment


                        #12
                        A word of warning though

                        This example won't shoot exactly at the crosshair in a 3rd person example... it will be close though. It is because it draws a line straight out from the barrel... and because of math, it won't hit the crosshair.

                        Basically it's a big triangle... so if you're shooting at a distance of 10000 units, you hit where you aim... closer, you will shoot a bit left of the target, ... further, you will shoot right of the target( assuming your camera is on the right side of your character).

                        To avoid this, you should have a dynamic range for the crosshair... try with line traces and hit locations etc. I hope it helps.
                        Easy weapons in Unreal Engine 4:
                        Check out Realistic Blueprint Weapons

                        Currently doing a tutorial series on Vectors and what they are good for.
                        Please visit Unreal Unscripted

                        Comment


                          #13
                          Hmm, For some reason i can't join the target Weapon mesh node to the get socket transform

                          Edit: I've added you on the launcher, so i'm not taking up this thread, sorry.

                          Comment


                            #14
                            Originally posted by 7eth4lB View Post
                            Hmm, For some reason i can't join the target Weapon mesh node to the get socket transform

                            Edit: I've added you on the launcher, so i'm not taking up this thread, sorry.
                            This is the support thread, so it is the right place.

                            Try dragging out from the Weapon Mesh node and typing Get socket transform. It should come up.
                            Easy weapons in Unreal Engine 4:
                            Check out Realistic Blueprint Weapons

                            Currently doing a tutorial series on Vectors and what they are good for.
                            Please visit Unreal Unscripted

                            Comment


                              #15
                              After gaining some help from Fen. This is crosshair problem is now solved! I did exactly the same in another project for this Pack in the MyCharacter Blueprints. The Hit location for the bullets is exactly the same as the crosshair, regardless of distance.
                              Basically, I created a Widget, Placed my crosshair in the center. Attached that widget to MyCharacter, and set it to screen space with no collision. I then recreated my Vector variables (Unsure if you NEED them, but it works.. so Why change it.. Same with the "Get socket location. I had it on the head in my previous project, but it still seems to work).. so, yeah. I hope this helps for anyone using this pack for third person. It will save you some time!
                              Here is a screenshot of the Blueprint, leading off from a sequence on the EventTick.

                              Click image for larger version

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                              EDIT: I cannot take credit for this.. Thank Fen!
                              Last edited by 7eth4lB; 03-17-2015, 07:55 PM.

                              Comment

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