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The Spell Casting System in the Marketplace

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    #16
    Originally posted by Sarr View Post
    BIG update coming up!

    There has been a planned update to make the system work properly within multiplayer environment and to add functions that people have requested,
    As a part of this update, there will be a new class called (Effect) which will have Name, description, school, type, lifespan and stack(can this effect affect the character more than once at the same time) attributes, your spells now will be able to have effects (EASILY implementable passive, buffs skills etc.) together with the release of the Character System (https://forums.unrealengine.com/show...stem-Submitted) The character system will also have array of effects which are currently affecting that particular character, and the character system will by default iterate trough effects and trigger their logic, there will be a preview of this integration coming within next 2-3 days

    Update Log Spell System 1.1v:
    -Spells have caster variable so they can access who has casted them.
    -Spell have icons (for umg/hud handling)
    -The system will be multiplayer compatible
    -Functions to get all spells of certain school, type, or search by name (trough both the spell database, and the character spell book)
    -function to get last casted spell
    -each spell can have its own cast position offset
    -each spell can have special spell effect compatible with the upcoming Character Attribute System
    -some minor bug fixes
    Thanks,but how can I get the update since that I have already purchased the spell system before?

    Comment


      #17
      Originally posted by Sarr View Post
      BIG update coming up!

      There has been a planned update to make the system work properly within multiplayer environment and to add functions that people have requested,
      As a part of this update, there will be a new class called (Effect) which will have Name, description, school, type, lifespan and stack(can this effect affect the character more than once at the same time) attributes, your spells now will be able to have effects (EASILY implementable passive, buffs skills etc.) together with the release of the Character System (https://forums.unrealengine.com/show...stem-Submitted) The character system will also have array of effects which are currently affecting that particular character, and the character system will by default iterate trough effects and trigger their logic, there will be a preview of this integration coming within next 2-3 days

      Update Log Spell System 1.1v:
      -Spells have caster variable so they can access who has casted them.
      -Spell have icons (for umg/hud handling)
      -The system will be multiplayer compatible
      -Functions to get all spells of certain school, type, or search by name (trough both the spell database, and the character spell book)
      -function to get last casted spell
      -each spell can have its own cast position offset
      -each spell can have special spell effect compatible with the upcoming Character Attribute System
      -some minor bug fixes
      Thanks,but how can I get the update since that I have already purchased the spell system before?

      Comment


        #18
        Originally posted by hls333555 View Post
        Thanks,but how can I get the update since that I have already purchased the spell system before?
        As with any marketplace content, you will get an updated version on the marketplace to download (the same way as with engine updates).

        Cheers,
        Indy
        FinalCamera on Marketplace / Web Demo
        TopDown Toolkit on Marketplace / Web Demo

        Comment


          #19
          Little Present for the System Users

          Hey there!

          I've created a simple UMG widget that can track the spell systems cooldowns to celebrate the release of the v1.1 (which should be on the marketplace by end of the week)



          Just add a new Variable to your character/pawn bp to hold reference to the widget and add the widget.


          After calling the Cast function, add the casted spell/skill/ability cooldown to the widget


          (This will only work if you have the spell system (the updated version), Feel free to look into it if you dont)
          Download (https://www.dropbox.com/s/m7w8ad9fmo...downs.zip?dl=0)

          (In case some nodes or links are broken when you download the widget here are screenshots of the blueprint contents)
          http://i.imgur.com/4laghYC.png
          http://i.imgur.com/JYRXklV.png
          http://i.imgur.com/lGL6Ki7.png
          http://i.imgur.com/GOl50M7.png
          http://i.imgur.com/kiNmuDY.png

          Enjoy!
          My Works:
          Inventory and Equipment System | S.M.C (Simple Multiplayer Chat) | Spell/Ability System | Character Attribute Progression System

          Youtube | Website | Sellfy Page
          Fantasy 3rd-Person RPG , Skyland Of Arnythos

          Comment


            #20
            Very nice adam thanks man!

            Comment


              #21
              Originally posted by Sarr View Post
              Hey there!

              I've created a simple UMG widget that can track the spell systems cooldowns to celebrate the release of the v1.1 (which should be on the marketplace by end of the week)



              Just add a new Variable to your character/pawn bp to hold reference to the widget and add the widget.


              After calling the Cast function, add the casted spell/skill/ability cooldown to the widget


              (This will only work if you have the spell system (the updated version), Feel free to look into it if you dont)
              Download (https://www.dropbox.com/s/m7w8ad9fmo...downs.zip?dl=0)

              (In case some nodes or links are broken when you download the widget here are screenshots of the blueprint contents)
              http://i.imgur.com/4laghYC.png
              http://i.imgur.com/JYRXklV.png
              http://i.imgur.com/lGL6Ki7.png
              http://i.imgur.com/GOl50M7.png
              http://i.imgur.com/kiNmuDY.png

              Enjoy!
              This system and author are amazing. Anyone wondering if they should purchase should just take the plunge. I was skeptical at first and like others I tried and had something working on my own, but it was no where near as good as this. The support received after purchase is just mind blowing. All devs fair warning the bar has definitely been raised. Thanks Adam for everything I don't normally post on forums, but this has to be public knowledge so everyone can get this awesome system. https://www.dropbox.com/s/mqdap0tldd...33-20.flv?dl=0 early work in progress
              Last edited by Amievil; 03-13-2015, 01:06 AM.
              Check out my fighting component https://forums.unrealengine.com/show...ting-Component

              Comment


                #22
                I am guessing that 1.1 is still not on the market place as it does not hav the Cooldown function. (I really wish they had a better way for you guys to update your content instead of having to wait for them to manual look through it all and then add the update.)

                Comment


                  #23
                  you can contact me directly and send me proof of purchase and I can give you a download link
                  My Works:
                  Inventory and Equipment System | S.M.C (Simple Multiplayer Chat) | Spell/Ability System | Character Attribute Progression System

                  Youtube | Website | Sellfy Page
                  Fantasy 3rd-Person RPG , Skyland Of Arnythos

                  Comment


                    #24
                    Hey guys,

                    There seems to be a problem with the spell system in the marketplace, as it seems to contain 2 different versions of the spell system for some odd reason, I've contacted Epic about this issue and hopefully it gets sorted soon.

                    When you add the content from the spell system to your project, it will also add these files to you projects content folder
                    -Config
                    -Content <-- contains older version of the spell system
                    -SpellCastSystem.uproject

                    These should not be there !!!
                    My Works:
                    Inventory and Equipment System | S.M.C (Simple Multiplayer Chat) | Spell/Ability System | Character Attribute Progression System

                    Youtube | Website | Sellfy Page
                    Fantasy 3rd-Person RPG , Skyland Of Arnythos

                    Comment


                      #25
                      Hey Adam, Nice work mate, I watched some parts of your tutorial even though i am only an FX artist just to help me showcase some stuff with it's help. Thank you so much for the tuts.
                      VFX Artist
                      Portfolio: Here

                      Comment


                        #26
                        I am starting a gallery of screenshots from projects using the spell cast system , feel free to send me screenshots of how you are using the system so I can add them to the gallery http://imgur.com/gallery/Jz4sS
                        Last edited by Sarr; 03-12-2015, 10:59 PM.
                        My Works:
                        Inventory and Equipment System | S.M.C (Simple Multiplayer Chat) | Spell/Ability System | Character Attribute Progression System

                        Youtube | Website | Sellfy Page
                        Fantasy 3rd-Person RPG , Skyland Of Arnythos

                        Comment


                          #27


                          Widget and differences in HP and Spell Powers come from the character attribute system.

                          Comment


                            #28
                            Hi! Please tell me, how is it possible to remove the effects of the spell is a character? Suppose I increased his health regeneration, and I want this to take effect merged 10 seconds. How can I do this?
                             
                            And is it possible to remove the positive effect spells with an enemy character?

                            You have an excellent system of spells, I do not regret buying

                            Comment


                              #29
                              Originally posted by Norealium View Post
                              Hi! Please tell me, how is it possible to remove the effects of the spell is a character? Suppose I increased his health regeneration, and I want this to take effect merged 10 seconds. How can I do this?
                               
                              And is it possible to remove the positive effect spells with an enemy character?

                              You have an excellent system of spells, I do not regret buying
                              You would need to have an array in the character bp, which would keep track of any spells/effects that are applied to that character, effects can be setup to die after x amount of seconds, you could simply make the effect increase health regeneration, and when it ends, decrease the health regeneration by the same amount.

                              Enemies could cast a spell that "ends" one of the effects within your custom array.
                              My Works:
                              Inventory and Equipment System | S.M.C (Simple Multiplayer Chat) | Spell/Ability System | Character Attribute Progression System

                              Youtube | Website | Sellfy Page
                              Fantasy 3rd-Person RPG , Skyland Of Arnythos

                              Comment


                                #30
                                Hi ! I post it here for more people, who can encounter this issue. Looks like there is some kind of confilct between the Blueprint Inventory System and Spell System. When I have done all the steps from the latest tutorial https://www.youtube.com/watch?v=h_dyQNO9Sr0 , nothing happens when I start a game. Can somebody help me ?
                                I recieve following error message and when I go into the details it sends me to a construct "Return Node" from Blueprint Inventory System.

                                Click image for larger version

Name:	spell error.jpg
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                                Last edited by wielkiczarnyafgan; 03-29-2015, 05:39 PM.

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