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[Support ] Procedural Apartment System - minor hotfix

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    [Support ] Procedural Apartment System - minor hotfix

    Hi there,

    I'm the author of the procedural apartment systems. I'm using this thread a support thread for the system while we work support related things with Epic.


    1) Documentation is up. You can get it here. I will continue to update it later. I'll be sending this to epic hopefully they will add it to marketplace soon. But then it's Christmas now. For now this is what I can do.
    LINK : https://dl.dropboxusercontent.com/u/...ion%20V1.0.pdf



    2) I have just receive an e-mail from a buyer regarding a bug.
    Which is that the randomization keeps cycling when any information is change ( padding , etc )

    This is a known issue that I'm aware of with 4.6 due to the Vector Equal node having 0 tolerance.
    I have provided epic with an update. I believe they would update it soon.

    Meanwhile, if you're using it and is having trouble, do try to fix it like this.

    Goto the ProcBuilding_Base blueprint. Goto construction script.
    Double click the macro "Transformed has Changed". Change the tolerance to 0.1 this should fix the problem.
    Click image for larger version

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    Last edited by Frozenfire; 12-24-2014, 04:46 AM.
    Developer at AmmoboxStudios.



    Eximius ( An FPS/RTS Hybrid )

    #2
    How do I use Procedural Apartment System?

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      #3
      Place any of the blueprints provided except the ProcBuilding_Base . adjust the procedural data to your liking. Watch video for more Information. As mentioned I'm working on the manual that would be released soon.
      Developer at AmmoboxStudios.



      Eximius ( An FPS/RTS Hybrid )

      Comment


        #4
        documentation is up.
        Developer at AmmoboxStudios.



        Eximius ( An FPS/RTS Hybrid )

        Comment

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