Did some filler piece work that isn't really worth showing off at the moment. Tackling the back walls next, which should round things out. In the mean time, I've been experimenting with a new example map theme. Not sure if I'm satisfied with it yet, I'll have to see how it looks when I get the rest of the pieces in.
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Modular SciFi Series - Polaris Colony Released!
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Hey everyone!
An update on the compatibility for 4.13:
For some reasons I'm getting seams on the large door in this new engine version. I will investigate the issue and see if it's a bug, or due to some new changes. The maps were also noticeably darker than previous engine versions, so I will be changing some of the lighting/post process settings in the base versions and sending them to Epic this upcoming week. This gives me the chance to finally play around with updating the lighting for the first pack. I will also be changing the base version of Modular SciFi: Hallways to 4.10 from 4.6 when the compatibility files are sent in. More information soon.
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Hey everyone!
I've marked Modular SciFi: Props and Materials & Decals for 4.13 compatibility. Interiors and Hallways required rebuilt lighting and I did some polishing on the example environment post processing/lighting for Hallways. Those two packs require new project files, so I will be sending those over to Epic and hopefully they will be up soon. For those of you who purchased the Collection Pack, I will be working on that next and it should be up really soon. In the meantime check out the new screenshots for Modular SciFi: Hallways:
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After a short break last week, and working on the compatibility updates I can now turn my attention back to the Command Center pack. I wanted to narrow down a color scheme before I continued adding pieces. The clean white look was too similar to the example environments I used in the past, and I wanted to show how you can contrast the different color elements together. This is what I've got so far. I've gotten it down to either this red, or yellow - though I'm leaning more towards the red. I also added 4 different base textures so that the materials didn't look too clean. Of course you have the option of going back to the original look through the material instances. =) (Also, for those of you waiting on 4.13 compatibility for Hallways and Interiors, I'm still awaiting a response from Epic.)
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Hey, looks cool!
I like the orange color scheme. Perhaps overused if all around the windows i'd say but ....your taste
Keep upLast edited by macoll; 09-09-2016, 03:59 AM.
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Thanks Olivier! You're the second person to say that looks orange. I intended it to be red, I might need to go tweak the colors a bit. =P
The ring around the window was black at first, but I wanted to emphasize a third color a little more prominently. Fortunately though it can be changed rather easily. =)
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Soooooooooooooooooo... when can we buy it? :P
I want more of your assets, but have run out of stuff to buy! lol!Outer Planet Studios
http://outerplanet.webflow.io/
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Originally posted by gozu View PostSoooooooooooooooooo... when can we buy it? :P
I want more of your assets, but have run out of stuff to buy! lol!
I'm looking at late September/early October.
Don't worry, there is plenty more to come! I have another pack after this that I'm excited to announce, plus some other new things. =)
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Originally posted by SE_JonF View PostHey Gozu!
I'm looking at late September/early October.
Don't worry, there is plenty more to come! I have another pack after this that I'm excited to announce, plus some other new things. =)
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