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Modular SciFi Series - Polaris Colony Released!

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    Originally posted by teak421 View Post
    That is just awesome...! Curious, what program do you use? Maya? Thanks!

    teak
    Glad you like it! I use Maya to model, xNormal to bake and Quixel to texture. =)

    Caldera Entertainment | Twitter | ArtStation

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      Hey it looks good

      Just a note: perhaps don't over-use some checker textures (or we will be able to play checkers )

      Keep up!
      Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

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        Hey Macoll!

        Thanks! The checkered patterns are 100% optional by the way. I'm using them here for the purpose of demonstrating color customization. =)

        Caldera Entertainment | Twitter | ArtStation

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          Hey everyone! Here are a few more screenshots of some of the other materials. I plan to make trims and a few more walls and floors next. I'll be doing the decals last.

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          Caldera Entertainment | Twitter | ArtStation

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            The trailer for Modular SciFi: Props is live! The pack is set to go live on the marketplace tomorrow. Check it out below! =)


            Caldera Entertainment | Twitter | ArtStation

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              Got plans for this already!!
              Check out my fighting component https://forums.unrealengine.com/show...ting-Component

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                Thanks Amievil! I'd love to see how you utilize it if you are able to share. =)

                Caldera Entertainment | Twitter | ArtStation

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                  Hey Everyone!

                  Here's another update. Along with there being support for scratch and dirty materials, I will still be offering the "legacy" clean materials. Here are some of the new textures using the original clean parent material.

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                  Caldera Entertainment | Twitter | ArtStation

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                    Modular SciFi Materials & Decals huh? This is what I would have the most use out of.

                    How would these look on custom meshes? Is there a specific way our models should be unwrapped?

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                      Hey Aumaan Anubis!

                      I'm using full 100% canvas space with the walls and floor materials. The trims are being designed with the same template used for the previous ones in the first two packs. It really depends on the type of mesh you're trying to do. I have used the trim textures exclusively to texture walls and other pieces in the Interiors pack. It takes a little manipulation in your preferred modeling package, but is relatively easy. Let me know if you have any further questions! =)

                      Caldera Entertainment | Twitter | ArtStation

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                        Modular SciFi Props I is now live! Check it out here!

                        Caldera Entertainment | Twitter | ArtStation

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                          Got it!!! Time to play.
                          Check out my fighting component https://forums.unrealengine.com/show...ting-Component

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                            I hope you enjoy it Amievil! =)

                            Caldera Entertainment | Twitter | ArtStation

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                              Greetings everyone!

                              Here's another small update on the upcoming Materials & Decals pack. Below are clean and very dirty versions of the trims texture. I'm going to begin working on the decals next.

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                              Caldera Entertainment | Twitter | ArtStation

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                                Would you be available for a modular Scifi City?

                                Coming 2016| Interested joining my team, email me: daniiartsstudio@gmail.com
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