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Line of sight. Dynamic mesh.

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    [WIP] Line of sight. Dynamic mesh.

    Line of sight.



    3-axis rotation: X, Y, Z
    High performance: the component is written in C ++

    Texture support: component has no UV, textures are supported in local mesh space


    Marketplace link: not published yet


    Documentation (not yet completed): https://docs.google.com/document/d/1...it?usp=sharing




    Setting options: Angle and Radius








    Simple usage: For minimal use only 2 functions need to be called
    Click image for larger version  Name:	UE4Editor_vW9OThvsEx.png Views:	0 Size:	46.4 KB ID:	1865360

    A simple way to get information about detected objects




    An example of rotation along the Y axis. The component rotates along all 3 axes, this can be used for 2D games.


    Can be used for Fog of War:
    Last edited by Babush61; 02-24-2021, 04:24 AM.
    Plugin for HISM and ISMC https://www.unrealengine.com/marketp...nstance-editor
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