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C++ Rope Plugin with Physics and Cutting - Development Roadmap

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    [RELEASED] C++ Rope Plugin with Physics and Cutting - Development Roadmap

    The information on this page pertains to the following product:
    https://www.unrealengine.com/marketp...dd3dc0bd2ff9a5

    This page will host announcements and polls for planned features and improvements.
    I will be implementing them when I am able to. I make no guarantees that any stated feature will be added to the product and do not claim they will be done within any time-scale.
    Last edited by Precision-Gaming; 01-07-2021, 10:48 AM.

    #2
    I intend to begin work on the following:
    • More tutorials,
    • Runtime spawn rope,
    • Runtime grow and shrink rope.
    First poll available here:
    (update - poll now closed)

    Let me know which one should be prioritised.
    Last edited by Precision-Gaming; 02-06-2021, 09:58 AM.

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      #3
      -- Thread moved to 'Marketplace' --
      I expected challenges - but I never thought they'd be so bad, so long, and so frequent.

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        #4
        The poll is now over. Thank you to those who participated.
        The feedback provided me with a worthwhile insight into the marketplace.
        As a result of the poll, I have developed and tested a new function: growing and shrinking the rope at run time.
        The new feature comes with a number of bug fixes and optimisations.
        I'm happy to announce that this update is now integrated and available for download.
        Last edited by Precision-Gaming; 01-19-2021, 12:03 AM.

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          #5
          For the time being, I am going to focus on bug fixes and tutorial content.

          Remember to keep your plugin and tutorial map up to date!

          In the meantime, consider participating in the poll to shape the development of the Rope Cutting Plugin:
          (update - poll now closed)
          Last edited by Precision-Gaming; 02-06-2021, 10:00 AM.

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            #6
            The second poll is now over. Thank you to those who participated.
            The feedback provided me with a worthwhile insight into the marketplace.
            As a result of the poll, I will begin work on a non-cutting variant.

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