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C++ Rope Plugin with Physics and Cutting - Bug Reports

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    [SUPPORT] C++ Rope Plugin with Physics and Cutting - Bug Reports

    The information on this page pertains to the following product:
    https://www.unrealengine.com/marketp...dd3dc0bd2ff9a5

    I will be posting bug reports here. If you spot a problem with the product, please let me know.
    Precision.Gaming@outlook.com
    Last edited by Precision-Gaming; 01-07-2021, 10:50 AM.

    #2
    -- Thread moved to 'Marketplace' --
    I expected challenges - but I never thought they'd be so bad, so long, and so frequent.

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      #3
      Spline length of zero causes crash - Fixed

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        #4
        Scale not set by Collision_RC function for collision spheres that are positioned second from start and end - Fixed

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          #5
          Minor bug - possible engine bug - gives warning during cook - can be ignored.
          The warning does not prevent a successful cook.
          It is not just limited to my products. The bug also occurs in blank projects with a single constraint (created and set during construction time) added between two simulating physics bodies (mobility set to movable).

          UATHelper: Cooking (Windows (64-bit)): LogInit: Display: PIE: Warning: attempting to create a joint between objects that are both static. No joint created.

          Test project available here:
          https://drive.google.com/file/d/1dtm...ew?usp=sharing

          I have submitted an engine bug report and received a confirmation email. Snapshot of confirmation is available here:
          https://drive.google.com/file/d/1nxz...ew?usp=sharing

          Comment


            #6
            In the tutorial map, the rope on the dragged mesh example does not cut properly - Fixed (new version added - see latest tutorial map)

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              #7
              The function AttachEnd_RC has a bool named immobilise. When set to true, it resulted in the third from last collision sphere being incorrectly constrained - Fixed

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                #8
                minimum unit length too large - fixed - reduce from 15.0 to 2.5

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                  #9
                  Rope component not destroying safely when level unloaded - Fixed - use the new function Destroy_RC with event endplay and event destroyed.
                  See tutorial project for more details or look inside the blueprints included in the plugin.
                  Last edited by Precision-Gaming; 01-25-2021, 04:35 PM.

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                    #10
                    When the rope's end is immobilised and then cut, the end shifts in position towards the start of the rope - fixed

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                      #11
                      Shrink function lifting cut sections when first spline has been shrunk to limit - fixed

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                        #12
                        Under some circumstances the plugin fails to package - fixed
                        The error given was:
                        UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/RopeCutting/Source/RopeCutting/Public/RopeCuttingController.h(23) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.

                        If you experience this error, please update your plugin.

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