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    Modular Building Set [UPDATED]

    ----- PACK UPDATED 09/14/2015 -----

    Hey guys!
    I just submitted a Version 4.9 for the Building Set today as well as an update for the pack. Here are the release notes.

    (ALL UPDATES go back to versions 4.7.6 / 4.8.2 / 4.9.0 in case you are using one of those versions for your game)
    1. Updated lightmap scale to decrease bake times and fix occasional crash issues with the Demo Scene
    2. Added clean PBR versions of the Metal Trim Tiling Textures and created material instances for them
    3. Added clean PBR versions of the Colored Tiles Textures and created material instances for them
    4. Various other small bug fixes to the scene.

    Here's a pic of the clean textures! Enjoy

    Click image for larger version

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    UPDATE - 2/19/2015
    ------------------------------------------------------------------------
    The update has been released everybody!!
    Please go to the marketplace building set and re-download your files from there
    *I want to note again that the scale of the assets has changed from the original. So you may experience some issues with scenes that you have already created with the old set unfortunately*

    Sorry about this again everyone, I was hoping to have had the update out sooner so that this issue would not be a problem for as many people, but you all know the story. Thank you again for the support and I hope you all enjoy the updated assets and new additions to the pack!
    - Jacob
    www.purepolygons.com

    -------------------------------------------------------------------------------------------
    ORIGINAL POST


    Hi everyone,

    You may have seen my Modular Building Set on the Unreal Marketplace. I go by the name of PurePolygons.
    I received many requests to allow for interiors in the buildings and so I have recently updated the pack to allow for the expansion into the interiors of the first floor of the buildings! I have just submitted the update to the team over at Epic who will hopefully have it up with the new photos and videos soon. Until then I am also posting some photos and videos here for all of you to see the new work that has gone into the pack. Feel free to ask any questions here or send me a personal email to jacob@purepolygons.com

    Updated Youtube Video Demonstrating the Demo Scene that is provided with the asset pack.


    I have put a lot of time and effort into this update and I think you will all enjoy the changes that have been made to the building set.

    Click image for larger version

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    New Technical Details of the asset pack list
    Technical Details:

    Set includes:
    - Demo scene to show variations of Assets and Material usage (Brand new Demo scene to demonstrate the assets)
    - First Floor Interior store fronts with LOD's (Interiors are new)
    - 137 Static Meshes (25 more included than before)
    - 100 Materials (25 more included than before)
    - Parallax Window lights with fake interiors for night time use (Completely new)
    - 33 Decal Materials - From Rust, grunge, and even bird **** (Decal count included in Material Count)
    - Store signs, Chinese Signs, Dirt and Rubble Piles
    - Optimized Assets with an average of 140 Tris
    - Assets range between (2 - 1840) Tris
    - Average Texture sizes of 2048x2048 to give the highest resolution possible, with smaller textures and Decals at 256x256 or 512x512
    - Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map

    Here is the updated descriptions as well!
    - The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.

    - The Set is already ready for night time scenes as well!! With a "lit interior" window material that i created, you can easily drag and drop multiple different lit up window materials onto the modular assets to create your night scene. The windows are emissive as well as using a "parallax" effect to give the appearance of a real interior that moves with the camera to liven up your upper floor windows!



    Enjoy!!
    - Jacob
    www.purepolygons.com
    Last edited by Jacob-3D; 09-14-2015, 01:44 AM.
    Gumroad.com - Textures for Sale!
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    #2
    Man when is this coming out???
    Interested in having someone review your game? want to do an interview on it?

    This check out this website.

    Working on a game as well.

    Comment


      #3
      if I buy this now does it have the ability to go inside the buildings now?
      Interested in having someone review your game? want to do an interview on it?

      This check out this website.

      Working on a game as well.

      Comment


        #4
        Can I assume that this will be an update to thous who already bought the package?

        If so one word.

        Excellent.
        Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
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        https://discord.gg/t48GHkA
        Urban Terror https://www.urbanterror.info/home/

        Comment


          #5
          Originally posted by FrankieV View Post
          Can I assume that this will be an update to thous who already bought the package?

          If so one word.

          Excellent.
          yeah wondering the same thing
          Interested in having someone review your game? want to do an interview on it?

          This check out this website.

          Working on a game as well.

          Comment


            #6
            It should be updated very soon, but I have not heard back from Epic yet since I sent this in unfortunately. I believe that yes, anyone who purchased this already will receive the update free of charge.

            (BUGFIX)
            There was also an update to the scale of the assets, as they were originally created based off of an incorrect scale model. Epic is aware of the issue and I asked that a mass notification be sent out to alert those who have already purchased the pack, but they said that is not currently possible. So if you have already begun work with the previous version, the scale of the new assets will not match. I'm still waiting on a response from Epic, but hopefully they will release the update sooner than later.
            Last edited by Jacob-3D; 02-11-2015, 05:24 AM.
            Gumroad.com - Textures for Sale!
            Portfolio - Jacob Norris
            Facebook Page - PurePolygons
            Unreal 4 - Marketplace Packs for sale!

            Comment


              #7
              As I mentioned also in the description, I have not created any interiors or interior assets. I have only created store fronts with doors to allow for interiors and the interior shown in the example was created with the provided materials and models. You will probably still want to either create your own interiors or purchase another pack for that. But it's all ready for you all to do with the interiors as you wish!
              Last edited by Jacob-3D; 02-11-2015, 05:25 AM.
              Gumroad.com - Textures for Sale!
              Portfolio - Jacob Norris
              Facebook Page - PurePolygons
              Unreal 4 - Marketplace Packs for sale!

              Comment


                #8
                I will update the thread again once I hear from Epic on a release date. Thank you all for your patience!
                Last edited by Jacob-3D; 02-11-2015, 05:25 AM.
                Gumroad.com - Textures for Sale!
                Portfolio - Jacob Norris
                Facebook Page - PurePolygons
                Unreal 4 - Marketplace Packs for sale!

                Comment


                  #9
                  These are just beautiful.
                  Sunless Chronicles: Upcoming Action RPG game for Windows

                  Check out the development thread and the first look video. Let me know your thoughts.

                  Comment


                    #10
                    Originally posted by Jacob-3D View Post
                    I will update the thread again once I hear from Epic on a release date. Thank you all for your patience!
                    Yeah but I want to purchase it right now but if you are unsure if the update is going to go out to people that bought it i will wait. I hope its soon its amazing lookng
                    Interested in having someone review your game? want to do an interview on it?

                    This check out this website.

                    Working on a game as well.

                    Comment


                      #11
                      Any news on this yet bro
                      Interested in having someone review your game? want to do an interview on it?

                      This check out this website.

                      Working on a game as well.

                      Comment


                        #12
                        Hi Uprentiss,

                        I have finally heard back from Epic that they have at least received the updated files and are in the process of updating the marketplace info. They haven't given me a date as to when it will be finished, but it is at least finally in the works! So that's good. Also, people who have purchased the pack will receive the update

                        As i mentioned though, the scale of the assets will change, so just be careful that if you start working with the current Modular Building Set, your placement and scale will probably be off once you get the update. Thanks!
                        Last edited by Jacob-3D; 02-11-2015, 05:25 AM.
                        Gumroad.com - Textures for Sale!
                        Portfolio - Jacob Norris
                        Facebook Page - PurePolygons
                        Unreal 4 - Marketplace Packs for sale!

                        Comment


                          #13
                          Originally posted by Jacob-3D View Post
                          It should be updated very soon, but I have not heard back from Epic yet since I sent this in unfortunately. I believe that yes, anyone who purchased this already will receive the update free of charge.

                          (BUGFIX)
                          There was also an update to the scale of the assets, as they were originally created based off of an incorrect scale model. Epic is aware of the issue and I asked that a mass notification be sent out to alert those who have already purchased the pack, but they said that is not currently possible. So if you have already begun work with the previous version, the scale of the new assets will not match. I'm still waiting on a response from Epic, but hopefully they will release the update sooner than later.
                          BTW: If you swap out the old meshes with the new ones everything automatically updates seeing as how the naming conventions are the same. I am not sure about huge cities or anything...

                          Comment


                            #14
                            Originally posted by Jacob-3D View Post
                            Hi Uprentiss,

                            I have finally heard back from Epic that they have at least received the updated files and are in the process of updating the marketplace info. They haven't given me a date as to when it will be finished, but it is at least finally in the works! So that's good. Also, people who have purchased the pack will receive the update

                            As i mentioned though, the scale of the assets will change, so just be careful that if you start working with the current Modular Building Set, your placement and scale will probably be off once you get the update. Thanks!


                            Ahh Great I am going to go ahead and buy it then. thank you for keeping up with this
                            Interested in having someone review your game? want to do an interview on it?

                            This check out this website.

                            Working on a game as well.

                            Comment


                              #15
                              I have been using the hero blue standard character as a default guide until i have my actual character created. I was wondering what guide or dimensions you followed to create the doors/entry ways to the buildings. It seems that the standard size character won't be able to enter the buildings when collision is turned on. This leaves me with down sizing my character which I intend on utilizing the same rig, or manually scaling all the parts of the buildings? Thanks in advance!

                              Comment

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