1/ You should decrease the saturation of the blue of the plastic palet, too much saturated imo.
2/ Feel free to add more tris in your pipes, it won't cost too much you know and it will look from far better. I can count the edges (16 edges if i count well), don't hesitate to put 32. You can always quickly make a LOD for them.
3/ A detail here but i think the 'Alarm' text would be better more visible on your emergency buttons (red or emissive).
Cheers!
PS: can't remember atm, do you use Substance or Quixel ? Or the 2 ?...
1/ You should decrease the saturation of the blue of the plastic palet, too much saturated imo.
2/ Feel free to add more tris in your pipes, it won't cost too much you know and it will look from far better. I can count the edges (16 edges if i count well), don't hesitate to put 32. You can always quickly make a LOD for them.
3/ A detail here but i think the 'Alarm' text would be better more visible on your emergency buttons (red or emissive).
Cheers!
PS: can't remember atm, do you use Substance or Quixel ? Or the 2 ?...
Hey Oliver!
1. The color is customizable, this was what I went for from one of my reference images. In fact all of the colors are customizable for these props, just like everything else I've produced. =)
2. The pipes use at minimum 20 edges. Though I am considering adding more divisions on the skinny wall pipe variant where it curves, in order to improve the silhouette.
3. It was brighter originally, but I ended up fading it a bit just so it doesn't stick out too much.
I'm using Quixel Suite 2.0. Very interested in giving Substance a try sometime in the future though. =)
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