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C++ Rope Plugin with Physics and Cutting - Development Roadmap - 2nd Poll

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    [SUPPORT] C++ Rope Plugin with Physics and Cutting - Development Roadmap - 2nd Poll

    This is the second poll that I have run for the product. At some undetermined time, I am planning to add new features/tutorial content to the rope system. Let me know what should be prioritised.

    This poll is intended to gauge interest, so I know which direction I should develop my product to best suit the marketplace. I do not guarantee any of the poll's listed features will make it into the product.

    The information on this page pertains to the following product:
    https://www.unrealengine.com/marketp...dd3dc0bd2ff9a5
    1
    Virtual Reality interaction (grabbing, pulling and swinging the rope with/without attached objects)
    0%
    0
    Rope climbing with cutting
    0%
    0
    Constrain multiple vehicles to each other or to mobile/stationary objects (can cut to free)
    0%
    0
    Rope gun (the fired end could be made to stick to surfaces)
    0%
    0
    Chain system
    0%
    0
    Additional static rope variant (no cutting/physics)
    0%
    0
    Additional Non-cutting rope variant (No cutting but has physics)
    100.00%
    1

    #2
    The poll is now over. Thank you to those who participated.
    The feedback provided me with a worthwhile insight into the marketplace.
    I will begin work on a non-cutting variant.

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