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    Jon, is there scope to have the desk drawer roll out? (Is it static or moveable?)

    Great work, as ever.
    I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

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      Originally posted by macoll View Post
      Yeah!... that looks cool, kinda 'SciFi ArchiVis'
      Thanks Oliver! =)

      Originally posted by Jezcentral View Post
      Jon, is there scope to have the desk drawer roll out? (Is it static or moveable?)

      Great work, as ever.
      Hey Jezcentral, thanks! The drawers are static in so far as not being able to open them in the editor. But it has been modeled to accommodate animation should someone choose to do so after opening the fbx. Does that answer your question?

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      Caldera Entertainment | Twitter | ArtStation

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        I love your attention to detail, reminds me of the work that CIG puts into Star Citizen. Are you still planning on doing an outside environment? I've been looking forward to them.

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          Originally posted by SE_JonF View Post
          Hey Jezcentral, thanks! The drawers are static in so far as not being able to open them in the editor. But it has been modeled to accommodate animation should someone choose to do so after opening the fbx. Does that answer your question?
          Just to confirm, the image in your answer is of a desk with a separate drawer. If this is what you provide, then it can be slid open in the same way a door can open within a door frame in UE. Can this be done with all the drawers? (Sorry, I'm no modeller, so I won't be cutting up your stuff later ).
          Last edited by Jezcentral; 01-13-2016, 12:54 AM.
          I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

          Comment


            Originally posted by MuchToLearn View Post
            I love your attention to detail, reminds me of the work that CIG puts into Star Citizen. Are you still planning on doing an outside environment? I've been looking forward to them.
            Hey MuchToLearn! Thanks, that's high praise being compared to that game! I am still planning to do the exterior environment. Right now it's still in the concept and planning phase. From the looks of it, it'll probably be the biggest pack in the collection. There's so many cool things I want to do with it. I'm hoping to begin full production on it sometime this year. =)

            Originally posted by Jezcentral View Post
            Just to confirm, the image in your answer is of a desk with a separate drawer. If this is what you provide, then it can be slid open in the same way a door can open within a door frame in UE. Can this be done with all the drawers? (Sorry, I'm no modeller, so I won't be cutting up your stuff later ).
            I've been trying to figure out the best way to do this. I figured people who wanted to modify it could use their preferential modeling package and adjust the individual drawers. My biggest concern though is for people like you, who don't model.

            This brings me to option 2: I could provide a separate drawer mesh in UE4, along with empty desk variants. The only thing I have to figure out is how to get them to line up properly. I'm assuming this can be done with vertex snapping, in which case this would be the best option. And yes, all of the drawers for the desks and standalone furniture can be opened. =)

            To sum it up, the previous images that show drawers are one object. But I will be providing a separate drawer mesh and hollow furniture variants for those who want to have open-able drawers. I hope that answers your question. =)

            Caldera Entertainment | Twitter | ArtStation

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              Progressing. Almost at the finish line. =)

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              Last edited by SE_JonF; 01-15-2016, 02:08 PM.

              Caldera Entertainment | Twitter | ArtStation

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                Originally posted by SE_JonF View Post
                To sum it up, the previous images that show drawers are one object. But I will be providing a separate drawer mesh and hollow furniture variants for those who want to have open-able drawers. I hope that answers your question. =)
                Yes, it does. Very kind of you.
                I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

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                  Originally posted by Jezcentral View Post
                  Yes, it does. Very kind of you.
                  Happy to assist! Let me know if you have any further questions. =)

                  Caldera Entertainment | Twitter | ArtStation

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                    You are having way too much over there creating this pack.. It's looking incredible, can't wait to see it finished
                    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
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                      Originally posted by Ironbelly View Post
                      You are having way too much over there creating this pack.. It's looking incredible, can't wait to see it finished
                      Thanks Ironbelly! I've long been an admirer of your work. =)

                      Caldera Entertainment | Twitter | ArtStation

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                        wow it's amazing!! great work!
                        Shotgundev.com | Hospital modular environment | UH- 60 Black Hawk helicopter | WIP Helicopter EH-101| Industrial area Hangar

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                          Originally posted by vegaart View Post
                          wow it's amazing!! great work!
                          Hey Vegaart, thanks! =)

                          Caldera Entertainment | Twitter | ArtStation

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                            Greetings everyone!

                            I'm excited to announce that work on the first props pack is complete! I just need to prep it for submission, which shouldn't take longer than a day or so. I'll be writing a detailed post for the pack soon. Until then, here are some more screens!

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                            For those who may want to use the assets for a more modern look:

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                            Last edited by SE_JonF; 01-18-2016, 04:19 AM.

                            Caldera Entertainment | Twitter | ArtStation

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                              Here are some examples of how you can design the floors. Whether it's through your preferential mixture of meshes, or materials - personalize your assets!

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                              Caldera Entertainment | Twitter | ArtStation

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                                Modular SciFi: Props I has been submitted. Check out the official thread here!

                                Caldera Entertainment | Twitter | ArtStation

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