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    Guys with a little modding you can achieve these sort of effects with the decals.
    Needless to say, its pretty awesome! Good stuff Jon!

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    Outer Planet Studios
    http://outerplanet.webflow.io/

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      Perfect quality and interesting solutions! I like it
      Keep it up!
      Shotgundev.com | Hospital modular environment | UH- 60 Black Hawk helicopter | WIP Helicopter EH-101| Industrial area Hangar

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        Originally posted by SE_JonF View Post
        Thanks ModBodDolphin!

        Interesting you should say that, I was thinking the same thing when I was making it. It's definitely something to consider. Maybe even a cylindrical hallway. =)
        You could make that cylinder thing modular.. I mean.. make multiple versions of it like one that it opens like an airlock to the outside and that's it. Another that it is an opening to a maze of tunnels for maintenance (either design the pieces for that or leave it to be added to anyone that would want to do that). Another option could be that it is a containment unit, it opens externally when unlocked and allows to put a human body or an alien body and such inside it.

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          Originally posted by SaviorNT View Post
          Hello Dave.
          =P

          Originally posted by gozu View Post
          Guys with a little modding you can achieve these sort of effects with the decals.
          Needless to say, its pretty awesome! Good stuff Jon!

          [ATTACH=CONFIG]89914[/ATTACH]
          Very awesome tweak Gozu! Thanks for sharing. =)

          Originally posted by vegaart View Post
          Perfect quality and interesting solutions! I like it
          Keep it up!
          Thank you Vegaart!

          Originally posted by DarkS474 View Post
          You could make that cylinder thing modular.. I mean.. make multiple versions of it like one that it opens like an airlock to the outside and that's it. Another that it is an opening to a maze of tunnels for maintenance (either design the pieces for that or leave it to be added to anyone that would want to do that). Another option could be that it is a containment unit, it opens externally when unlocked and allows to put a human body or an alien body and such inside it.
          Thanks for the feedback DarkS474! I don't know if I will be doing all of that in this update, but I will definitely be incorporating airlocks/cylindrical hallways in the series. As you listed, there are many possibilities. =)
          Last edited by SE_JonF; 04-27-2016, 10:20 PM.


          Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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            Hey everyone!

            Here's more progress on the Interiors update. This is a new floor buffer/divider I'm working on, with and without pipes. I should probably mention that all of the WIP update pieces are devoid of textures/details except for the first wall divider. This is just showing off the shapes. =)

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            Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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              Hey everyone!

              Small update, but I got the new floorbuffer and pipes textured. A few more pieces to go, I'm thinking some new ceilings. =)

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              Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                Began some designs for the ceiling. I wanted it to be physically simpler, and a bit flat to contrast with the existing options. I'm thinking of a small almost subtle tile design for the main plate, while keeping the cylindrical rings pure metal. Keep in mind none of these designs are necessarily final. I'm thinking a new large doorway will be the final piece, then I will polish all of these up. =)

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                Last edited by SE_JonF; 04-27-2016, 10:09 PM.


                Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                  If I may suggest something. While the geometry looks very convincing, I find the hyper reflective metal look a bit impractical. Imagine someone dropping a fork in this room. So my suggestion would be to add a more rubber + plastic type of finish to the walls and floors.
                  What I really like is the slight dirt on this screenshot, black areas lower right.


                  https://forums.unrealengine.com/atta...0&d=1461732225

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                    Originally posted by black cat View Post
                    If I may suggest something. While the geometry looks very convincing, I find the hyper reflective metal look a bit impractical. Imagine someone dropping a fork in this room. So my suggestion would be to add a more rubber + plastic type of finish to the walls and floors.
                    What I really like is the slight dirt on this screenshot, black areas lower right.


                    https://forums.unrealengine.com/atta...0&d=1461732225
                    I'd agree with this, as well. While the hyper reflective metal material is beautiful, it needs to be used more sparingly. Rubber and plastics with some more high quality scratch and grunge maps would really compliment these scenes well.

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                      Originally posted by black cat View Post
                      If I may suggest something. While the geometry looks very convincing, I find the hyper reflective metal look a bit impractical. Imagine someone dropping a fork in this room. So my suggestion would be to add a more rubber + plastic type of finish to the walls and floors.
                      What I really like is the slight dirt on this screenshot, black areas lower right.


                      https://forums.unrealengine.com/atta...0&d=1461732225
                      Originally posted by SVR33 View Post
                      I'd agree with this, as well. While the hyper reflective metal material is beautiful, it needs to be used more sparingly. Rubber and plastics with some more high quality scratch and grunge maps would really compliment these scenes well.
                      Thank you both for the feedback! The reflective metal is a look I've employed for my demonstration levels, but is easily changeable through the extensive material settings. That being said, I am always looking for ways to incorporate more diverse material properties in the showcase scenes through practical means. The Props pack was the first time I was able to explore more distinct looks, and I look forward to doing that in future packs. I've actually toned down on the over reflective look quite a bit from when I started, and you can see some of the effects of that in the Collection environment. I'm revamping some of the values of the material properties for the Interiors pack as I update it, more on that as I get closer to releasing though.

                      Same goes with dirt/scratches. The Materials pack demonstrates the new "blueprint" I will be using in upcoming packs when it comes to adjusting the dirt/scratch levels of props and architecture.

                      Thank you again for your feedback, it is much appreciated! Please don't hesitate to speak up again if you feel obligated to. =)


                      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                        Hey everyone!

                        Here are some prototype shots of the new doorways, in both large and small variants. I'm thinking of putting wires in those holes similar to the large Doorway B variant. Now the fun part, UV mapping. Then texturing. =P

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                        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                          If I may I would suggest something again. Saw this on your art station page. This boxy, end to end plated look is a huge jump in quality and functionality. I think this is the way to go. It looks more interesting than the previous more ornamented pieces that formed too many patterns. Which pack is the above screenshot a part of?

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                            Originally posted by black cat View Post
                            If I may I would suggest something again. Saw this on your art station page. This boxy, end to end plated look is a huge jump in quality and functionality. I think this is the way to go. It looks more interesting than the previous more ornamented pieces that formed too many patterns. Which pack is the above screenshot a part of?


                            Hey Black Cat!

                            That photo comes from a collection environment that is comprised of all the current existing packs. The pieces in that scene come from multiple packs. I'm assuming you're speaking of the middle floor, and wall meshes? If so then those pieces (absent the decals) come from Modular SciFi: Props. Hope this helps. =)


                            Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                              Hey everyone!

                              Something came up and I wasn't able to devote any time to development for the past few days, but now I'm back at it. Here's the textured versions of the new doorways. I'm hoping to be able to get the finished update live by next week. =)

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                              Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                                Congrats, this pack looks amazing.
                                I'm not that into high reflecting clean interiors, rather the opposite.
                                Would love to see a small example using materials with dirt, damage, scratches, dust.
                                Think about Dystopia contrary to Utopia.
                                Get your GAME done - Productivity Plugins for Unreal Engine.

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