Announcement

Collapse
No announcement yet.

Grass Pack Vol. 1 Official Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    hi
    how are the people that bought the pack on the marketplace will get those updates?

    Comment


      #47
      The best idea I have, which is fairly cumbersome, is that if you have bought my grass pack email me some form of proof of purchase. After you send me that proof of purchase I will send you a download link to the latest update of the grass pack.

      If anyone has any better ideas feel free to pitch in, but for now this is how I'm going to go about handling these updates. I would also like to reiterate on a post I made a while back. I will still be updating the content on the unreal marketplace. It's obviously going to take much longer to get there, but it will get there eventually if I have any say in the matter.

      Here is the email you can reach me at: 1gameloper@gmail.com
      Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

      Portfolio - https://www.artstation.com/artist/jackm

      Comment


        #48
        Based on what a curator is saying in another thread that I will link at the bottom, updates may start getting faster. *Cross your fingers*

        https://forums.unrealengine.com/show...k-Thread/page2
        Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

        Portfolio - https://www.artstation.com/artist/jackm

        Comment


          #49
          Hey everyone, update 2 is live on gumroad!

          I'll be emailing epic first thing tomorrow to get update 2 onto the marketplace (I think update 1 is live on the marketplace, but they may have forgotten to change the information in the description).

          Thank you all for your patience and here is a video of the grass:


          Here is a link to my gumroad where you can buy the latest update: https://gumroad.com/l/ZSRa

          If you have purchased the pack already and you want it right now shoot me an email with some sort of purchase information and I'll be happy to send you the update.

          Thanks again everyone for the support! You guys have been amazing, and I'll be updating the thread soon on my future plans for the pack.
          Last edited by Jack M.; 03-26-2015, 03:12 PM.
          Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

          Portfolio - https://www.artstation.com/artist/jackm

          Comment


            #50
            wow, new video looks pretty much perfect! Great work!

            Comment


              #51
              Very nice work and affordable!

              Comment


                #52
                hi
                I just want to ask about when update 1 is arriving because its really annoying that its been weeks and it still has not arrived.

                Comment


                  #53
                  Originally posted by danielpeles View Post
                  hi
                  I just want to ask about when update 1 is arriving because its really annoying that its been weeks and it still has not arrived.
                  Email Jack M. on the address mentioned up there ^^.
                  I sent him a message and got the updates on the next day =]

                  No one really knows how long it'll take for updates to reach the marketplace.

                  Comment


                    #54
                    Its me or you didn't made this grass ??? Its look identical of the grass that that come from debris maker2 http://www.debrismaker.aarondabelow.com/v1/

                    Comment


                      #55
                      Originally posted by 3dfxpro View Post
                      Its me or you didn't made this grass ??? Its look identical of the grass that that come from debris maker2 http://www.debrismaker.aarondabelow.com/v1/
                      he has a video on gumroad with the creation of grass in debrismaker2 so yea , he didn't make the mesh but he textured and animated so i guess it's worth the price

                      Comment


                        #56
                        Hey everyone, sorry for not supporting this thread as much as I should be. Life has been… difficult the past few months. Now that things are starting to look a little more normal on the home front I’ll be keeping up with the thread and I’ll be starting on the next update.

                        @jbjhjm Thanks!

                        @Zeroy Thanks!

                        @danielpeles - The whole process of updating content on the Unreal marketplace has been infuriating to say the least. I’ve been trying to get the latest version onto the marketplace for the past 2 months to no avail. Every time I try to update I have to submit a ticket for updating the content. Then someone gets ahold of me (maybe 50% of the time), I tell them what I want to update, they say alright, and then it doesn’t get updated. Then I have to resubmit a ticket in order to get in contact with someone again and the same thing happens. It really sucks for everyone involved.

                        @Xerithas - Yes! Email me with proof of purchase and I will gladly send you the latest update. If you haven’t already purchased it, the pack will always be up to date on my gumroad: https://gumroad.com/jackm

                        @3dfxpro – Nice eye! I did use debris maker as a base for my grass. It doesn’t work out of the box well at all, but with a lot of modifications it makes a solid start for some good grass. You can also use Zbrush’s fiber mesh system to create nice looking grass as well. I have a few friends who swear by it.

                        In the future I will be running all content I create through a rigorous testing system. I’ll be passing it through my coworkers, artist friends, and gamer friends to make sure it looks and performs well from a next gen, artistic, and current gen perspective. Then if it passes through that phase I’ll upload to gumroad as a sort of beta test. Anyone who buys my content in the future off of gumroad, I would like to ask you all to give me detailed feedback on the content you received through email. If that turns out well, and all updates on that front are complete I will then upload the content onto the unreal marketplace. This is a good system to go by to make sure the content I create is top of the line, but it is also there to avoid needing to create additional updates for the unreal marketplace.

                        Now I would like to briefly discuss what I’ll be doing next for the grass pack. The next thing I’ll be doing is exploring the possibility of creating dynamic responsive grass that moves and reacts to player movement and intersecting geometry. I’ll be beginning my research and development this week.

                        I can’t thank you all enough for the great support, encouragement, and criticism.
                        Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

                        Portfolio - https://www.artstation.com/artist/jackm

                        Comment


                          #57
                          "This update will also have the "fixed" textures where they will no longer be set to incorrect settings causing flickering with lighting."

                          I have this happen as well, can you elaborate on what has to be done to a texture to fix this issue? Thanks.

                          Comment


                            #58
                            That particular issue appears when the texture settings are set to not use mip maps. Simply applying the texture mip settings to anything else will fix the problem (I prefer sharpen 10).

                            Hope that helps solve the problem you're having.
                            Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

                            Portfolio - https://www.artstation.com/artist/jackm

                            Comment


                              #59
                              Thanks a ton Jack good to know. I guess I am experiencing and entirely different issue. Due to having a dynamic directional light (night and day cycle) the grass shadows are so low res that it causes swimming and flickering shadows. Disabling shadows fixes the issue, but doesn't look as nice. Also If the light is static the issue does not occur. So a movable directional light that is moving realtime causes it. Obviously this issue is not an issue with your grass, more of an engine issue.

                              Comment


                                #60
                                There is a set of settings in the light properties that might help remedy the issue you're having as well. It's called cascaded shadow maps. Messing with some of those settings helped reduce the problem a lot for me.
                                Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

                                Portfolio - https://www.artstation.com/artist/jackm

                                Comment

                                Working...
                                X