Line of sight.

3-axis rotation: X, Y, Z
High performance: the component is written in C ++
Texture support: component has no UV, textures are supported in local mesh space
Marketplace link: not published yet
Documentation (not yet completed): https://docs.google.com/document/d/1...it?usp=sharing
Setting options: Angle and Radius


Simple usage: For minimal use only 2 functions need to be called

A simple way to get information about detected objects

An example of rotation along the Y axis. The component rotates along all 3 axes, this can be used for 2D games.

Can be used for Fog of War:

3-axis rotation: X, Y, Z
High performance: the component is written in C ++
Texture support: component has no UV, textures are supported in local mesh space
Marketplace link: not published yet
Documentation (not yet completed): https://docs.google.com/document/d/1...it?usp=sharing
Setting options: Angle and Radius


Simple usage: For minimal use only 2 functions need to be called
A simple way to get information about detected objects

An example of rotation along the Y axis. The component rotates along all 3 axes, this can be used for 2D games.

Can be used for Fog of War:
